Siege of Soradoc

Discussion and development of scenarios and campaigns for the game.

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CountPenguin
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Siege of Soradoc

Post by CountPenguin » April 13th, 2009, 3:10 am

This is my first campaign, which currently only has the first scenario created. I haven't balanced it very much yet, so any suggestions for how to do so would be appreciated. What do you think of it?

PS: It says version 0.0.0, but that's not what I have in my pbl file. Is there a new tag now (I'm using version="0.1.0")? Thanks.
CountPenguin

Currently working on Siege of Soradoc. Except not anymore, but you can take over if you want!

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Turuk
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Re: Siege of Soradoc

Post by Turuk » April 13th, 2009, 12:34 pm

No, version=" " is still the right tag. Have you made sure spelling and everything else is right?
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Flameslash
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Re: Siege of Soradoc

Post by Flameslash » April 13th, 2009, 2:18 pm

I tried this and enjoyed it. Very fun, keep it up.

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CountPenguin
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Re: Siege of Soradoc

Post by CountPenguin » April 13th, 2009, 3:41 pm

Here's what I have (plus email and passphrase):
And obviously it can read the file, because otherwise it wouldn't have my name, the title, icon, etc
Maybe I'll just try to re upload it after I make some changes.

author="CountPenguin"
title="Siege of Soradoc"
icon="units/human-loyalists/fencer.png"
version="0.1.0"
description="Fight outlaws and their allies on your quest to retake Soradoc. 1 of 8 or 9 scenarios created, but not balanced."
type="campaign"
CountPenguin

Currently working on Siege of Soradoc. Except not anymore, but you can take over if you want!

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CountPenguin
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Re: Siege of Soradoc

Post by CountPenguin » April 19th, 2009, 11:35 pm

Scenario number two is now released. I haven't spent much time balancing it, so if you have any ideas of how to do so, or if you just want to say it was too easy/hard (and why), that would be appreciated. All other comments are ok too!
CountPenguin

Currently working on Siege of Soradoc. Except not anymore, but you can take over if you want!

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CountPenguin
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Re: Siege of Soradoc

Post by CountPenguin » May 9th, 2009, 8:19 pm

There are three scenarios now, but I'm having trouble balancing them (mostly the second). I don't consider myself to be a very good player, so it's hard to tell what is easy or hard enough. My thinking is that the 2nd scen is too hard (I've been having some trouble winning on medium, I think I beat easy, but I'm not 100% sure). Is that true? And what do you think I should do to balance it?
CountPenguin

Currently working on Siege of Soradoc. Except not anymore, but you can take over if you want!

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Turuk
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Re: Siege of Soradoc

Post by Turuk » May 13th, 2009, 1:58 am

In regards to your above statement, scenario 2 *can* be too hard for a number of reasons. One big glaring one that stands out to me is which major tunnel the player decides to send his leader down. If you choose the southernmost, as I did, there is no point at which it connects to the tunnel that runs parallel just above it, as the northernmost tunnel does to the one below it. Thus, at Turn 12 when I ran into the enemy troops, my leader was nowhere near the secondary keep to recruit. I will give you more detail on this later, as after a restart and movement to the central keep, I am still trying to push out to the west against the enemy.
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Emzir
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Re: Siege of Soradoc

Post by Emzir » May 16th, 2009, 2:23 am

AYÉ!!!

A new scenario!
And still have level 0 recruits. I love that that. Army is so meaningful.
English not being my first language, if you don' understand what I say, tell me.... or try harder ^^

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CountPenguin
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Re: Siege of Soradoc

Post by CountPenguin » May 16th, 2009, 3:10 am

im actually planning on only having lvl 0 recruits for most if not all of the campaign.
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CountPenguin
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Re: Siege of Soradoc

Post by CountPenguin » May 17th, 2009, 4:45 pm

To make the 2nd scen easier I can think of 3 good ways:
1. Give some sort of hint as to which tunnels get you there fastest
2. Make the mobility of the tunnels better (more Cave Path, less plain Cave)
3. Connect the tunnels which each other more

Which one would be the best do you think?
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Currently working on Siege of Soradoc. Except not anymore, but you can take over if you want!

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Matthi205
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Re: Siege of Soradoc

Post by Matthi205 » May 18th, 2009, 1:40 pm

clearly the second.btw,I got to the end with a bit of cheating(enemy's gold). :wink: I like the Level 0s,but they are I think under-or overpowered(maybe giving the Nobleman "inspires"could work?).
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an eptitaph:
'Always John,
now always off.'"

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Turuk
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Re: Siege of Soradoc

Post by Turuk » May 18th, 2009, 10:30 pm

CountPenguin wrote:Which one would be the best do you think?
2 and 3. Not only does it take the HI forever to get through the tunnels at times based on the terrain, just adding a connection in the southern tunnel would allow any forces sent that way to go into the second highest tunnel and head to the keep.
Mainline Maintainer: AOI, DM, NR, TB and THoT.
UMC Maintainer: Forward They Cried, A Few Logs, A Few More Logs, Start of the War, and Battle Against Time

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alextit
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Re: Siege of Soradoc

Post by alextit » July 8th, 2009, 8:05 pm

I have begin one 1 hour ago and it is very well I have love unit especially with niveux 0 I follow enough experiment and I find that it merite moyen or difficult on the contrary it is not in français I understood nothing

and shall I be able to have one to sum up please history?? :D

breversa
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Re: Siege of Soradoc

Post by breversa » October 6th, 2009, 9:13 pm

Hello CountPenguin,

I've just went through the first 3 scenarios (in medium difficulty, IIRC), and I must say I really like your campaign ! Thank you ! :-)

First of all, having a fencer as leader is quite uncommon to start with (I like this unit, and although it's a rather specialised one, it seems to be a rather forgotten one). Secondly, your level-0 units, while really underpowered, add a nice touch of novelty. They also make the leadership ability much more important. But on the other hand, they're so fragile that you either need to do a bit of load/save not to lose them too quickly... or just field swarms of them, and hope that two or three will get enough kills to level up.

The main difficulty comes from the lack of ZoC with such units.

I bet the first scenario thanks to the ennemy leader rushing in the battle to kill an unit, but otherwise, the battle would have turned into a blood bath, with my leader pumping up new troops from his keep while the others were getting beaten by the outlaws. The dialogues were rather good, althgough they could use some more punctuation.

Pretty much has already been said about the second one, but as for your "easing proposition", I'd rather go for hints (1) and better terrain (2), especially for heavy infantrymen. I must also confess I restarted the battle once I knew what the settings would eventually look like, so that I could get my leader to hte second keep quickly enough to repel the ennemies (otherwise, I would have gotten into real trouble, as the distance + terrain makes sending reinforcements impossible).
With many villages, turns, and few above-level-0 units, I finished this scenario with nearly one thousand gold pieces...

The third scenario is pleasantly refreshing... maybe because of the luxurious forest after so much underground ! :-P And the reaction at the sight of the first griffon is also very welcome ! The opening dialogue with Leo the pikeman could use a little more work, IMHO. The whole "river flowing" stuff looks rather odd also. Although the speeches gives way engough time to move out, a visual representation of the growing flow would be great (and what about units on the river's sides getting swept away by the flood ? :-) ). The late arrival of the outlaw reinforcements was also a good idea (the battle looked strangely too "normal"...), but even then, I had no trouble killing most of the ennemies and finishing again with a thousand gold pieces.

On the whole, I highly enjoyed these first scenarios, and am looking forward to the next ones ! :D
I really hope you'll make the campaign long enough to level up your puny level-0 units into hardened level-3s in the later battles ! ;)
French translation contributor

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usr-sbin
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Re: Siege of Soradoc

Post by usr-sbin » January 1st, 2010, 9:59 pm

Sorry to raise an old thread but I thought it better than creating another. I am continuing on from where CountPenguin left off and whilst he recovers the other files I thought I would try to improve what is already there.

What I am hoping to do is in the:

Second Scenario

Change the terrain so that the heavy infantry can traverse the level quicker

Third Scenario

Overall

A portrait needs to be made for Arenwyn as at the moment the fencer sprite is being used

Improve the opening dialogue
Alter the river event and make it more plausible

Also I was wondering if you thought that the unit descriptions need fleshing out as they are currently only a line or two?

Thanks in advance
Continuing Siege of Soradoc

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