The Sojournings of Grog (3.4.0 is out)

Discussion and development of scenarios and campaigns for the game.

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Daravel
Posts: 287
Joined: August 30th, 2008, 10:39 pm
Location: England

Re: The Sojournings of Grog (3.3.0 is out)

Post by Daravel » February 14th, 2015, 1:54 am

I'm going to do something I promised to do, oh so long ago, play through on hard and see what I think. No doubt I'll find some dialogue that I messed up along the way also.
Don't hold your breath though!
Dialgoue editing for non-native English speakers - I will edit your scenario/campaign dialogue
I can also help re-write your campaign dialogue, drop me a PM (Completed projects: The Sojournings of Grog)

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Elvish_Hunter
Developer
Posts: 1372
Joined: September 4th, 2009, 2:39 pm
Location: Lintanir Forest...

Re: The Sojournings of Grog (3.3.0 is out)

Post by Elvish_Hunter » February 14th, 2015, 1:10 pm

Daravel wrote:I'm going to do something I promised to do, oh so long ago, play through on hard and see what I think. No doubt I'll find some dialogue that I messed up along the way also.
Don't hold your breath though!
What a curious coincidence! Recently, I had an idea about the White Mage that you rescue in Nemesis: I was thinking of turning him into a Blue Mage with a cold attack (this will explain why he was captured so easily by the Undead, and why the town needs him: because his magic was terribly useful to keep in check the Drakes)...
Let's see if I can recolor a sprite for him, and how much time I'll need to implement this. :)
Current maintainer of these add-ons:
1.14: The Sojournings of Grog, A Rough Life, The White Troll (co-author)
1.12: Children of Dragons, Wesnoth Lua Pack
Active again until mid-October

marat
Posts: 40
Joined: November 21st, 2012, 9:12 am

Re: The Sojournings of Grog (3.3.0 is out)

Post by marat » March 6th, 2015, 9:03 pm

I wish you a good time.

Russian translation of campaign is ready. (100%)

30.07.2015
+translation corrected and and amended for 3.3.1
Attachments
wesnoth-The_Sojournings_of_Grog.7z
.MO+.PO corrected and and amended (30.07.2015) new version
(108.16 KiB) Downloaded 89 times
MO_wesnoth-The_Sojournings_of_Grog.7z
old version
(92.65 KiB) Downloaded 100 times
PO_wesnoth-The_Sojournings_of_Grog.7z
old version
(96.9 KiB) Downloaded 100 times
Last edited by marat on July 30th, 2015, 6:27 am, edited 1 time in total.

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Elvish_Hunter
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Joined: September 4th, 2009, 2:39 pm
Location: Lintanir Forest...

Re: The Sojournings of Grog (3.3.1 is out)

Post by Elvish_Hunter » March 8th, 2015, 10:20 pm

marat wrote:I wish you a good time.
Thank you, and have a nice day :)
I just uploaded version 3.3.1 of the campaign to the 1.12 add-ons server. This release includes marat's Russian translation, a small update to the QR code that links to this topic, and a WML trick that I originally designed for the Wesnoth Italian Forum.
In the Homecoming scenario, Elyssa can blast some parts of the map using some lightning bolts. Until now, since I needed to center the point of the bolt on the tile to be destroyed, these were produced by using an enlarged version of the core lighting images. Instead, now I'm using an empty 1x1 PNG image, which is stretched using the ImagePath functions, and then I blit the mainline lightning bolt images on it. Long short story: about 500kB saved. 8)
For everyone interested, here there is one of the blocks of code that make this possible:

Code: Select all

            [item]
                halo=clear.png~SCALE(200,720)~BLIT(halo/lightning-bolt-1-1.png,0,0)
                x,y={X},{Y}
            [/item]
Current maintainer of these add-ons:
1.14: The Sojournings of Grog, A Rough Life, The White Troll (co-author)
1.12: Children of Dragons, Wesnoth Lua Pack
Active again until mid-October

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Elvish_Hunter
Developer
Posts: 1372
Joined: September 4th, 2009, 2:39 pm
Location: Lintanir Forest...

Re: The Sojournings of Grog (3.4.0 is out)

Post by Elvish_Hunter » July 1st, 2018, 9:11 am

forumnecromancer.png
forumnecromancer.png (47.36 KiB) Viewed 867 times
So, uhm, hello. Long time no see. I'm suspecting that some of you might have been wondered about my disappearance; the truth is that, after January, I became so overworked that I was unable to even look at a forum post (much less IRC or Discord) or a single line of code. Now I'm back for the summer, but starting from November I'll have to go on a Wesbreak again. I'll try to not disappear again like I had to, but unfortunately I cannot make any promises. That's life, I guess... :augh:
With that said, I can finally announce that the 3.4.0 version of The Sojournings of Grog has been uploaded to the 1.14 add-ons server. Many changes were made in order to port the campaign to the new stable series, but there are a few that affect gameplay. First of all, I imported the new Quenoth Elves from UtBS, and then I made Ormron a Blue Mage; this last change explains why he was captured by the Undead so easily, as well as explaining how the Humans were able to keep themselves safe from the Drakes. For now, the Blue Mage has the same stats of the Red Mage line (plus a Freezing ability), but this might be fixed if it proves too powerful against the Drakes.
Current maintainer of these add-ons:
1.14: The Sojournings of Grog, A Rough Life, The White Troll (co-author)
1.12: Children of Dragons, Wesnoth Lua Pack
Active again until mid-October

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Sadaharu
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Joined: December 13th, 2017, 11:39 pm

Re: The Sojournings of Grog (3.4.0 is out)

Post by Sadaharu » July 3rd, 2018, 10:50 pm

Oh, that's it. I'll finally have to compile the wesnoth-1.14.3.tar.bz2 file.

francescocarniani
Posts: 2
Joined: August 22nd, 2017, 11:23 am

Re: The Sojournings of Grog (3.4.0 is out)

Post by francescocarniani » August 21st, 2018, 8:59 pm

very wonderful campaign!!! i like it!

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