Brent (0.1.7) – for 1.9

Discussion and development of scenarios and campaigns for the game.

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Maxime
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Joined: April 25th, 2011, 8:22 am

Re: Brent (0.1.7) – for 1.9

Post by Maxime »

Oh, ok, I understand that it's the end of the game at the moment.
Obviously I am just a player and i have no skills in programming or developing ! I just can help for the French translation but i don't think that is a priority !!
So, i'll be waiting for new versions, maybe it is not the end for Brent !

Many thanks for your answer.
Rowanthepreacher
Posts: 126
Joined: March 3rd, 2011, 7:14 pm

Re: Brent (0.1.7) – for 1.9

Post by Rowanthepreacher »

oh shite. I completely forgot that I'm supposed to be working on the Port Meiran Crawl...
Scaeb
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Joined: April 14th, 2011, 3:21 pm

Re: Brent (0.1.7) – for 1.9 - BUG

Post by Scaeb »

Hi, starting the version from github today, I immediately got errors, and could not play

As Brynne:
Macro/file BRYNNE_AMLA_DRAIN is missing --> game does not load

As Brent:
lua error:
bad argument #1 to 'dofile' (etc.)
and WML error:
[quest] not supported

As Brent, after one turn I'm "defeated".

The exact errors are:

Code: Select all

11.05.01. 13:00:39 [0x0-0x238238].org.wesnoth.Wesnoth[2728] 20110501 13:00:39 error scripting/lua: [string "..."]:2: bad argument #1 to 'dofile' (file not found) 
11.05.01. 13:00:39 [0x0-0x238238].org.wesnoth.Wesnoth[2728] stack traceback: 
11.05.01. 13:00:39 [0x0-0x238238].org.wesnoth.Wesnoth[2728] stack traceback: 
11.05.01. 13:00:39 [0x0-0x238238].org.wesnoth.Wesnoth[2728]  [C]: in function 'dofile' 
11.05.01. 13:00:39 [0x0-0x238238].org.wesnoth.Wesnoth[2728]  [string "..."]:2: in main chunk 
11.05.01. 13:00:39 [0x0-0x238238].org.wesnoth.Wesnoth[2728] Invalid WML found: [quest] not supported 
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melinath
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Re: Brent (0.1.7) – for 1.9

Post by melinath »

Brynne is currently unsupported in the github version. I'll remove her temporarily in my next push to the repository until I can bring her up to speed.

As for the Brent issues - hm. What version of 1.9 are you running?
Scaeb
Posts: 96
Joined: April 14th, 2011, 3:21 pm

Re: Brent (0.1.7) – for 1.9

Post by Scaeb »

1.9.5 on Max OSX Leopard, not from svn, but d/l-ed from the homepage.
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melinath
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Re: Brent (0.1.7) – for 1.9

Post by melinath »

I probably won't track down the bug, since 1.9.6 is supposed to be released on Sunday and I'm not experiencing the problem on svn. Let me know if you're still having the problem after you upgrade. :-)
Scaeb
Posts: 96
Joined: April 14th, 2011, 3:21 pm

Re: Brent (0.1.7) – for 1.9

Post by Scaeb »

Hi,

Ok, I have d/l-ed 1.9.6, also updated Brent to the most current version from Github. (I'm still on Mac OSX 10.5.8 ).
I get the same error:

Code: Select all

11.05.10. 8:41:19 [0x0-0x45045].org.wesnoth.Wesnoth[440] 20110510 08:41:19 error display: could not open image 'portraits/humans/woodsman.png' 
11.05.10. 8:41:47 [0x0-0x45045].org.wesnoth.Wesnoth[440] 20110510 08:41:47 error scripting/lua: [string "..."]:2: bad argument #1 to 'dofile' (file not found) 
11.05.10. 8:41:47 [0x0-0x45045].org.wesnoth.Wesnoth[440] stack traceback: 
11.05.10. 8:41:47 [0x0-0x45045].org.wesnoth.Wesnoth[440]  [C]: in function 'dofile' 
11.05.10. 8:41:47 [0x0-0x45045].org.wesnoth.Wesnoth[440]  [string "..."]:2: in main chunk 
11.05.10. 8:41:47 [0x0-0x45045].org.wesnoth.Wesnoth[440] Invalid WML found: [quest] not supported 
Also, at the beginning of turn 1 it says: there are no objectives.
After moving and pressing "End Turn", I get the message "you have been defeated". (Picture attached).

Shall I report this bug on Github or will you track it yourself?
Screenshot after first turn...
Screenshot after first turn...
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melinath
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Re: Brent (0.1.7) – for 1.9

Post by melinath »

Hmm. Drat. Yes, it would be great if you could post it on github. Thanks for sticking with this! I'll look into it as soon as I can.

Edit: confirmed on OSX 10.6.4.
Scaeb
Posts: 96
Joined: April 14th, 2011, 3:21 pm

Re: Brent (0.1.7) – for 1.9

Post by Scaeb »

Posted!
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melinath
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Re: Brent (0.1.7) – for 1.9

Post by melinath »

Turns out the problem is that you don't have Wesnoth_Lua_Pack installed. When Brent is on the add-on server, this will be handled by the add-on server, but for now people will have to remember to install it themselves.

Also, you should be aware that there are some bugs that I know about in the most recent version. For example, the world map currently ends in victory after the first turn, and the forest beast quest resets itself each time you leave Alden Forest. However, you should still be able to get a feel for it - and I expect to resolve those issues today or tomorrow.

Update: corrected the world map bug. Improved quest namespacing/variable storage (which resolves the forest beasts issue). Fixed some other issues. Knock yourself out!
Scaeb
Posts: 96
Joined: April 14th, 2011, 3:21 pm

Re: Brent (0.1.7) – for 1.9

Post by Scaeb »

Yeah, I mixed up the Lua Globals package with the Lua Pack package...

I posted one more strange behaviour which must be an error (see GitHub).

You are probably aware of the following ones, resulting from the game being very much work-in-progress, therefore I note them here, rather than on Github as an issue:

Major:
- Leaving Waterford, I turn out on the main map in Marensdell.
- Day cycle on main map is: dusk->second watch->dusk->second watch-... Is that on purpose?

Minor:
- Port Meiren is always closed. (I guess, that's because you did not make the map yet). You could add a note in brackets after the city gard's sentence telling the player not to expect the city by days passing... Something like "The city is closed. No one is allowed in or out! [Port Meiren is not implemented yet. Go explore the main map.]".
- At the dwarven city when I say "urgent message for the king", unknown scenario error comes -- presumably for the same reason. Then the game quits. You might want to fix this for playtesting already. It's an ugly end :-)
shadowblack
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Joined: April 15th, 2010, 3:03 pm

Re: Brent (0.1.7) – for 1.9

Post by shadowblack »

Wesnoth version: 1.9.6

I downloaded the campaign from Githib earlier today and just started playing. So far I have noticed two issues (well, it is just the first scenario...). The first is the one from the screenshot, the second is that when I saw some Wolf Cubs shortly after the error they showed as unknown unit even though 4 were in my field of vision. Even after killing one the Wolf Cub remains an unknown unit for some reason...

EDIT: Okay, a few more things I noticed:
1) There is no Dawn, but there is Dusk
2) Ambush does not work correctly - even though Brent learned Ambush he is still visible on some forest hexes (but that might be a Wesnoth bug - I'll have to check). Eventually - after loading an earlier save and learning the ability again - it started working correctly.
3) See Brent4.jpg
4) Brent2.jpg: Two words are missing: "him" and "he", if I am not mistaken.

5) After Brent advanced to a Forest Ranger he is showing up as unknown unit.

By the way, Brent can't capture villages. Is that intentional?
Attachments
Brent4.JPG
Brent2.JPG
Brent1.JPG
You are a Dark Adept: You immerse yourself in the dark arts... potentially with great rewards...
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melinath
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Re: Brent (0.1.7) – for 1.9

Post by melinath »

Corrected:
  • start positions upon leaving and entering various maps.
  • The issues entering the dwarven city.
  • the issue illustrated in Brent1.
Not corrected because they are supposed to be that way:
  • World map day cycle
  • Brent not capturing villages.
To correct:
  • missing words in story message.
  • use of CAPTURE_FILTERED_VILLAGES macro.

    @shadowblack: I'm not sure what the problem with Dawn/Dusk is... also, I can't reproduce the issues you are having with wolf cubs. What do you mean by "showing up as unknown unit"?
shadowblack
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Joined: April 15th, 2010, 3:03 pm

Re: Brent (0.1.7) – for 1.9

Post by shadowblack »

I mean that when I point at a Wolf Cub and select Unit Description, I see "This unit is currently unknown" instead of the Wolf Cub description even though it was in my field of vision and should no longer be unknown.

As for Dawn:
In the game the default time schedule consists of six parts: Dawn, Morning, Afternoon, Dusk, First Watch and Second Watch. For this campaign when not on the world map the schedule consists of Morning, Afternoon, Dusk, First Watch, Second Watch. There is no Dawn. Is that intentional?

Also, is there anything to actually do on the Fairy Battlefield? I agreed to help the woses and refused to help the fire elementals, but no quests are showing up, and due to the large number of enemies the whole thing seems like a source of endless experience (as long as Brent is careful enough).

Speaking of Fairy Battlefield, Brent can capture friendly villages, taking away his allies' income and weakening them. Is that intentional?

I'll go update to the newest version now, in case some of those were fixed without you mentioning it.
You are a Dark Adept: You immerse yourself in the dark arts... potentially with great rewards...
Scaeb
Posts: 96
Joined: April 14th, 2011, 3:21 pm

Re: Brent (0.1.7) – for 1.9

Post by Scaeb »

melinath wrote: Not corrected because they are supposed to be that way:
  • World map day cycle
  • Brent not capturing villages.
For the main map, shouldn't you use rather First Watch and Morning, e.g. if you want to just have "day and night"? second watch and dusk repeating seem strange. (and because they are two times of day which usually follow each other, have a distinct feeling of "something's missing there", even if you planned it that way).
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