Hmm not really sure this is the appropriate forum to place this, but as the Developer's Discussion is a closed forum I'll lay out my thoughts here.
I am a regular user of Wesnoth for a year and a half. As I have been a part of it, I have learned the development of Wesnoth-1.2.8 has set an unqualified standard in open source gaming that the community is still absorbing and desiring to emulate. During the 1.2.8 phase I have played almost all of the main campaigns and tried a good number of the add-on campaigns. Recently I installed 1.4. I found the technical merits profoundly better. Wesnoth ran very smooth, loaded quicker, and computational times decreased. Also I feel the art aspects took a leap forward from their already top notch value. I however do have a grip with the included campaigns.
I recognized instantly what a beautiful piece of work "Under the Burning Suns" is. I can tell it is a carefully laid out masterpiece carefully writing in a alluring storyline, large scale battlegrounds, and requires the user to carefully consider his/her moves. The main campaign also is nicely laid piece that has a polish and allure that makes me say, "I could play this again!". Or, "I remember when...". When I heard that 1.4 was adding seven new campaigns I immediately went to the store and got several liters of my favorite caffeination.
I tried "Hammer of Thursagan", a basic but well designed campaign where play elements seem well balanced. Proceeding to try a more veteran campaign, I looked into "Descent into Darkness". I had tried this campaign previously in 1.2.8 but thought that thought that it was rough and the story too spectrumed and passed on it. In 1.4 I decided to stick it out - regretfully. The first chapter is well done and reflects well the storyline with a well-calculated degree of difficulty, but the second chapter is demanding, frustrating, and, I'll say it, poorly designed. I could go on that the third chapter is overly simplistic (finished in five turns) and the fourth chapter is baffling (a trap only a masochist would fall into) and I'll leave it at that. Yes, I know what one will say: that such gripes belong their respective scenario review thread. The point oh patient reader who got this far, is that... I question the official criteria that Wesnoth has adopted for inclusion of campaigns in official releases. Or really it's lack thereof.
I've read the Policy for adding campaigns to mainline client thread, yet a basis for quality criteria is extremely loose. Guidelines such as "doesn't have to be polished", and "reasonably balanced" are open-ended and personally confusing.
The caliber up to this point of Wesnoth in open-source gaming is unmatched in both source and scope. The technical, artwork, gameplay elements, and handful of campaigns sets a standard for open-source gaming and I think that this all open reception policy needs reviewed to continue Wesnoth's tradition.
I'd enjoy hearing any thoughts.
