Docks´n´Ships

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Matthi205

Docks´n´Ships

Post by Matthi205 »

How can I make that :?:
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docks´n´ships.jpg

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Geos
Posts: 115
Joined: March 20th, 2008, 1:58 pm
Location: Italy

Re: Docks´n´Ships

Post by Geos »

With the Map Editor
That's ridiculous, dragons have no windows...

Matthi205

Re: Docks´n´Ships

Post by Matthi205 »

Not the map :!: A TRANSPORT SYSTEM :annoyed: :!: :!: :!:

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Geos
Posts: 115
Joined: March 20th, 2008, 1:58 pm
Location: Italy

Re: Docks´n´Ships

Post by Geos »

Oh, how come It didn't pop into my mind...

Well, it is not easy to do. You can check in the WML Reference guide in advanced WML, but if you are a beginner, try something easier. Anyway:

1. Most likely has something to do with [store_unit] and [unstore_unit]

2. You should refine your questions. How do I make a transport system is better that just hanging an image, but is still far away from a good question. As an advice, read first the wiki, and then ask something like
Is [store_unit] and [unstore_unit] a good tool to develop a ship transport system?
Is there any example in MP scenarios or in UMC campaigns that I could check?

You have a bigger chance of getting answers if you orient it that way.

By the way, just out of pure curiosity, could I know your age?
That's ridiculous, dragons have no windows...

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Aethaeryn
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Re: Docks´n´Ships

Post by Aethaeryn »

Matthi205 wrote:How can I make that :?:
What scenario/campaign is this from? That's a good place to start.
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Matthi205

Re: Docks´n´Ships

Post by Matthi205 »

I dont now.There is an old thread:http://www.wesnoth.org/forum/viewtopic.php?f=8&t=7804.from there ihave taken this.

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