This is bug reports and discussions thread of a single player User-Made Drake Campaign, Brave Wings, totaling 15 scenarios, including an epilogue.
The feedback thread is also here on Add-On Feedback Forum.
The campaign is supposed to be an intermediate level; however, some scenarios are possible to be considered harder than it, especially on HARD difficulty (although playing on drakes is generally harder than playing with the most of other races).
Through a Drake story, this campaign includes the post story of Fate of a Princess campaign, during the Golden Age of Wesnoth.
Required BfW version: 1.8.0 or later (except disappearing the orcs portraits, the game is playable on 1.7.13-1.7.15)
In fact, the approximate BfW version is 1.8.5~ (because of the portraits, and the ai).
The known bugs on 1.8.x by author:
*On scenario 11, the [filter_vision] tag for Ghost Ship (like sighted event) does not work correctly (better on BfW 1.8.5)
*skeleton-big-die.ogg does not sound when Skeletal_Dragon is defeated.
*a dialog doesn't show on each of scenario Unexpected Visitor and Orcish Newport (will be fixed on the next edition) -- > fixed on version 0.8.4.
*in a case of Montas killed on scenario Thunderthrow, the game is never ended (will be fixed on the next edition) -- > fixed on version 0.8.4.
*ai is not really right on side=2 of Orcish Newport (will be fixed on the next edition) -- > fixed on version 0.8.4.
On BfW 1.10.x - current Brave Wings version: 0.10.2
Required BfW version: 1.10.x (probably playable on 1.9.12 and after)
The known issue on 1.10.x:
- some unit names do not show on the unit-profiles at "advances_to" (although they advance correctly) --> fixed on version 0.9.4
On BfW 1.11.x: - current Brave Wings version: 0.12.4 (updated on Nov. 24th)
Required BfW version: 1.11.2 and (probably) later
The known issue on 1.11.x:
Coming up the new drakes makes me so rush to publish it because the images of HEROs in this campaign are not matched to the new images. So even though it is supposed to be playable all scenarios, I have not even tried to test through the entire campaign, yet.
Therefore, testing and feedback will be great appreciations at this moment (reporting bugs and balancing scenarios). It is probably so easy currently.
Also, the dialogue and the art-work are not completed as well. (helping them will be very acceptable.)
The time of this campaign is the mid-third century of Wesnoth. (eight years after the part-2 of Fate of a Princess) I used "the Golden Age of Wesnoth" on the Wesnoth history, and the place is the far north of Wesnoth. (actually, there is an island on the ocean at southwest of Prestim in my set-up.)
Anyway, hopefully, it is enjoyable.