A Vision Blinded (15 scenarios, all complete and working)
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Re: A Vision Blinded (15 scenarios, all complete and working)
I thank you.
Author of Antar, Son of Rheor ( SP Campaign) | Development Thread + Feedback Thread + Replays of ASoR
Re: A Vision Blinded (15 scenarios, all complete and working)
I totally forgot that one:
You start with the victory condition 'Kill the guards'. For one, why is that a victory condition? Let's imagine, I keep them alive somehow and leave the cave-system. How does them being alive prevent me from winning? xD
I'd understand if you did something when they die (no idea what though), but the scenario objectives don't even update when you finish killing them.
EDIT:
Both Troll Whelps (it's nice that they are loyal, though that's not necessary) level up to Trolls (neither of them to Troll Hero).
I also recommend changing the notes to '...other Troll Hero, Great Troll or Troll Warrior...' (there was one 'or' too much and I think it looks better like this xD).
You start with the victory condition 'Kill the guards'. For one, why is that a victory condition? Let's imagine, I keep them alive somehow and leave the cave-system. How does them being alive prevent me from winning? xD
I'd understand if you did something when they die (no idea what though), but the scenario objectives don't even update when you finish killing them.
EDIT:
Both Troll Whelps (it's nice that they are loyal, though that's not necessary) level up to Trolls (neither of them to Troll Hero).
I also recommend changing the notes to '...other Troll Hero, Great Troll or Troll Warrior...' (there was one 'or' too much and I think it looks better like this xD).
Re: A Vision Blinded (15 scenarios, all complete and working)
Troll Whelp => Troll => Troll Hero / Troll WarriorKonrad2 wrote: Both Troll Whelps (it's nice that they are loyal, though that's not necessary) level up to Trolls (neither of them to Troll Hero
EDIT:
Loyal or not loyal, what do you think?
The second "or" is deleted.
Any better suggestion for the objective?
I am not the author, I have no idea what LemmonTea had in mind, when he set that objective.
Last edited by Adamant14 on July 25th, 2018, 11:01 pm, edited 3 times in total.
Author of Antar, Son of Rheor ( SP Campaign) | Development Thread + Feedback Thread + Replays of ASoR
Re: A Vision Blinded (15 scenarios, all complete and working)
Nope. Both advance to Trolls and then to Troll Warriors.
EDIT: The bigmap is now a 'Image not found' hex.
Code: Select all
[modify_unit]
[filter]
id=t1
[/filter]
side=1
advances_to=Troll
[/modify_unit]
[modify_unit]
[filter]
id=t2
[/filter]
side=1
advances_to=Troll
[/modify_unit]
Last edited by Konrad2 on July 25th, 2018, 10:15 pm, edited 1 time in total.
Re: A Vision Blinded (15 scenarios, all complete and working)
That should not happen.
Author of Antar, Son of Rheor ( SP Campaign) | Development Thread + Feedback Thread + Replays of ASoR
Re: A Vision Blinded (15 scenarios, all complete and working)
Which one? >.< (And both are true, sorry.)
Found the bug: You refer in the code to bg_map.png, but the image is bg_map.jpg
Found the bug: You refer in the code to bg_map.png, but the image is bg_map.jpg
Re: A Vision Blinded (15 scenarios, all complete and working)
The second advancement is defined in utils.cfg
EDIT: I can reproduce the same here, but I don't know where the bug is
Code: Select all
[event]
name=post_advance
[filter]
id=t1
[/filter]
[modify_unit]
[filter]
id=t1
[/filter]
advances_to=Troll Hero
[/modify_unit]
[/event]
[event]
name=post_advance
[filter]
id=t2
[/filter]
[modify_unit]
[filter]
id=t2
[/filter]
advances_to=Great Troll
[/modify_unit]
[/event]
EDIT: I can reproduce the same here, but I don't know where the bug is
Author of Antar, Son of Rheor ( SP Campaign) | Development Thread + Feedback Thread + Replays of ASoR
Re: A Vision Blinded (15 scenarios, all complete and working)
Add-on description:
'You fight with Elfes...Wose.' -> 'You fight with Elves...Woses.'
'1 of them is talk only.' -> 'One of them is dialogue only.'
Trolls:
Time to ask a dev.
EDIT: Under what circumstances would the event 'post_advance' even fire?
(And did you read the thing about big_map?)
'You fight with Elfes...Wose.' -> 'You fight with Elves...Woses.'
'1 of them is talk only.' -> 'One of them is dialogue only.'
Trolls:
Time to ask a dev.
EDIT: Under what circumstances would the event 'post_advance' even fire?
(And did you read the thing about big_map?)
Re: A Vision Blinded (15 scenarios, all complete and working)
So, everything is fixed now, and available on the sever.
Exept:
Objectives scenario 6
Troll Welps loyal or not
Exept:
Objectives scenario 6
Troll Welps loyal or not
Author of Antar, Son of Rheor ( SP Campaign) | Development Thread + Feedback Thread + Replays of ASoR
Re: A Vision Blinded (15 scenarios, all complete and working)
Sc6
This one happens when an elf discovers the giant spider. I guess he was meant to say 'think' instead of 'meant'. Also "I did not think that there truly is such a thing!' sounds less like a yoda. ^^
"(these puny humans seem useful as fodder)" -> "(These puny humans seem useful as fodder.)"
Code: Select all
[message]
speaker=second_unit
message= _ "A giant spider! I did not meant that there is such a thing truly!"
[/message]
"(these puny humans seem useful as fodder)" -> "(These puny humans seem useful as fodder.)"
Re: A Vision Blinded (15 scenarios, all complete and working)
Fixed, thank you for noticing that.
I also changed the Troll Whelps status to not loyal.
Available on the server. ( no new version number, so there is no update notification )
I also changed the Troll Whelps status to not loyal.
Available on the server. ( no new version number, so there is no update notification )
Author of Antar, Son of Rheor ( SP Campaign) | Development Thread + Feedback Thread + Replays of ASoR
Re: A Vision Blinded (15 scenarios, all complete and working)
When you find those humans in the cave (yes, I'm still in that scenario xD), Quoscelia 'thinks' at some point without a capital letter at the start of that thought. I'm not sure if that's wrong, but it certainly looks weird.
EDIT:
I've had an Elvish Champion pick up the poison bow (so, not an archer) and he now has the loyal trait, but still demands upkeep. EDIT 2:
(next scenario start)
'..were greeted by a scene whose damp is hundredfold and stench thousandfold..'
Shouldn't it be 'was'? Or maybe reword the whole thing. :/
EDIT:
I've had an Elvish Champion pick up the poison bow (so, not an archer) and he now has the loyal trait, but still demands upkeep. EDIT 2:
(next scenario start)
'..were greeted by a scene whose damp is hundredfold and stench thousandfold..'
Shouldn't it be 'was'? Or maybe reword the whole thing. :/
Re: A Vision Blinded (15 scenarios, all complete and working)
Thank you for the report.
capital letter > fixed !
upkeep > fixed !
For the third issue (is or was, or reword the whole thing), I am not the author, nor a native speaker, so I need some help here.
"Soon after leaving the damp caverns and its stench, the elves were greeted with a scene whose damp is hundredfold and stench thousandfold. Not a single beast or bird could be seen nor heard."
So, dear native speakers, your turn.
capital letter > fixed !
upkeep > fixed !
For the third issue (is or was, or reword the whole thing), I am not the author, nor a native speaker, so I need some help here.
"Soon after leaving the damp caverns and its stench, the elves were greeted with a scene whose damp is hundredfold and stench thousandfold. Not a single beast or bird could be seen nor heard."
So, dear native speakers, your turn.
Author of Antar, Son of Rheor ( SP Campaign) | Development Thread + Feedback Thread + Replays of ASoR
Re: A Vision Blinded (15 scenarios, all complete and working)
Suggestions I've gotten so far:
'Disobedience'
The Orc leader can recruit human units, but aparrently he can't (or doesn't want to) move them out of his castle. EDIT 2:
Apparently that orc leader can recruit loyal humans which are probably meant to stand around in hills, so they have special behavior.
Virnrohiik wrote:“Upon exiting the cave, leaving behind the stench and dampness, they found only new, wetter, worse smelling horrors awaiting them.”
EDIT:Elivaras wrote:"Leaving behind the wetness and stench, the elves exited the cave only to be greeted by a foul smell that eclipsed anything they had ever encountered before."
'Disobedience'
The Orc leader can recruit human units, but aparrently he can't (or doesn't want to) move them out of his castle. EDIT 2:
Apparently that orc leader can recruit loyal humans which are probably meant to stand around in hills, so they have special behavior.