RELEASE: Coming of the Storm - v0.2.8- 1.04.2019

Discussion and development of scenarios and campaigns for the game.

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Kente
Posts: 30
Joined: September 30th, 2013, 5:18 pm

Re: Swamplings for 1.12

Post by Kente » December 29th, 2016, 5:58 pm

saaltony wrote:Hi there. i know this is the wrong forum but i could not find the author of the campaign and didn't know who to ask. so,if you could help me ,it would be great. i am playing the (coming of the storm campaign) senario (a new world) and i cannot get past it no matter what i do. i found my heroes and gone north to the mountain. but nothing,turns just run out. thanks.
i have the same problem, further the castle in the swamp is empty while it should be saurians there

braknor
Posts: 17
Joined: August 30th, 2013, 5:06 pm

Re: Swamplings for 1.12

Post by braknor » January 16th, 2017, 2:06 am

Kente wrote:
saaltony wrote:Hi there. i know this is the wrong forum but i could not find the author of the campaign and didn't know who to ask. so,if you could help me ,it would be great. i am playing the (coming of the storm campaign) senario (a new world) and i cannot get past it no matter what i do. i found my heroes and gone north to the mountain. but nothing,turns just run out. thanks.
i have the same problem, further the castle in the swamp is empty while it should be saurians there
I am experiencing the same problems. I also encountered the crusader bug which crashed the scenario. Any chance that those will get fixed?

Pags
Posts: 39
Joined: January 19th, 2016, 5:56 pm

Re: RELEASE: Coming of the Storm - v1.15

Post by Pags » March 28th, 2017, 8:04 pm

bolderaft wrote:I finally got through the New World scenario after finally tripping across the 'strange creature' which must be followed.

What triggers the appearance of that creature? I think I uncovered that area of land previously but it did not show up.
seems to be a bug in the cfg file. The phoenix coming is tied to the value of "gang_found" which is required to be 4. However, if a turn ends and gang_found is 4, dialogue is triggered and gang_found is, for some reason, reset to 0. As the "gang_found" number isn't computed each turn, but is rather a running total, this means that in one turn you need to 1) discover the 4th additional hero and 2) get a character to explore (12-28)x(7-12) . So, remove the

Code: Select all

[set_variable]
  name=gang_found
  value=0
[/set_variable]
block from the 12_NewWorld.cfg (or discover the final character in the same turn as you explore those positions). That may however, trigger that dialogue sequence at the start of every subsequent turn, in which case change the above codeblock to

Code: Select all

[set_variable]
  name=gang_found
  value=5
[/set_variable]
and change the discovery check to

Code: Select all

[if]
  [variable]
    name=gang_found
    greater_than=3
  [/variable]
  [then]
    ...
  [/then]
[/if]

Pags
Posts: 39
Joined: January 19th, 2016, 5:56 pm

Re: RELEASE: Coming of the Storm - v1.3.4

Post by Pags » April 1st, 2017, 10:42 pm

In scenario Interferance (misspelled, btw) Leagil (green elf leader) sits on the great tree and blocks the last 3 civilians from exiting the area. Maybe my hero is too close to his keep edit: confirmed. When moving leader to a safe distance away, Leagil occupies his keep.

More WML changes:
units/CrusaderNorm.cfg
change: id from Crusader to CrusaderNorm
fixes: crash on Sentinel advance

zx_specy_gamer
Posts: 7
Joined: April 2nd, 2017, 4:04 pm

Re: RELEASE: Coming of the Storm - v1.3.4

Post by zx_specy_gamer » April 2nd, 2017, 5:28 pm

On the "new world" scenario, if you recall the heroes at the keep in the south west then that doesn't count to the "gang_found" variable and hence you can't win the scenario. I don't know the Wesnoth script but is it possible to disable the recall on just the hero units? That would prevent this problem. Maybe just disabling the recall completely for this scenario would make sense. The scenario is supposed to be about finding survivors so being able to recall them defeats the objective.

The problem with the phoenix not appearing and opening the path through the mountains at the end is an error in the logic. I've tweaked the config file and attached the file I used to get it working. I basically added a new variable "show_phoenix" and set it to 0 at the start of the scenario. When you find all 4 heroes the original scenario resets the "gang_found" count to 0 to prevent the dialog that comes after you get all the heroes from replaying at the start of each turn. However when you get to the event area the code looks for the count to be 4 and it's been reset to 0 so it never fires. The change I made sets the "show_phoenix" to 1 when you have found all 4 heroes and then looks for this being set to 1 to trigger the event to show the phoenix. I tested this and it worked fine if you "find" all the survivors but doesn't if you recall them.

I am playing version 1.3.4 using version 1.12.6 of Wesnoth.
Attachments
12_NewWorld.cfg
Amended scenario
(15.86 KiB) Downloaded 259 times

zx_specy_gamer
Posts: 7
Joined: April 2nd, 2017, 4:04 pm

Re: RELEASE: Coming of the Storm - v1.3.4

Post by zx_specy_gamer » April 3rd, 2017, 12:08 am

The swamp level game me an LUA error (see attached screen).
Was still able to play the level OK and finish the scenario.
Attachments
cots-swamp-error.png

zx_specy_gamer
Posts: 7
Joined: April 2nd, 2017, 4:04 pm

Re: RELEASE: Coming of the Storm - v1.3.4

Post by zx_specy_gamer » April 8th, 2017, 1:48 pm

I found that the "old foe" (scenario 27) was broken due to a few things:

- the training ground didn't work
- the enemy was able to recall troops that he should be able to (why should he be able to recall Avernus? for example)

I have amended the configuration to fix these issues so it is now playable.
Attachments
27_OldFoe.cfg
(16.57 KiB) Downloaded 256 times

scarab
Posts: 1
Joined: May 6th, 2017, 4:58 am

Re: RELEASE: Coming of the Storm - v1.3.4

Post by scarab » May 6th, 2017, 5:02 am

Could someone post the cfg documents for 28, 29, and 30? Mine are glitchy and I cant finish the story because of this T_T

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The_Gnat
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Joined: October 10th, 2016, 3:06 am
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Re: RELEASE: Coming of the Storm - v1.3.4

Post by The_Gnat » May 6th, 2017, 5:47 am

Here are the 28,29, and 30 cfg files. Hopefully this helps! (they are from COTS 1.3.4)
Attachments
30_FinalCountdown.cfg
(12.84 KiB) Downloaded 224 times
29_Breaktrough.cfg
(4.12 KiB) Downloaded 204 times
28_FinalMeeting.cfg
(7.71 KiB) Downloaded 232 times

RisingPhoenix
Posts: 3
Joined: January 25th, 2017, 8:41 pm

Re: RELEASE: Coming of the Storm - v1.3.4

Post by RisingPhoenix » July 23rd, 2017, 7:47 pm

I have wesnoth on my android phone and im having the same trouble with nothing happening after i have found everyone.

RisingPhoenix
Posts: 3
Joined: January 25th, 2017, 8:41 pm

Re: RELEASE: Coming of the Storm - v1.3.4

Post by RisingPhoenix » July 23rd, 2017, 7:52 pm

Also i dont seem to have the ability to change all these codes to make it happen

grandma
Posts: 1
Joined: September 18th, 2017, 12:57 pm

Re: RELEASE: Coming of the Storm - v1.3.4

Post by grandma » September 18th, 2017, 1:23 pm

I really like this campaign, but looking at this thread, I was wondering, if TrashMan (the official maintainer of this campaign) is still working on it or whether it has been abandoned? (looks like his last post was 20 months ago ...)

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Lord-Knightmare
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Re: RELEASE: Coming of the Storm - v1.3.4

Post by Lord-Knightmare » October 13th, 2017, 8:32 am

The new traits are somewhat undesirable and misleading...A horseman with trait "eagle-eye" is just plain stupid. Please remove them.

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Sudipta
Posts: 217
Joined: June 10th, 2015, 6:37 pm
Location: Meditating under a waterfall, Heartfangs, Wesnoth

Re: RELEASE: Coming of the Storm - v1.3.4

Post by Sudipta » October 15th, 2017, 3:33 pm

Trashman is no longer with us. Which is a shame seeing how this is a really good campaign. It would be great if someone took over as maintainer and fixed the bugs which make the last few scenarios unplayable.
It is the mark of an educated mind to be able to entertain a thought without accepting it.
Playing Wesnoth since 2010, still there is so much left to play

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Lord-Knightmare
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Re: RELEASE: Coming of the Storm - v1.3.4

Post by Lord-Knightmare » October 15th, 2017, 5:54 pm

Trashman is no longer with us.
May he rest in peace... :(
Which is a shame seeing how this is a really good campaign. It would be great if someone took over as maintainer and fixed the bugs which make the last few scenarios unplayable.
Yeah, let's just hope someone experienced enough comes around.

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