szopen wrote:Well, when I was testing the game, I got several emails saying that players won Battle of Barnon. I made several fixes to ensure that player's victory is impossible, but I tried not to overdo.. Seems that the scenario will need rebalancing once again. I guess maybe making southern players stronger (much, much stronger)?
I think it is more the weakness of the northern player itself: it has lv. 1/0 troops mostly (or only) and most are raiders (chaotic), what allows you to choose the fight at day. Also if it's not the first time you try, you know it's important to level at the beginning, specially Lorin, and there is no other opportunity than that one.
If you are lucky in the second scenario you can end up fast and get more than 200 gold for the battle. Also being all infantry, it takes a while before the southern armies reach the city, more till they can break in (if they can). The blue army's villages are also a nice income (lots of villages in the north).
It may be difficult for a first timer (I did not make it till now, even if I half-tried before) but it can be done if you send your elite there and then basically defend with plenty of regulars at the walls (Akladians clearly fight best at fortifications, right?).
What is kind of frustrating is that when it looks like you could win the battle (after that), turns run out and without further explanation it's declared that you've lost. There should be an increase of enemy troops or several, as time passes, making it evident that all resistance is useless - or something. A history twist that is not that awkward, you know.
So far haven't played much farther in this version. Just the nightmarish orcish scenario which is very difficult when they recruit assassins en masse. Somewhat easier when they pick up archers instead but still quite complicated because of the scarcity of villages where to heal. You have to get there with experienced troops and there is no way of leveling except in Barnon battle.
After that, or rather after Lorin's "wars", which are the hardest of all, I don't find the rest too difficult except for the interrogations, because you reach there with improved troops (and can't remember the final part).
As said by others, I also think it's a very nice campaign. Different, with a good story that makes the experience more interesting, and strategically I think it is at least as good as any other I have played, probably better than many.