A Vision Blinded (15 scenarios, all complete and working)

Discussion and development of scenarios and campaigns for the game.

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Adamant14
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Re: A Vision Blinded (15 scenarios, all complete and working)

Post by Adamant14 »

I thank you. :)
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Konrad2
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Re: A Vision Blinded (15 scenarios, all complete and working)

Post by Konrad2 »

I totally forgot that one:
You start with the victory condition 'Kill the guards'. For one, why is that a victory condition? Let's imagine, I keep them alive somehow and leave the cave-system. How does them being alive prevent me from winning? xD
I'd understand if you did something when they die (no idea what though), but the scenario objectives don't even update when you finish killing them. :(

EDIT:
Both Troll Whelps (it's nice that they are loyal, though that's not necessary) level up to Trolls (neither of them to Troll Hero).
I also recommend changing the notes to '...other Troll Hero, Great Troll or Troll Warrior...' (there was one 'or' too much and I think it looks better like this xD).
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Adamant14
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Re: A Vision Blinded (15 scenarios, all complete and working)

Post by Adamant14 »

Konrad2 wrote: Both Troll Whelps (it's nice that they are loyal, though that's not necessary) level up to Trolls (neither of them to Troll Hero
Troll Whelp => Troll => Troll Hero / Troll Warrior

EDIT:
Loyal or not loyal, what do you think?


The second "or" is deleted.

Any better suggestion for the objective?
I am not the author, I have no idea what LemmonTea had in mind, when he set that objective.
Last edited by Adamant14 on July 25th, 2018, 11:01 pm, edited 3 times in total.
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Re: A Vision Blinded (15 scenarios, all complete and working)

Post by Konrad2 »

Nope. :D Both advance to Trolls and then to Troll Warriors.

Code: Select all

        [modify_unit]
            [filter]
                id=t1
            [/filter]
            side=1
            advances_to=Troll
        [/modify_unit]
        [modify_unit]
            [filter]
                id=t2
            [/filter]
            side=1
            advances_to=Troll
        [/modify_unit]
EDIT: The bigmap is now a 'Image not found' hex.
Last edited by Konrad2 on July 25th, 2018, 10:15 pm, edited 1 time in total.
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Adamant14
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Re: A Vision Blinded (15 scenarios, all complete and working)

Post by Adamant14 »

That should not happen.
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Re: A Vision Blinded (15 scenarios, all complete and working)

Post by Konrad2 »

Which one? >.< (And both are true, sorry.)

Found the bug: You refer in the code to bg_map.png, but the image is bg_map.jpg
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Adamant14
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Re: A Vision Blinded (15 scenarios, all complete and working)

Post by Adamant14 »

The second advancement is defined in utils.cfg

Code: Select all

	[event]
		name=post_advance
		[filter]
			id=t1
		[/filter]
		[modify_unit]
			[filter]
				id=t1
			[/filter]
			advances_to=Troll Hero
		[/modify_unit]
	[/event]

	[event]
		name=post_advance
		[filter]
			id=t2
		[/filter]
		[modify_unit]
			[filter]
				id=t2
			[/filter]
			advances_to=Great Troll
		[/modify_unit]
	[/event]

EDIT: I can reproduce the same here, but I don't know where the bug is
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Re: A Vision Blinded (15 scenarios, all complete and working)

Post by Konrad2 »

Add-on description:
'You fight with Elfes...Wose.' -> 'You fight with Elves...Woses.'
'1 of them is talk only.' -> 'One of them is dialogue only.'

Trolls:
Time to ask a dev. :D

EDIT: Under what circumstances would the event 'post_advance' even fire?

(And did you read the thing about big_map?)
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Adamant14
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Re: A Vision Blinded (15 scenarios, all complete and working)

Post by Adamant14 »

So, everything is fixed now, and available on the sever.

Exept:
Objectives scenario 6
Troll Welps loyal or not
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Re: A Vision Blinded (15 scenarios, all complete and working)

Post by Konrad2 »

Sc6

Code: Select all

                [message]
                    speaker=second_unit
                    message= _ "A giant spider! I did not meant that there is such a thing truly!"
                [/message]
This one happens when an elf discovers the giant spider. I guess he was meant to say 'think' instead of 'meant'. Also "I did not think that there truly is such a thing!' sounds less like a yoda. ^^

"(these puny humans seem useful as fodder)" -> "(These puny humans seem useful as fodder.)"
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Adamant14
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Re: A Vision Blinded (15 scenarios, all complete and working)

Post by Adamant14 »

Fixed, thank you for noticing that.

I also changed the Troll Whelps status to not loyal.

Available on the server. ( no new version number, so there is no update notification )
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Re: A Vision Blinded (15 scenarios, all complete and working)

Post by Konrad2 »

When you find those humans in the cave (yes, I'm still in that scenario xD), Quoscelia 'thinks' at some point without a capital letter at the start of that thought. I'm not sure if that's wrong, but it certainly looks weird.

EDIT:
I've had an Elvish Champion pick up the poison bow (so, not an archer) and he now has the loyal trait, but still demands upkeep.
AVB-Emerging from the Depths Turn 39.gz
(87.46 KiB) Downloaded 366 times
EDIT 2:
(next scenario start)
'..were greeted by a scene whose damp is hundredfold and stench thousandfold..'
Shouldn't it be 'was'? Or maybe reword the whole thing. :/
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Adamant14
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Re: A Vision Blinded (15 scenarios, all complete and working)

Post by Adamant14 »

Thank you for the report.

capital letter > fixed !
upkeep > fixed !

For the third issue (is or was, or reword the whole thing), I am not the author, nor a native speaker, so I need some help here.

"Soon after leaving the damp caverns and its stench, the elves were greeted with a scene whose damp is hundredfold and stench thousandfold. Not a single beast or bird could be seen nor heard."

So, dear native speakers, your turn.
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Re: A Vision Blinded (15 scenarios, all complete and working)

Post by Konrad2 »

Suggestions I've gotten so far:
Virnrohiik wrote:“Upon exiting the cave, leaving behind the stench and dampness, they found only new, wetter, worse smelling horrors awaiting them.”
Elivaras wrote:"Leaving behind the wetness and stench, the elves exited the cave only to be greeted by a foul smell that eclipsed anything they had ever encountered before."
EDIT:
'Disobedience'
The Orc leader can recruit human units, but aparrently he can't (or doesn't want to) move them out of his castle.
AVB-Disobedience-Auto-Save2.gz
End turn, observe the Longbowman.
(65.87 KiB) Downloaded 371 times
EDIT 2:
Apparently that orc leader can recruit loyal humans which are probably meant to stand around in hills, so they have special behavior.
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