version 0.0.1(BfW1.7.2)warning: long post, first I will write what I'd like to read if I'd want to play a campaign, and then as far as development is concerned
515YW (short time before the start of HttT), the dwarves of Knalga send out an expedition to search for new minerals which they need to resist Asheviere's marauding orcs (to make weapons and armor), because they discover that their old deposits are getting fewer.
Hamel from NR and ThoT is the hero. He is lord of Knalga at the start of NR so he's a 'young' dwarf now. (Please tell me if this collides in any way with the mainline campaigns, since I haven't played NR far enough. Are Hamel and Konrad/Kalenz/Delador said not to know each other ? I plan to let them meet.)
Dulatus, a stalwart and your advisor unit.
Aiglathing, a healer unit.
01_The_old_home.cfg: story only and introduction, I prefer this way instead of long story texts
02_Towards_the_west_gate.cfg: goblins or orcs (depends on difficulty), easy warm-up
03_Breakthrough.cfg: some tougher orcs, a loyal mage joins the plot
04_Up_the_mountain.cfg: Tough one, the player can choose to fight a yeti (normal) oder even 2 (hard). The choice and result of the scenario also determines which scenario is the next one.
05a_Blowing_snow.cfg: Cross a mountain pass, fight monsters. Dulatus is removed from the plot but will rejoin later.
05b_Unknown_tunnels.cfg: Tunnel the mountain instead, fight trolls and undead. Dulatus is removed from the plot but will rejoin later.
06_The_great_gates.cfg: Find a possible place to mine, develop an alliance with Wesmere elves to clear it from enemies. This will be the almost only race which you don't fight against in this campaign. A loyal elvish shaman joins the plot.
Some following scenarios are already (and only) partly written, thus not published.
It happens that I make basic changes to the campaign that can cause old save games to be erroneous - like adding a save_id (probably). So be warned when downloading a new version.
This is my first and only wesnoth work. I'm at it since 10 months or so (with huge breaks). Well, it only makes sense if it somewhen gets published. But I may pause for several months and also I'm a perfectionist when it comes to programming, I'm testing everything, and I sometimes have some complex wml stuff there, so progress is incredibly slow.
I am primarily a programmer, I can and want to work out how to make something run. I'm a not-that-extraordinary-good story inventer, probably. The same goes for the dialogues. Also, English is a foreign language for me. I surely need corrections/suggestions for more elegant dialogues. I have problems to write dwarvish speak or "troll-ish" speak (required in following scenarios), so all dialogues are just "normal".
Also, I'm not an artist. All images and portraits are taken from various mainline and user made campaigns from the add-ons server. (This is legal since it's all public license isn't it ?)
The campaign name: I haven't yet had a better idea. The dwarven kingdom is what you build up in the campaign; but it could probably also be named "Hamel's story" or the like, since I recently have had the idea to give the hero Hamel's identity.^^
I know the campaign design tips http://www.catb.org/~esr/wesnoth/campaign-design-howto.html
. The order of tasks given there does not work for me; I have at least 50% of all ideas while I'm writing the code for them, the wish to make a diverging campaign path for example came while coding scenario 4.
I do not yet have a really good idea how the campaign shall end, defeat of some dark underground lich and/or closing a portal where undead come from is what I have in mind so far.
Here are the plans for the following scenarios, as far as I can think of them at the moment:
07_The_bridge_is_broken.cfg: The heros descend deeper into an old mine system to reconquer it for the dwarves.
08_Lost.cfg: The leader of side 1 changes to Dulatus. You find yourself alone and need to ally with the trolls. Code for this one is already finished.
09_Unusual_allies.cfg: Help defend a troll village, to make them help you to return to Hamel.
10_Old_friends.cfg: Both parties reunite.
11_A_cry_for_help.cfg: Story only.
12_Wesnoth_soldiers.cfg: Wesmere elves are attacked by loyalists who mistakenly think Konrad is hiding in Wesmere.
For the following ones, I plan two meetings with characters from HttT; our heros get mages from Konrad to fight the undead they encounter (while granting him help to find the sceptre in return).
I also want to make something with the random map generator and/or with manual random underground map generation.
I must admit that one of my main inspirations for the campaign are the events gathered around Moria in Lord of the Rings by Tolkien (I've read the books twice.), like the friendship between darves and elves, the "death" of a main character (Mithrandir in LotR), and reconquering old mines. I'm worried about this, isn't this actually "stealing" intellectual content ? On the other hand, I see exactly this recommended in the campaign design guide. And there are so many games in the fantasy genre that make use of Tolkien's ideas, like nethack and slash'em if someone happens to know that, there's a monster called Balrog and so on; and they're all public licensed. I think I have woven enough own work and ideas into it so far...thoughts on that issue ?
The wish to make this campaign grew out of the fact that there are only three underground scenarios in HttT. I wanted to make a campaign that has some more, while the player has dwarves and mages. Since "Hasty alliance" is my favorite scenario in HttT, I want to include something similar in my campaign.
the dwarf leader line: Should get better names. I don't like about SoF and ThoT that the leader unit is a normal dwarf lord so I created this unit.
Looks a lot like the elvish shaman yes; I want there to be (recruitable on normal and easy) a healer unit and it shall have the slow special. It has more hitpoints than the elvish shaman and resistances, but not as much like normal dwarves. I made it more expensive then, compared to the elvish shaman. It'd need better names and an association to dwarvish culture.
I've played the campaign very few times in a way a player does (on normal btw), that means without debug mode, so it can be of course everything from way too easy to way too hard.