Campaign: An Ordinary Adventure

Discussion and development of scenarios and campaigns for the game.

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alextit
Posts: 29
Joined: July 8th, 2009, 11:31 am

Re: Campaign: An Ordinary Adventure

Post by alextit »

her said that the next scenario is not available?? I have use a code to cross the beug
sorry I use a no translator

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KKSlider
Posts: 76
Joined: June 30th, 2009, 4:31 pm
Location: Lands of Nowhere

Re: Campaign: An Ordinary Adventure

Post by KKSlider »

No, don't worry, every eventual bug will be fixed in a matter of days. Just give me the time to write the last scenarios and all... at least the textual work must be done as soon as possible.
I'm going to fix that Elgrean problem, when I'll finish the 5th scenario.

By the way, I'm building it on Windows 7, Wesnoth version 1.6.3, in case if the campaign doesn't work correctly on other OS/Wesnoth branches.

PS: W00t! Second page ftw! :D
"I love humanity, but I just can't stand people"

Current project(s): Campaign - An Ordinary Adventure
Sono Italiano, se servono traduzioni contattatemi (con calma, e in fila indiana XD).

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alextit
Posts: 29
Joined: July 8th, 2009, 11:31 am

Re: Campaign: An Ordinary Adventure

Post by alextit »

ok I thought that it already made ^^ :mrgreen: :mrgreen:

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KKSlider
Posts: 76
Joined: June 30th, 2009, 4:31 pm
Location: Lands of Nowhere

Re: Campaign: An Ordinary Adventure

Post by KKSlider »

Update:
  • 5th scenario ready for the use;
  • Minor changes to the 4th scenario (sighting event updated, still trying to figure out that recruit thing).
Still haven't uploaded on the add-on server. I wish to resolve that problem first.
Attachments
An_Ordinary_Adventure.zip
Version 0.boh
(46.42 KiB) Downloaded 172 times
"I love humanity, but I just can't stand people"

Current project(s): Campaign - An Ordinary Adventure
Sono Italiano, se servono traduzioni contattatemi (con calma, e in fila indiana XD).

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alextit
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Joined: July 8th, 2009, 11:31 am

Re: Campaign: An Ordinary Adventure

Post by alextit »

ok thank you

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KKSlider
Posts: 76
Joined: June 30th, 2009, 4:31 pm
Location: Lands of Nowhere

Re: Campaign: An Ordinary Adventure

Post by KKSlider »

alextit wrote:ok thank you
No probs. Always working for the people. ^^



Sorry for the double posting again.

After many trials and sweating, I came to the conclusion that it ain't possible to have more than one leader on the same side that is able to recruit. :(
So, the question is... if I change sides once again, with Elgrean as an AI ally leader (and thus on side 4), how can I let the sighting event work once again?
"I love humanity, but I just can't stand people"

Current project(s): Campaign - An Ordinary Adventure
Sono Italiano, se servono traduzioni contattatemi (con calma, e in fila indiana XD).

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melinath
Posts: 1298
Joined: May 20th, 2009, 7:42 am

Re: Campaign: An Ordinary Adventure

Post by melinath »

What kind of sighted event is it, exactly? What's the problem?

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KKSlider
Posts: 76
Joined: June 30th, 2009, 4:31 pm
Location: Lands of Nowhere

Re: Campaign: An Ordinary Adventure

Post by KKSlider »

Basically, when a Merman is sighted or attacks one of the player's alliance units, Elgrean comments the fact and orders to try to put an alliance between Merfolks.

Following the filter_vision trick that you posted some time ago in the WML Workshop, the event works perfectly now... but how should I change it if I put Elgrean on side 4 instead of side 1? Merfolks are on side 4 right now, so if I switch sides they'll be on side 5. Side 2 and 3 are the enemy AI.

Here's the sighted event code:

Code: Select all

    [event]
        name=moveto
        [filter]
         side=4
	[filter_vision]
            viewing_side=1
	[/filter_vision]
        [/filter]
		[message]
		id=Elgrean
		message= _ "What are Merfolks doing here?!"
		[/message]
		[message]
		id=Muir
		message= _ "Probably defending themselves... or maybe they're just confused or in panic."
		[/message]
		[message]
		id=Elgrean
		message= _ "Let's see if we can put up an alliance."
		[/message]
		[message]
		id=Elgrean
		message= _ "We need every possible help to chase down those monsters!"
		[/message]
    [/event]
"I love humanity, but I just can't stand people"

Current project(s): Campaign - An Ordinary Adventure
Sono Italiano, se servono traduzioni contattatemi (con calma, e in fila indiana XD).

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melinath
Posts: 1298
Joined: May 20th, 2009, 7:42 am

Re: Campaign: An Ordinary Adventure

Post by melinath »

I assume the allies have shared vision.
This may be a silly question, but: have you tried just using the same code? It might work.

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KKSlider
Posts: 76
Joined: June 30th, 2009, 4:31 pm
Location: Lands of Nowhere

Re: Campaign: An Ordinary Adventure

Post by KKSlider »

Ok, resolved.
I only put an [or] tag and then switched sides. I guess I can put a new sub-version as an add-on. Only 2-3 scenarios left!

Here's the code:

Code: Select all

    [event]
        name=moveto
        [filter]
         side=5
	[filter_vision]
            viewing_side=1
	    [or]
	    viewing_side=4
	    [/or]
	[/filter_vision]
        [/filter]
		[message]
		id=Elgrean
		message= _ "What are Merfolks doing here?!"
		[/message]
		[message]
		id=Muir
		message= _ "Probably defending themselves... or maybe they're just confused or in panic."
		[/message]
		[message]
		id=Elgrean
		message= _ "Let's see if we can put up an alliance."
		[/message]
		[message]
		id=Elgrean
		message= _ "We need every possible help to chase down those monsters!"
		[/message]
    [/event]
"I love humanity, but I just can't stand people"

Current project(s): Campaign - An Ordinary Adventure
Sono Italiano, se servono traduzioni contattatemi (con calma, e in fila indiana XD).

User avatar
melinath
Posts: 1298
Joined: May 20th, 2009, 7:42 am

Re: Campaign: An Ordinary Adventure

Post by melinath »

Sorry - unclear on my part. Of course you need to change the side of the moved unit, but the [or]side=4[/or] should be irrelevant. Glad to hear you got it working, in any case.

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KKSlider
Posts: 76
Joined: June 30th, 2009, 4:31 pm
Location: Lands of Nowhere

Re: Campaign: An Ordinary Adventure

Post by KKSlider »

Yes, in some cases, you just need to be lucky with WML codes. :D
Anyway, I'm making the 6th scenario, I'll soon post it here with the new zip archive. Expect some edits as well.
"I love humanity, but I just can't stand people"

Current project(s): Campaign - An Ordinary Adventure
Sono Italiano, se servono traduzioni contattatemi (con calma, e in fila indiana XD).

User avatar
KKSlider
Posts: 76
Joined: June 30th, 2009, 4:31 pm
Location: Lands of Nowhere

Re: Campaign: An Ordinary Adventure

Post by KKSlider »

Hey there! I'm back to announce that only the final scenario (A and B) is left for the coding. Yay ^^

Until now, every event is flowing on like a river and bugs/problems are unexistant. Still going to modify a bit scenario #6, but it's just a minor detail. The next release on the add-on server will finally have the tag "version 0.1". Whohoo! :mrgreen:

Changelog:
- Several "allow_recruit", "disallow_recuit" tags added on almost every scenario
- No original dialog changes
- Scenario 5 and 6 fully coded
- Sighted events fully working
- Scenario 5 leader bug fixed
- Scenario 4 Elgrean's side is back to 4th (purple)
Attachments
An_Ordinary_Adventure.zip
Moving on...
(49.54 KiB) Downloaded 159 times
"I love humanity, but I just can't stand people"

Current project(s): Campaign - An Ordinary Adventure
Sono Italiano, se servono traduzioni contattatemi (con calma, e in fila indiana XD).

User avatar
KKSlider
Posts: 76
Joined: June 30th, 2009, 4:31 pm
Location: Lands of Nowhere

Re: Campaign: An Ordinary Adventure

Post by KKSlider »

Here I am again, sorry for triple (=O) posting.

I'm willing to complete the two epilogues and the two finales on this weekend, so expect some edits as usual.
This time, though, I'm posting the Italian translation of the first four scenarios... If a gentle soul would like to comment/critique my work is indeed more than welcome here.

Ah, of course, before stating "this needs to be widely censored", please note that I already said in previous posts that this campaign is "different" mainly because of this. Besides, I posted disclaimers almost everywhere, and most of the swear words are censored with stars.

Said this, have a nice game/reading and buon divertimento. :D
Attachments
An_Ordinary_Adventure IT.zip
First four scenarios translated. Updates coming soon.
(54.31 KiB) Downloaded 143 times
"I love humanity, but I just can't stand people"

Current project(s): Campaign - An Ordinary Adventure
Sono Italiano, se servono traduzioni contattatemi (con calma, e in fila indiana XD).

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docrock
Posts: 259
Joined: October 27th, 2007, 1:32 pm
Location: the wild southern forests of germany

Re: Campaign: An Ordinary Adventure

Post by docrock »

hi, i really like your campaign, especially all the swearing and language. just ... difficulty in "Rumbling Winter" (i played on default) is a bit high, everything is doable until that ambush, that's oversized imho. at the time the ambush came i had nearly put an end to the waves of enemies pouring at me and was heading for the enemy castle in the south with a lot of injured units in the back, maybe that is intentional but those ambushers slaughtered my units like cattle.
Postings may contain traces of sense.
The ministry of health warns:
Living is dangerous to your health and may finally result in death.
You are a Dwarvish Berserker: you're freaking crazy and enjoy it. (100% ...)

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