Campaign: Saving Elensefar

Discussion and development of scenarios and campaigns for the game.

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Gnork
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Re: Music

Post by Gnork »

Shadow Master wrote:
Gnork wrote: Thanks for your answer, Shadow Master. :)

I regret that non-official campaigns don't play any music by default :(
Huh? What about Northern Rebirth? It has music tags in most scenarios.
It's all about campaign developers' interest on adding music to their campaigns. Interestingly, most of them seem to have very little or no interest on that, while IMO background music is a very important detail for making the player feel comfortable playing a scenario.
Sorry for my poor English ; I meant : I regret that Wesnoth doesn't play any music when there is no music tags - it could play a standard playlist instead. However, I completely agree with you, and the new musics included in v1.2 considerably raise my interest in playing Wesnoth :)
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turin
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Post by turin »

SE was written two years ago, about. Since then, the music selection has changed drastically (basically, it used to suck, now it doesn't), and any musical tags I had put in when I wrote it (I did put some in, IIRC) are now obsolete. That's why there's no music.

I could go through and add music tags to it, but it isn't high on my priority list. Especially since I don't play Wesnoth with the music on most of the time.
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
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Gnork
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Cool campaign

Post by Gnork »

Well, knowing now that's normal there is no music in this campaign, I enjoy playing it altough it's quite hard on medium level :D
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vonHalenbach
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Wrong picture paths in the *.cfg improved

Post by vonHalenbach »

Hi, i have slightly changed the pictures in the main cfg file of this campaign, to allow the downloader to see pictures in the "get extentions" dialog.

The path to the translation files must be changed or the translations must be moved one folder upwards. The german translation is now in /translations/translations/de/MESSAGES....

Greetings
Stefan 8)
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joedalton
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Joined: January 8th, 2007, 2:34 pm

typo

Post by joedalton »

Hi, found a typo while i was working on the danish translation.

#: Saving_Elensefar/scenarios/i7-1_Wesnothian_Forces.cfg:82
msgid ""
"So that means you have heard of our suppposed rebellion. Let us not waste "
"time; shall we commence battle?"

suppposed -> supposed

Joe
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Post by Darn Penguin »

You have been schooled by the Dalton.
Out with the old, in with the new.
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dthurston
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New terrain system?

Post by dthurston »

Any chance of an update for the new terrain system?

Turin, would you like some help maintaining this?
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turin
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Re: New terrain system?

Post by turin »

dthurston wrote:Any chance of an update for the new terrain system?

Turin, would you like some help maintaining this?
I haven't had a lot of time for this particular campaign recently; if someone else wants to take over maintanance of it that'd be fine by me. There isn't really any content-creation work that needs doing, it would all just be fixing the WML if any of it gets out of date (an example being the new terrain system)...
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
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turin
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Post by turin »

OK, I've ran wmllint on the campaign, fixed a few obvious bugs, and uploaded the result to the server. I'm not 100% sure it will work, since I haven't tested it, but I see no reason it shouldn't. So, 1.3.4-compatible version released.
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
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dthurston
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Black the Red

Post by dthurston »

Black the Red's attack is not magical in the version you posted. Apparently now you need to say

Code: Select all

        [specials]
            {WEAPON_SPECIAL_MAGICAL}
        [/specials]
in Shadow_Mage.cfg and Shadow_Lord.cfg.
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turin
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Re: Black the Red

Post by turin »

dthurston wrote:Black the Red's attack is not magical in the version you posted. Apparently now you need to say

Code: Select all

        [specials]
            {WEAPON_SPECIAL_MAGICAL}
        [/specials]
in Shadow_Mage.cfg and Shadow_Lord.cfg.
:/ Wmllint should have updated that..
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
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turin
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Post by turin »

OK, I've finally gotten around to releasing a 1.3.14-compatible version to the campaign server. I haven't tested it at all, and honestly even if you have bugs to report I probably won't get around to fixing them. If anyone wants to take over maintenance of this campaign, be my guest - that's the real reason I uploaded this version to the server anyway.
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
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CarpeGuitarrem
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Post by CarpeGuitarrem »

I've been playing through this campaign, and...I landed on the island with the undead, and won the battle, then kept sailing west. I ran into an enemy ship...and lo and behold, when the ship moved next to me, my leader got teleported back to Elensfar on the big map, and I promptly lost the campaign after that turn. Any clue on that? I'm using 1.3.18. Another weird thing, there's an Orcish Grunt sprite next to Elensfar, on the campaign map.
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BBD
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Post by BBD »

I'm also experiencing both of those problems (playing with 1.3.15).

Any time an enemy ship attacks me I get teleported back to land.
Lugoo
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Re:

Post by Lugoo »

BBD wrote:I'm also experiencing both of those problems (playing with 1.3.15).

Any time an enemy ship attacks me I get teleported back to land.
Me too, and I'm now running 1.4. I guess its buggy.
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