Campaign: Autumn Kingdoms - Prologue (Now v1.6.x Compatible)
Moderator: Forum Moderators
Re: Campaign: Autumn Kingdoms - Prologue (Now v1.6.x Compati
I know that tar isn't an archive format . But it does what it should do: it packs the whole folder into a single file .
-
- Posts: 15
- Joined: July 2nd, 2011, 3:32 pm
Re: Campaign: Autumn Kingdoms - Prologue (Now v1.6.x Compati
While the first scenario was generally working, the units' images are failing to appear. I checked the files and though the unit images are present in the file, for me they do not seem to be working in the scenario. If it matters I am using the .tar link provided.
Re: Campaign: Autumn Kingdoms - Prologue (Now v1.6.x Compati
I've had that problem. It's generally caused by the paths in the unit files being wrong . If you are using 1.9 , you should probably change them appropriately. If it helps , I did the porting with 1.10.0 (you're using 1.10.3?) .It seems to work for other people though , so until I fix the bug you could probably download the old zip and only add the files I changed from the tar(Partisan Recruit,Lt.,Com.,Revolutionary unit files & images, scenarios 4&5&6).Dracostar_A wrote:While the first scenario was generally working, the units' images are failing to appear. I checked the files and though the unit images are present in the file, for me they do not seem to be working in the scenario. If it matters I am using the .tar link provided.
- Celtic_Minstrel
- Developer
- Posts: 2207
- Joined: August 3rd, 2012, 11:26 pm
- Location: Canada
- Contact:
Re: Campaign: Autumn Kingdoms - Prologue (Now v1.6.x Compati
Which is the definition of an archive format. However it does this at the cost of increasing the total size, which is why you normally see it compressed (.tar.gz) instead. It was meant for encoding files onto non-random-access media (ie magnetic tapes), not for distributing packed files across the internet.Matthi205 wrote:I know that tar isn't an archive format . But it does what it should do: it packs the whole folder into a single file .
-
- Inactive Developer
- Posts: 165
- Joined: February 4th, 2011, 6:19 am
- Contact:
Re: Campaign: Autumn Kingdoms - Prologue (Now v1.6.x Compati
This bedeviled me the first time I ported a campaign, too. You can't use "~" in the binary path. Replace:Dracostar_A wrote:While the first scenario was generally working, the units' images are failing to appear. I checked the files and though the unit images are present in the file, for me they do not seem to be working in the scenario. If it matters I am using the .tar link provided.
Code: Select all
path=~add-ons/Autumn_Kingdoms_Prologue/
Code: Select all
path=data/add-ons/Autumn_Kingdoms_Prologue/
Code: Select all
path="../userdata/data/add-ons/Autumn_Kingdoms_Prologue/translations"
path="data/add-ons/Autumn_Kingdoms_Prologue/translations"
Ports:
Prudence (Josh Roby) | By the Sword (monochromatic) | The Eight of Cembulad (Lintana~ & WYRMY)
Resources:
UMC Timeline (Dec) | List of Unported UMC (Dec) | wmllint++ (Feb)
Prudence (Josh Roby) | By the Sword (monochromatic) | The Eight of Cembulad (Lintana~ & WYRMY)
Resources:
UMC Timeline (Dec) | List of Unported UMC (Dec) | wmllint++ (Feb)
Re: Campaign: Autumn Kingdoms - Prologue (Now v1.6.x Compati
Thanks for telling me where the problem was. I'm going to fix it when I get to my own PC (I'm on vacation now).Groggy_Dice wrote:-snip-
edit because I don't want to bump this thread: I probably won't be working on the campaign until I get the stupid graphical issue fixed (still having it, Server 2008R2 seems to have its drawbacks after all), so if anybody else wants to take over for the time being, they're welcome to do so (and if you've got a fix for The Purge, PM me). If anything is messed up badly, let me tell you that nearly all of my knowledge of WML comes from editing scenarios around v1.4.