Dirk Gently wrote:I tried "Hammer of Thursagan", a basic but well designed campaign where play elements seem well balanced. Proceeding to try a more veteran campaign, I looked into "Descent into Darkness". I had tried this campaign previously in 1.2.8 but thought that thought that it was rough and the story too spectrumed and passed on it. In 1.4 I decided to stick it out - regretfully. The first chapter is well done and reflects well the storyline with a well-calculated degree of difficulty, but the second chapter is demanding, frustrating, and, I'll say it, poorly designed. I could go on that the third chapter is overly simplistic (finished in five turns) and the fourth chapter is baffling (a trap only a masochist would fall into) and I'll leave it at that. Yes, I know what one will say: that such gripes belong their respective scenario review thread. The point oh patient reader who got this far, is that... I question the official criteria that Wesnoth has adopted for inclusion of campaigns in official releases. Or really it's lack thereof.
I've read the Policy for adding campaigns to mainline client thread, yet a basis for quality criteria is extremely loose. Guidelines such as "doesn't have to be polished", and "reasonably balanced" are open-ended and personally confusing.
The caliber up to this point of Wesnoth in open-source gaming is unmatched in both source and scope. The technical, artwork, gameplay elements, and handful of campaigns sets a standard for open-source gaming and I think that this all open reception policy needs reviewed to continue Wesnoth's tradition.
I'd enjoy hearing any thoughts.
Dirk Gently wrote:I'd enjoy hearing any thoughts.
torangan wrote:About Two Brothers: this campaign is intended to be a mix between tutorial and campaign. Introducing the different game play concepts to a beginner without boring them is a hard task...
zookeeper wrote:... the policy for adding new campaigns is loose and focuses mostly on technical merits and ignoring gameplay issues. Probably because people actually do have different opinions on them and thus it could be hard to try to sum up any gameplay requirements. Naturally we'd welcome new people onboard to try to remedy any design issues there exists in the mainline campaigns. Even just posting detailed proposals on how to fix issues in some specific scenario would help...
Dave wrote:... We would love to see some more great campaigns. We have an open development model, and welcome new campaign authors, as well as those who simply want to help with existing campaigns. There are various efforts to make new fun campaigns. As one example, there is this: http://wesnoth.org/wiki/Thunderstone which may or may not turn out to be a great addition to Wesnoth. You are welcome to get involved!
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