Great Legend Era Campaigns

Discussion and development of scenarios and campaigns for the game.

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Lord-Knightmare
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Re: Great Legend Era Campaigns

Post by Lord-Knightmare »

Okay, I finished the first scenario of the Rise of Genesis which didn't have bugs. :)
Now, I'm stuck on the second scenario. :(
Its fully finished but causes an error every time I play it. :annoyed:

Here is an early release:
The_Rise_of_Genesis.zip
2/8 scenarios done
(28.62 KiB) Downloaded 454 times
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Re: Great Legend Era Campaigns

Post by Lord-Knightmare »

Can anyone tell me what's wrong with the second scenario yet?
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Re: Great Legend Era Campaigns

Post by monochromatic »

Patience is a virtue, sir. I myself will take a look at this later.
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Re: Great Legend Era Campaigns

Post by Gwynnedrion »

If you need any help on writing history, unit descriptions or anything else just ask. I'd be glad to help.
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Re: Great Legend Era Campaigns

Post by Lord-Knightmare »

Gwynnedrion wrote:If you need any help on writing history, unit descriptions or anything else just ask. I'd be glad to help.
Some units in GLE do need better descriptions like Bladesman, Chevalier and Paladin Lords
And In GLE extended, The entire Dark Legion

And The Invincible Wall does need a story map

Now that you mention it.
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Re: Great Legend Era Campaigns

Post by Lord-Knightmare »

Finally fixed Scenario 2! 8)
Proceeding to make scenarios 3,4 and 5
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Re: Great Legend Era Campaigns

Post by Lord-Knightmare »

I have a serious error in scenario 5

Everything is looking okay but it doesn't appear on "cl" list in debug mode.
It also doesn't work when I finish scenario 4
The_Rise_of_Genesis.zip
5/8 scenarios done
(28.63 KiB) Downloaded 414 times
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Re: Great Legend Era Campaigns

Post by Lord-Knightmare »

Currently updating maps for 1.9
I guess I have to put TroG on hold for the moment until I figure out what's wrong with its Scenario 5.

BTW, I 100th post 8)
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Re: Great Legend Era Campaigns

Post by Lord-Knightmare »

Fixed all issues and proceeding with Scenario 7
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Re: Great Legend Era Campaigns

Post by Lord-Knightmare »

Is it me or does nobody comment on this topic anymore ? :hmm:
Anyways, got a map ready for scenario 7.
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Re: Great Legend Era Campaigns

Post by Lord-Knightmare »

The Second Campaign is now on the 1.9 server
And cause nobody helps me out in this forum now and then, put the third campaign development on hold.

EDIT: my next post will give the storyline of the third one.....
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Re: Great Legend Era Campaigns

Post by Gwynnedrion »

Whats the second campaign (or do you mean RoG)?
”Rise, adept, and tell me about the enemy.”

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Re: Great Legend Era Campaigns

Post by Astoria »

offtopic:
I played TiW, but I didn't really enjoy it. It is too easy. Even on hard, there are moment where you don't have to recruit units. Maybe lowering your allies' gold will help.
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Re: Great Legend Era Campaigns

Post by Zigg »

I'm playing through the Invincible wall. `The descriptions need some work, as the Spearman one contradicts the Bladesman one (about swords being expensive) and I remember one saying wesnoth... The first scenario is easy enough to be fun but hard enough to be a challenge, and the second scenario seems very fast pace. Good job!

EDIT:

Lord Aragon... Is that random? You should probably change that...
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Re: Great Legend Era Campaigns

Post by bvanevery »

For some reason if I start The Invincible Wall and don't have the Great Legends Era installed, I get a dialog box with an error message about the era .cfg being missing from my user directory. Most other campaigns I've played have detected the missing requirement and asked me if I wanted to download it as well.

In 1.9.1 when I achieve victory on the 2nd level "Unlawful Pillage," a notation "<invalid WML found> [else] not supported" appears in the upper left hand corner of the screen.

In "The Destruction of Twilight Forest," the allied troops were doing a really good job on the assault. I figured, heh, no reason for me to recruit my own troops, I'm raking in +17g/turn doing nothing. The best terrain advantage is to let the woses come to my wall, where they have no cover and my chevaliers can destroy them easily with arcane melee attacks. All I have to do is guard the wall so the spell can be cast. On Turn 7 I recall a 2 space wall of chevaliers, halberdiers, and pikemen to keep the enemy horses from charging in, and to keep a few woses that have gotten too close at bay. On Turn 8 the woses are a lot closer, so the pikemen all take 1 step back. The chevaliers spread down the line, and I recruit bladesmen for the entire front line. This is shaping up to be a cakewalk worthy of Braveheart.

What do my allied leaders do, in the midst of all this good tactical sense? They run out into the battlefield and commit suicide, causing my defeat. Could you please turn the allied AI to defensive mode? I mean, that is our job, to defend the spellcaster so she can finish her work.
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