Great Legend Era Campaigns
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- Lord-Knightmare
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Great Legend Era Campaigns
I created the era and now I am going to make campaigns using it.
The storyline for the first campaign is ready but I need help.
I need help with:
- story mapping.
- a story map like the wesnothian one
- someone who's good WML.
Current Campaigns: (in order of timeline)
The Invincible Wall
The Wesfolk Prince
The Rise of Genesis
Fall of Knightmare
An Elven Elementalist
The 'Final Finale' campaign centers around the Epic War. Development to start in March
All current campaigns are found on the Trunk Addon Server.
The GLE that is in the trunk server, contains a story line spoiler for my future campaigns, (I thought I did just give all of you a spoiler warning )
Anyone interested in helping me make the first campaign?
The campaigns going to be designed in time order.
The storyline for the first campaign is ready but I need help.
I need help with:
- story mapping.
- a story map like the wesnothian one
- someone who's good WML.
Current Campaigns: (in order of timeline)
The Invincible Wall
The Wesfolk Prince
The Rise of Genesis
Fall of Knightmare
An Elven Elementalist
The 'Final Finale' campaign centers around the Epic War. Development to start in March
All current campaigns are found on the Trunk Addon Server.
The GLE that is in the trunk server, contains a story line spoiler for my future campaigns, (I thought I did just give all of you a spoiler warning )
Anyone interested in helping me make the first campaign?
The campaigns going to be designed in time order.
Last edited by Lord-Knightmare on February 3rd, 2012, 8:06 am, edited 7 times in total.
Creator of "War of Legends"
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
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Re: Great Legend Era Campaigns
You know, I think it would be most beneficial if you learned WML. It's not that hard. Really.
Re: Great Legend Era Campaigns
He just needs help with it. He's competent with it enough to make an Era....
I think he needs kinda like what I needed, just questions when they occur.
I think he needs kinda like what I needed, just questions when they occur.
F:tGJ, Saurian Campaign
The Southern Chains, a fanfic
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The Southern Chains, a fanfic
“The difference between winners and champions is that champions are more consistent."
~Sierra
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Re: Great Legend Era Campaigns
Here's a story map like the wesnothian one
- Lord-Knightmare
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Re: Great Legend Era Campaigns
The map is nice.Blarumyrran wrote:Here's a story map like the wesnothian one
But The map I need is like this:
The map is called the Great Isle.
Creator of "War of Legends"
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
- Lord-Knightmare
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Re: Great Legend Era Campaigns
Can anyone help on this:
I finished the first scenario but it doesn't load.
Everything is in correct order
But I always get the same thing:
Unknown Scenario:Elvish Invasion
Here is the work I have done so far:
The _main.cfg file: And the first scenario:
I finished the first scenario but it doesn't load.
Everything is in correct order
But I always get the same thing:
Unknown Scenario:Elvish Invasion
Here is the work I have done so far:
The _main.cfg file: And the first scenario:
Creator of "War of Legends"
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
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Re: Great Legend Era Campaigns
You didn't indicate a [binary_path] in #ifdef CAMPAIGN_THE_INVISIBLE_WALL. It should look a little like this:
Code: Select all
#ifdef CAMPAIGN_THE_INVINCIBLE_WALL
[binary_path]
path=data/add-ons/The_Invincible_Wall/
[/binary_path]
# Utility macros used by any/all scenarios.
{~add-ons/The_Invincible_Wall/utils}
# Finally, pull in the scenarios.
{~add-ons/The_Invincible_Wall/scenarios}
{~add-ons/Great_Legend_Era} # I don't think you need _main.cfg
{GREAT_CAMPAIGN}
#endif
Re: Great Legend Era Campaigns
OK, I have attached what your _main.cfg should look like.
Explanations:
Your scenario seems to be fine, but you are not marking text that is being presented to the player as translatable put the underscore before the quotation marks. Also, you need to update your textdomain declaration binding to reflect your new textdomain.
Explanations:
First, the second part of your textdomain should match your addon's directory name, so that your addon will be compatible with WesCamp. Second, you need to point to the location where your translations are going to be.#textdomain wesnoth-The_Invincible_Wall
[textdomain]
name="wesnoth-The_Invinsible_Wall"
path="add-ons/The_Invincible_Wall/translations"
[/textdomain]
If you wish for the campaign selection menu to load images from your addon, you need to export the images to Wesnoth's global cache. The comment above the "image=" key is self-explanatory.[binary_path]
path=data/add-ons/The_Invincible_Wall/external_data/
[/binary_path]
...
# The image needs to be moved to your "external_data" directory, and the path needs to be
# updated to reflect its new location
image="data/add-ons/The_Invincible_Wall/images/portraits/theodore.png"
Text being presented to the player should be marked as translatable; underscores are translation marks (when used like they are being used in the code above).description= _ "The Elves of the Twilight Forest have become ambitious for land and are invading the surrounding regions of humans and orcs. You, a Lord of the Human Kingdom of Klesva, must defeat them. After defeating the elves, the orcish king is assassinated and war breaks between the humans and orcs. To keep out the invading orcs, the Wall of Invincibility has to built.
"+ _ "(Novice level, 10 scenarios.)
"+ _ "Author's note: This is my first campaign using Great Legend Era"
You need to export your addon's content, while making sure that it doesn't clash with other addons.#ifdef CAMPAIGN_THE_INVINCIBLE_WALL
[binary_path]
path=data/add-ons/The_Invincible_Wall/
[/binary_path]
First, you should load your era's content before everything else. Also, you were calling the incorrect macro, thus your era's content was not being loaded.# Finally, pull in the scenarios.
{~add-ons/Great_Legend_Era/_main.cfg}
{LEGEND_CAMPAIGN}
# Utility macros used by any/all scenarios.
{~add-ons/The_Invincible_Wall/utils}
{~add-ons/The_Invincible_Wall/scenarios}
Your scenario seems to be fine, but you are not marking text that is being presented to the player as translatable put the underscore before the quotation marks. Also, you need to update your textdomain declaration binding to reflect your new textdomain.
- Attachments
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- _main.cfg
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- Lord-Knightmare
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Re: Great Legend Era Campaigns
Thanks for the help but one thing still goes wrong with the files.
In _main.cfg, the "difficulties" and the "difficulty_descriptions" always causes an error when I load the campaign, but when I remove the "difficulties" and the "difficulty_descriptions" it works just fine.
In "scenario1" the "story" tags always causes an error but when I remove the tags, it works just fine.
But scenario2,3, and 4 don't have the story tag error.
Can anyone help in these errors?
Oh, and the beta-release campaign would on the 1.8 server soon as the last 6 scenarios are completed and the errors have been fixed.
In _main.cfg, the "difficulties" and the "difficulty_descriptions" always causes an error when I load the campaign, but when I remove the "difficulties" and the "difficulty_descriptions" it works just fine.
In "scenario1" the "story" tags always causes an error but when I remove the tags, it works just fine.
But scenario2,3, and 4 don't have the story tag error.
Can anyone help in these errors?
Oh, and the beta-release campaign would on the 1.8 server soon as the last 6 scenarios are completed and the errors have been fixed.
Creator of "War of Legends"
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
Re: Great Legend Era Campaigns
Would you please post the problematic code and the contents of stderr.txt (after you encounter each error)? So, please put back the code for the difficulties and the difficulty descriptions, run it again, and post the contents of said file and so on. We really can't do much unless you do so.
BTW, I see that you are using MENU_IMG_TXT; you may want to use MENU_IMG_TEXT2, for it allows you to provide flavor text for the difficulties (e.g., "Sergeant" for easy); the void of space in the eastern area of the dialog caused by the lack of such text looks weird.
BTW, I see that you are using MENU_IMG_TXT; you may want to use MENU_IMG_TEXT2, for it allows you to provide flavor text for the difficulties (e.g., "Sergeant" for easy); the void of space in the eastern area of the dialog caused by the lack of such text looks weird.
- Lord-Knightmare
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Re: Great Legend Era Campaigns
Here is what I done so far. (7 out of 10 scenarios)
Someone please fix the "difficulty" and "difficult descriptions" error
And there is an error on the first scenario about the storyline:
If anyone wants to see the error make this edit on the first scenario file
Instead of:
#{~add-ons/The_Invincible_Wall/utils/intro.cfg}
Make:
{~add-ons/The_Invincible_Wall/utils/intro.cfg}
Note: Requires "Great Legend Era"Someone please fix the "difficulty" and "difficult descriptions" error
And there is an error on the first scenario about the storyline:
If anyone wants to see the error make this edit on the first scenario file
Instead of:
#{~add-ons/The_Invincible_Wall/utils/intro.cfg}
Make:
{~add-ons/The_Invincible_Wall/utils/intro.cfg}
Creator of "War of Legends"
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
- Lord-Knightmare
- Discord Moderator
- Posts: 2340
- Joined: May 24th, 2010, 5:26 pm
- Location: Somewhere in the depths of Irdya, gathering my army to eventually destroy the known world.
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Re: Great Legend Era Campaigns
Well folks,
Here is the completed campaign: But the intro.cfg file, when enabled always cause an error.
Here is the completed campaign: But the intro.cfg file, when enabled always cause an error.
Creator of "War of Legends"
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
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Re: Great Legend Era Campaigns
What are those .DS_Store files? Do we need them for anything?
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Re: Great Legend Era Campaigns
.DS_Store files are MacOs specific files I believe. Not related to wesnoth.
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Re: Great Legend Era Campaigns
The first scenario 'Elvish Invasion' doesn't work.
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You are a Horseman: you charge ahead without thinking of the consequences.(80%)
You are a Horseman: you charge ahead without thinking of the consequences.(80%)