Optimal number of turns for a scenario?

Discussion and development of scenarios and campaigns for the game.

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maybeway36
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Joined: August 10th, 2008, 9:51 pm

Optimal number of turns for a scenario?

Post by maybeway36 »

The amount of turns remaining when you beat a scenario determines how much bonus gold you get. What's a good rule of thumb to determine how many turns a scenario should have so the player doesn't get too much gold at the end?
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Crushmaster
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Re: Optimal number of turns for a scenario?

Post by Crushmaster »

I would say it depends on how hard/easy the scenario is, and how hard/easy the upcoming ones are.

If you want a hard campaign, have very few extra turns. If you want an easier one, give them a lot.
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melinath
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Re: Optimal number of turns for a scenario?

Post by melinath »

The gold issue is covered in wonderful detail in ESR's Campaign Design How-To, which is also just generally very informative.
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Matthi205
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Re: Optimal number of turns for a scenario?

Post by Matthi205 »

It depends on:
how big the map is
gold
enemy gold
campaign or mp scenario
how much turns you needed
campaign difficulty
difficulty

:wink: I know this is a lot,but balancing goes after writing.
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an eptitaph:
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now always off.'"
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