RELEASE: Coming of the Storm - v0.2.8- 1.04.2019

Discussion and development of scenarios and campaigns for the game.

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Turuk
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Re: RELEASE: Coming of the Storm - v1.13

Post by Turuk » June 5th, 2009, 7:22 pm

ydcl wrote:Hi, I don't know what kind of strategy it's need, in the farewell to sea scenario, in cots campaign. Can somebody help me ?
Moved to the relevant thread so that the author or others who have played the campaign can help you.
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ydcl
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Re: RELEASE: Coming of the Storm - v1.13

Post by ydcl » June 7th, 2009, 11:02 am

sorry I've made a mistake.

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TrashMan
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Re: farewell to sea

Post by TrashMan » June 7th, 2009, 4:16 pm

ydcl wrote:Hi, I don't know what kind of strategy it's need, in the farewell to sea scenario, in cots campaign. Can somebody help me ?
Footpads. Lots of footpads to hold back the undead.

This scenario requires you to survive for X turns and keep the enemy away for the docks.
That means you must not let a enemy unit set foot on the docks. Never did strike me as too difficult a scenario.
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Re: RELEASE: Coming of the Storm - v1.13

Post by ydcl » June 8th, 2009, 12:34 pm

Thanks

madison
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Re: RELEASE: Coming of the Storm - v1.13

Post by madison » June 11th, 2009, 4:14 pm

I could use some help debugging an error I'm getting when starting the Silent Night scenario on version 1.6.

As the scenrio's map is loaded I get the following pop-up message:

"Assertion failed!

Program:...1.6\wesnoth.exe
File:src\unit_display.cpp
Line:128

Expression:!path.empty()"

Any ideas on how to fix this?

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Re: RELEASE: Coming of the Storm - v1.13

Post by ydcl » June 11th, 2009, 10:28 pm

Hi, sorry but "top of the world" scenario, is quite dificult ! Someone have an idea to go through ?

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Re: RELEASE: Coming of the Storm - v1.13

Post by TrashMan » June 12th, 2009, 10:49 am

I'm making some of the more difficult and tedious scenarios a bit easier.


I don't what that Silent Night error is about.

As for the top of the world - that scenario is very tough. Use entangle to halve the yeti's damage output, then shower him with ranged weapons. Gang up on it and use favorable terrain. Also, let the yeti's and trolls fight eachother.
Light travels much faster than sound, that's why some people seem bright until you hear them speak.

>>> MY LITTLE LAB! <<<

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Re: RELEASE: Coming of the Storm - v1.13

Post by ydcl » June 12th, 2009, 4:46 pm

Hi, sorry if I look like an idiot, but the trouble is, there are too much opponents for a little team like this. The yeti's make a lot of damages and have a lot of life points. Sorry to ask once more, explain me the way to beat this crazy scenario !

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Re: RELEASE: Coming of the Storm - v1.13

Post by TrashMan » June 12th, 2009, 7:24 pm

The positions of trolls, yeti's and wovles are randomized.

If you get immediately swarmed you probably had a bed luck when the creatures were placed. You might wanna try re-starting that specific mission.

Move slowly and careful. Keep your units in the woods or on the hills when fighting the enemy.
Hm..maybe I should add another unit or two on the players side?
Light travels much faster than sound, that's why some people seem bright until you hear them speak.

>>> MY LITTLE LAB! <<<

BigRed
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Re: RELEASE: Coming of the Storm - v1.13

Post by BigRed » June 16th, 2009, 8:54 pm

Hey Great campaign! I'm getting an error when I advance my Cleric to level four. It says the following "Error while playing the game: game_error: Unknown unit type " while generating traits".

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Re: RELEASE: Coming of the Storm - v1.13

Post by TrashMan » June 18th, 2009, 11:40 am

Eh? Cleric doesn't advance any further. It uses the standard AMLA after that.


I'm contemplating taking over complete control of the players gold amount in each mission for better balancing.
Light travels much faster than sound, that's why some people seem bright until you hear them speak.

>>> MY LITTLE LAB! <<<

Roland de Ronceveaux
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Re: RELEASE: Coming of the Storm - v1.13

Post by Roland de Ronceveaux » June 23rd, 2009, 5:46 am

madison wrote:I could use some help debugging an error I'm getting when starting the Silent Night scenario on version 1.6.

As the scenrio's map is loaded I get the following pop-up message:

"Assertion failed!

Program:...1.6\wesnoth.exe
File:src\unit_display.cpp
Line:128

Expression:!path.empty()"

Any ideas on how to fix this?
I'm having exactly the same problem, and I also use v1.6. It's a bit frustrating really, as the storyline is gripping.

I will try updating to v1.6.2 and see if the bug disappears.

Cheers,

Roland

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Re: RELEASE: Coming of the Storm - v1.13

Post by dELFador » June 23rd, 2009, 7:37 am

I have a similar problem, I don't get the pop-up, the game just crashes. :( I'm using Version 1.6 on Mac OS X Version 10.5.6
Give a man a fish and he will eat for a day. Try to teach a man to fish, and he will resent you for trying to make him work.

Roland de Ronceveaux
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Re: RELEASE: Coming of the Storm - v1.13

Post by Roland de Ronceveaux » June 23rd, 2009, 7:37 pm

Upgrading to v.1.6.2 solved the problem for me. No need to restart the campaign either - I could use my previuos saves, which was nice.

A note to others who have encountered this problem - after upgrading to v.1.6.2, don't forget to download the "Coming of the Storm" campaign from the server again, or else you'll get a "scenario unknown" message.

Cheers,

Roland

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Re: RELEASE: Coming of the Storm - v1.13

Post by TrashMan » July 1st, 2009, 8:49 pm

Would anyone be interested in giving me a hand with this campaign?
Mission work..you know, writing all the mission events and blancing and stuff?
Light travels much faster than sound, that's why some people seem bright until you hear them speak.

>>> MY LITTLE LAB! <<<

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