The Warpworld-Vampire Campaign for version 1.8

Discussion and development of scenarios and campaigns for the game.

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Aura
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Re: The Warpworld

Post by Aura »

What have you changed since last time ?
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Vladcara
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Re: The Warpworld

Post by Vladcara »

Only the events in the first scenario, and i don't think that should make a difference, should it?
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SkyOne
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Re: The Warpworld

Post by SkyOne »

Vladcara wrote:OMG



That is some strange bug you got there

Saying that-perhaps it's because your Mac isn't compatible?
Possibly, but I think something is incorrect on your folder. Is it helpful?
http://www.wesnoth.org/forum/viewtopic. ... 28&start=7
Vladcara wrote:Only the events in the first scenario, and i don't think that should make a difference, should it?
If it worked before you changed them, obviously, you should refer the part.
Fate of a Princess/feedback thread: "What is in own heart that is the most important, not who you are."
Drake Campaign: Brave Wings/feedback thread, Naga Campaign: Return of the Monster, Saurian Campaign: Across the Ocean
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Vladcara
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Re: The Warpworld

Post by Vladcara »

I tried removing those events. It didn't fix the problem, so I put them back. Does anyone else have any idea?
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Vladcara
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Re: The Warpworld

Post by Vladcara »

I dont mean to be annoying, far from it, but I really dont have any idea what's causing this error. and I dont want to move on leaving unfinished work behind. Can anybody help?
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zookeeper
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Re: The Warpworld

Post by zookeeper »

Your difficulty_descriptions= is messed up. Just do it exactly like a working campaign does.

{~campaigns/The_Warpworld/sounds} doesn't do anything, nor does {~campaigns/The_Warpworld/music}, so just remove those.

Then there's some syntax error somewhere in your unit .cfg's or something. You just have to find out where. If you had tested that everything works after making a big change like adding a new unit then you wouldn't need to do that much searching.
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Vladcara
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Re: The Warpworld

Post by Vladcara »

Thanks zookeeper. Also, thanks to Hudson Wolf-his post on another forum fixed a different error for me :D
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Vladcara
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Re: The Warpworld

Post by Vladcara »

Praise the lord! The first scenario is finally finished! :shock: It is now working fully! Rejoice, for you may now play it!

As always, any comments/tips are eagerly accepted. Onto the second scenario! :D
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Vladcara
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Re: The Warpworld

Post by Vladcara »

I keep getting this error with the map for my second scenario.
An error due to possibly invalid WML occurred
The error message is:
A map without a header is not supported

When reporting the bug, please include the following error message :
Condition '!(header_offset == std::npos || comma_offset < header_offset)'failed at src\map.ccp:163 in function 'read'.
Does anybody know how to fix that. Thanks :)
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zookeeper
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Re: The Warpworld

Post by zookeeper »

The path of your map include is invalid. Look how a working campaign does it.
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Vladcara
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Re: The Warpworld

Post by Vladcara »

Thanks a lot zookeeper. Now you can play the first two scenarios all the way through. Yay! :D


EDIT: However, the second scenario seems way too easy to me. Does anyone else agree, and if so do you have any suggestions. Thanks
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Vladcara
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Re: The Warpworld

Post by Vladcara »

And then there were three....

Scenarios that is :)
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Vladcara
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Re: The Warpworld

Post by Vladcara »

After a little playtesting, i found a couple of unit graphic bugs which are now (hopefully) fixed. I also made the second scenario harder, but it still comes across as a little too easy.

Comments/tips/bug reports-all are welcome
Thanks :D
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Vladcara
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Re: The Warpworld

Post by Vladcara »

Well, four scenarios now. Hope you enjoy them all. Please tell me if if there's anything i can do to improve them. And, without trying to sound too pleading, my earlier request for some Vampire portraits is still there.
Thanks :)
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Vladcara
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Re: The Warpworld

Post by Vladcara »

Playtesting compelled me to make a few tweaks to the fourth scenario. However, there are no major changes as of yet
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