A Vision Blinded (15 scenarios, all complete and working)
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Re: A Vision Blinded (15 scenarios, all complete and working
A good campaing. I liked playing it very much, really, but the level "For the checkmate" was too much for me.
Re: A Vision Blinded (15 scenarios, all complete and working
I have two issue for "A vision blinded" in wesnoth 1.12
First of all it is not on the add-ons repository.
Secondly there is a warning on the "Emerging from the Depths" scenario:
First of all it is not on the add-ons repository.
Secondly there is a warning on the "Emerging from the Depths" scenario:
The key 'target' is deprecated and support will be removed in version 1.13.0
- Chief_Chasso
- Posts: 132
- Joined: December 15th, 2012, 2:36 am
Re: A Vision Blinded (15 scenarios, all complete and working
Hi dalan94, I just wanted to jump in here- it appears the current maintainer, Adamant14, has been away, but I'm sure he'll respond. But I don't think this campaign was ever ported to 1.12, so it won't be on the add-ons list and there may be depreciated tags.
I'd be willing to port this campaign, but I'll have to ask Adamant14.
I'd be willing to port this campaign, but I'll have to ask Adamant14.
SP Campaign: Rally For Roanic
Re: A Vision Blinded (15 scenarios, all complete and working
The campaign works fine with 1.12, so I've uploaded it to the 1.12 server.
A Vision Blinded is available now also on the 1.12 server.
I've replaced all depreciated
@ Chief_Chasso:
If you like to become the new maintainer of AVB, then just let me know.
The
I don't get it, the damn link still won't work.
Can somebody help me please?
I guess this should work, but it doesn't:
A Vision Blinded is available now also on the 1.12 server.
I've replaced all depreciated
[target]
tags by the [goal]
tag.@ Chief_Chasso:
If you like to become the new maintainer of AVB, then just let me know.
The
[feedback]
tag in the _server.pbl troubles me. I don't get it, the damn link still won't work.
Can somebody help me please?
I guess this should work, but it doesn't:
Code: Select all
[feedback]
topic_id=f=8&t=23463
[/feedback]
Author of Antar, Son of Rheor ( SP Campaign) | Development Thread + Feedback Thread + Replays of ASoR
- James_The_Invisible
- Posts: 534
- Joined: October 28th, 2012, 1:58 pm
- Location: Somewhere in the Northlands, fighting dark forces
- Contact:
Re: A Vision Blinded (15 scenarios, all complete and working
It should be just:
(that is the number after t=)
Code: Select all
[feedback]
topic_id=23463
[/feedback]
My content: For Power series
Ports: Danse Macabre Story of the Wose
Guides: How to translate your UMC
Ports: Danse Macabre Story of the Wose
Guides: How to translate your UMC
Re: A Vision Blinded (15 scenarios, all complete and working
Thanks, I've changed that, but it still seems not to work.
Code: Select all
translate=yes
type="campaign"
version="1.0.5"
[feedback]
topic_id=23463
[/feedback]
Author of Antar, Son of Rheor ( SP Campaign) | Development Thread + Feedback Thread + Replays of ASoR
- James_The_Invisible
- Posts: 534
- Joined: October 28th, 2012, 1:58 pm
- Location: Somewhere in the Northlands, fighting dark forces
- Contact:
Re: A Vision Blinded (15 scenarios, all complete and working
Did you upload the campaign again after changing your .pbl file? The address on the server will not change without doing it.
My content: For Power series
Ports: Danse Macabre Story of the Wose
Guides: How to translate your UMC
Ports: Danse Macabre Story of the Wose
Guides: How to translate your UMC
Re: A Vision Blinded (15 scenarios, all complete and working
Yes, I did.
And one more time I did it today, but it still don't work.
The result is: http://forums.wesnoth.org/viewtopic.php ... bba0ba67f9
And one more time I did it today, but it still don't work.
The result is: http://forums.wesnoth.org/viewtopic.php ... bba0ba67f9
Author of Antar, Son of Rheor ( SP Campaign) | Development Thread + Feedback Thread + Replays of ASoR
Re: A Vision Blinded (15 scenarios, all complete and working
I looked at some other recently uploaded add-ons with feedback links, and they all looked normal, so it is probably not a Wesnoth bug, though who knows. Do you have some strange formatting codes or maybe an interfering back-up file? Maybe you could post your .pbl file (without pass-phrase).
BfW 1.12 supported, but active development only for BfW 1.13/1.14: Bad Moon Rising | Trinity | Archaic Era |
| Abandoned: Tales of the Setting Sun
GitHub link for these projects
| Abandoned: Tales of the Setting Sun
GitHub link for these projects
Re: A Vision Blinded (15 scenarios, all complete and working
Now it works.
I have no idea why, I just loaded it up another time (without changing anything), and it works.
Thank you for your help.
I have no idea why, I just loaded it up another time (without changing anything), and it works.
Thank you for your help.
Last edited by Adamant14 on December 8th, 2014, 5:20 am, edited 2 times in total.
Author of Antar, Son of Rheor ( SP Campaign) | Development Thread + Feedback Thread + Replays of ASoR
-
- Posts: 4
- Joined: March 22nd, 2014, 2:25 pm
Re: A Vision Blinded (15 scenarios, all complete and working
Just finished this campaign on normal and what fun it was! I also love the elves and any campaign that gives you the chance to get 7+ elvish slyphs is one I can definitely get behind! They are just so awesome! I found it to be generally well balanced, although of course the elvish sylphs always unbalance a campaign, since they just point and kill pretty much anything, particularly undead. Thanks so much for coding and publishing!
A few comments:
I found the one where you were surrounded and had to survive no problem at all, since you can just hide in the mountains, but reading through the comments here, so consider that cheating... oh well - I thought I was just being clever!
The last scenario I found endlessly annoying. I left my Wose hiding in the woods whilst I wiped out all the enemies with my sylphs, only to find that I needed to kill the leader with him. That left me with a lot of ground to cover, and the re-spawned leader had a habit of suiciding himself, which was deeply irritating. In the end, I had to pin him to the wall with some sylphs (whom he didn't seem to want to attack) and wait for ages so that my wose could catch up. A bit of an anti-climax.
In general, it would have been nice to have had a little bit more variation with the maps - I found that it was often one large open map after another, and that gets tiring after a while. A few more underground ones would have been welcome, I think.
Anyway, great campaign and thank you!
A few comments:
I found the one where you were surrounded and had to survive no problem at all, since you can just hide in the mountains, but reading through the comments here, so consider that cheating... oh well - I thought I was just being clever!
The last scenario I found endlessly annoying. I left my Wose hiding in the woods whilst I wiped out all the enemies with my sylphs, only to find that I needed to kill the leader with him. That left me with a lot of ground to cover, and the re-spawned leader had a habit of suiciding himself, which was deeply irritating. In the end, I had to pin him to the wall with some sylphs (whom he didn't seem to want to attack) and wait for ages so that my wose could catch up. A bit of an anti-climax.
In general, it would have been nice to have had a little bit more variation with the maps - I found that it was often one large open map after another, and that gets tiring after a while. A few more underground ones would have been welcome, I think.
Anyway, great campaign and thank you!
Re: A Vision Blinded (15 scenarios, all complete and working
I finished the french translation. I would be available soon.
Re: A Vision Blinded (15 scenarios, all complete and working
Hi. I translated this campaign into japanese(ja). Would you add this translation in the next release?
In 06_Emerging_from_the_Depths, moveto (19,2) gives me 79g, 129g, or 179g depending current money + 79g. I suppose the latter, 79g independent of current money (without any messages) should be removed...
Minor issue:In 06_Emerging_from_the_Depths, moveto (19,2) gives me 79g, 129g, or 179g depending current money + 79g. I suppose the latter, 79g independent of current money (without any messages) should be removed...
Discord: @tamanegi
It is true that we cannot be free from bugs, but at least let our bugs not always the same...
A Group in a War: my first campaign, An Independence War: and the sequel
It is true that we cannot be free from bugs, but at least let our bugs not always the same...
A Group in a War: my first campaign, An Independence War: and the sequel
Re: A Vision Blinded (15 scenarios, all complete and working
Done, thank you for the translation.tamanegi wrote:Hi. I translated this campaign into japanese(ja). Would you add this translation in the next release?
I don't understand what exactly you mean. Why do you think the message should be removed?tamanegi wrote: I suppose the latter, 79g independent of current money (without any messages) should be removed...
Author of Antar, Son of Rheor ( SP Campaign) | Development Thread + Feedback Thread + Replays of ASoR
Re: A Vision Blinded (15 scenarios, all complete and working
EDIT: thank you for quick uploading But the path contains one additional ja directory. (translations/ja/ja/LC_MESSAGES) Please remove one of them!
Sorry for my ambiguous comment... I wanna say a strange gold tag should be removed.
I extracted the event from 06_Emerging_from_the_Depths.cfg. (single "<--" mark is added)
In the first part, I can get 79 or 129 or 179 gold with a message, they are clear and fine. But just after closing if tag, there is another gold tag (side=1 amount=79; marked with <--) regardless of the current gold. This 79 gold seems to be strange and I think this gold tag should be removed.
Sorry for my ambiguous comment... I wanna say a strange gold tag should be removed.
I extracted the event from 06_Emerging_from_the_Depths.cfg. (single "<--" mark is added)
Code: Select all
[event]
name=moveto
[filter]
x=19
y=2
side=1
[/filter]
[sound]
name=gold.ogg
[/sound]
[store_gold]
side=1
variable=elfs_gold
[/store_gold]
[if]
[variable]
name=elfs_gold
greater_than=180
[/variable]
[then]
[message]
speaker=narrator
image="wesnoth-icon.png"
message= _ "You retrieve 79 pieces of gold!"
[/message]
[gold]
side=1
amount=79
[/gold]
[/then]
[/if]
[if]
[variable]
name=elfs_gold
greater_than=90
[/variable]
[variable]
name=elfs_gold
less_than=181
[/variable]
[then]
[message]
speaker=narrator
image="wesnoth-icon.png"
message= _ "You retrieve 129 pieces of gold!"
[/message]
[gold]
side=1
amount=129
[/gold]
[/then]
[/if]
[if]
[variable]
name=elfs_gold
less_than=91
[/variable]
[then]
[message]
speaker=narrator
image="wesnoth-icon.png"
message= _ "You retrieve 179 pieces of gold!"
[/message]
[gold]
side=1
amount=179
[/gold]
[/then]
[/if]
[gold] <--
side=1
amount=79
[/gold]
[remove_item]
x=19
y=2
[/remove_item]
{CLEAR_VARIABLE elfs_gold}
[/event]
Discord: @tamanegi
It is true that we cannot be free from bugs, but at least let our bugs not always the same...
A Group in a War: my first campaign, An Independence War: and the sequel
It is true that we cannot be free from bugs, but at least let our bugs not always the same...
A Group in a War: my first campaign, An Independence War: and the sequel