The Inheritance
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Yes. But I did it wrong.
Now I add [event] tags around the messages, and putted the tag into it, but it doesn't work. Now, Ill try to make the scenario, without campgen...
Now I add [event] tags around the messages, and putted the
Code: Select all
name=start
Last edited by highhole on September 15th, 2006, 11:36 am, edited 1 time in total.
Error: no bug found
Hm hm, massages invoked on event. (not tryin g to be rude, just it sounds so nice - opportunity to invoke an event with nice gal and massage ;-P )
User:Kshinji
Probably there's no point for me posting here, but i'll raise my PC to 1337 before leaving again ;P -- just kidding.
Probably there's no point for me posting here, but i'll raise my PC to 1337 before leaving again ;P -- just kidding.
He edited his post, Halleck.
User:Kshinji
Probably there's no point for me posting here, but i'll raise my PC to 1337 before leaving again ;P -- just kidding.
Probably there's no point for me posting here, but i'll raise my PC to 1337 before leaving again ;P -- just kidding.
I hope I can release the campaign (with the first scenario) in one or two weeks.
I decided to make the campaign without campgen now, because, I think bugs are easier to fix and balancing of the scenarios is easier. Moreover I am learning how to use the WML. "Learning by doing!"
Am I allowed to copy suff from other campaigns (eras, mpscenarios...)? I thought about the hound images from Extended Era by Neoriceisgood...
Here are some "new" images:
I decided to make the campaign without campgen now, because, I think bugs are easier to fix and balancing of the scenarios is easier. Moreover I am learning how to use the WML. "Learning by doing!"
Am I allowed to copy suff from other campaigns (eras, mpscenarios...)? I thought about the hound images from Extended Era by Neoriceisgood...
Here are some "new" images:
- Attachments
-
- elran-lord.png (3.46 KiB) Viewed 3530 times
-
- elran-lord-leading.png (4.99 KiB) Viewed 3532 times
Error: no bug found
Here is the first scenario again. I upgraded it... There shouldn't be any bugs now, and it would be great if someone could tell me if there are some spelling mistakes (which I have probably done ).
Code: Select all
[scenario]
id=1_The_beginning
#textdomain wesnoth-Inheritance
name= _ "The beginning"
map_data="cfffffffffffrrffffffffrffffffrrggggggggggggggggggg
ccffffffffffffrrffffffrffffffrrggggggggggggggggggg
ffccffffffffffffrrfffrrffffffrrrgggggggggggggggggg
ffff/cfcfcffffffffrrrfffffffrrrggggggggggggggggggg
ffffffssssccffffffffrfffffffrrrggggggggggggggggggg
ffffffssfssffffEffffrrffffffrrgggggggggggggggggggg
ffffffssssscffffffffffrffffrrggggggggggggggggggggg
ffffEfffffffc/ffffffffrrrrrgggggggggggggggggggggg&
ffffffffffffffckffrrgrr&r&g&g&g&g&g&g&g&&&&&&&&&&c
ffffffffEfffffffcrrrrg&g&g&g&g&g&g&g&g&csscwwccccg
fffEffffffffffffccrggg&gggggggggggggg|gccccccggggg
fffffffffffffffrrgcc|c&cgggcgcg\cccccgcgcggggggggg
fffffhrrrrfrfffrggggggcg/ccQcgcggggggg?gg?gggg?ggg
fffhXhrgrgrrrrrrrggggg&gggccgggggggggggggggggggggg
ffrrhrhmggggrgrggggggg&WgWgWcWgWgWgu?WgWgWgWgWgWgW
ffrgrghhhhggggggggggggWRWRWRWCWWWRuRWRWRWRWRWRWRWR
frrrggggggggggggggggggWRRRRRRRKWRRRRRRRRRRRRRRRRRR
rgrgggggggggggggggggggWRRRRRRRCWRRRRRRRRRRRRRRRRRR
rgggggggggggggggggggggWRRRRRRRRWRRRRRRRRRRRRRRRRRR
gggwggggggggggggggggggWRRRRRRRRWRRRRRRRRRRRRRRRRRR
ggwqwgggggggggggggggggWRRRRRRRRWRRRRRRRRRRRRRRRRRR
gg1qwgggggggggggggggggWRRRRRRRRWWWRWWWWWWWWWWWWWWW
ggqwwwggggghhgggggggggWWWWRWWWWRRRRRWRRRRRRRRRRRR3
ggwwggwgggghmhggggggggWRRRRRRRRRRRRRWRRRRRRRRRRRRR
ggwgggggggghhgmggggggg4RRRRRRRRRRRRRWRRRRRRRRRRRRR
ggggggggggghgmhgggggggRRRRRRRRRRRRRRRRRRRRRRRRRRRR
ggggggggggggggggggggggoRRRRRRRRRRRRRWRRRRRRRRRRRRR
ggggggggggggggggggggggWWRWRRRWRWRWRRWRRRRRRRRRRRRR
ggggggggggggggggggggggWRWRWRWRWRWRWWWRRRRRRRRRRRRR
ggggggggggggggggggggggWRRRRRRRRRRRWRRRRRRRRRRRRRRR
ggggggggggggggggggggggWRRRRRRRRRRRWRRRRRRRRRRRRRRR
ggggggggggggggggggggggWRRRRRRRRRRRWRRRRRRRRRRRRRRR
ggggggggggggggggggggggWRRRRRRRRRRRWRRRRRRRRRRRRRRR
ggggggggggggggggggggggWRRRRRRRRRRRWRRRRRRRRRRRRRRR
ggggggggggggggggggggggWWWWWWWWWWWWWWWWWWWWWWWWWWWW
gggggggggggggggggggggggggggggggggggggggggggggggggg
gggggggggggggggggggggggggggggggggggggggggggggggggg
gggggggggggggggggggggggggggggggggggggggggggggggggg
gggggggggggggggggggggggggggggggggggggggggggggggggg
gggggggggggggggggggggggggggggggggggggggggggggggggg
gggggggggggggggggggggggggggggggggggggggggggggggggg
gggggggggggggggggggggggggggggggggggggggggggggggggg
gggggggggggggggg????gWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
gggggggggggggggg?ggg?WEEEEEEEWEEEEEEEEWEEEEEEEEEEE
gggggggggggggggg?ggggWEEEEEEEWEEEEEEEEWEEEEEEEEEEE
gggggggggggggggg?gggvWEEEEEEEWEEEEEEEEXEEEEEEEEEEE
ggggggggggggggggRRgggWEEEEEEEWEEEEEEEEWEEEEEEEEEEE
gggggggggggggggg?gRRgWWWWEEWEWWWWEWWWWWWEWEWEWEWEW
gggggggggggggggg?ggRg2WEEEWEWEEEEEEEEEWEWEWEWEWEWE
ggggggggggggggg???gRRuEEEEEEEEEEEEEEEEWWEEEEEEEEEE"
{SCENARIO_MUSIC "gameplay03.ogg"}
{TURNS 16 14 12}
{DAWN}
{DAWN}
{DAWN}
{DAWN}
{MORNING}
{MORNING}
{MORNING}
{MORNING}
{AFTERNOON}
{AFTERNOON}
{AFTERNOON}
{AFTERNOON}
{DUSK}
{DUSK}
{DUSK}
{DUSK}
{FIRST_WATCH}
{FIRST_WATCH}
{FIRST_WATCH}
{FIRST_WATCH}
{SECOND_WATCH}
{SECOND_WATCH}
{SECOND_WATCH}
{SECOND_WATCH}
next_scenario=null
[story]
[part]
music=wesnoth-1.ogg
story= _ "This is my first campaign. Please don't be disapointed: this campaign includes just one short scenario. (I'll add more scenarios, later:-))"
background=maps/wesnoth.png
[/part]
[part]
background="maps/wesnoth.png"
story=_"Elran is a young boy.
He lives with his mother Sahra and his father Tom, near a big town.
Elrans friend Karus is living near the house of Elrans parents, so they often do something in the forest."
show_title="no"
[/part]
[part]
background="maps/wesnoth.png"
story=_"Tom was a good fighter, and fought for Lord Konrad in the battle for Wesnoth.
But now Tom is an old man. Sure he isn't able to fight anymore.
He is very sick and he know that he will die soon..."
show_title="no"
[/part]
[part]
background="maps/wesnoth.png"
story=_"Elran wants to go into the forest with Karus. They built a little hut, and need to decorate it. But Karus isn't there.
He is to late. So Elran is waiting..."
show_title="no"
[/part]
[/story]
victory_when_enemies_defeated=no
[event]
name=prestart
[objectives]
side=1
[objective]
description= _ "Move Elran to his Father, Tom"
condition=win
[/objective]
[objective]
description= _ "Death of Elran"
condition=lose
[/objective]
[objective]
description= _ "Death of Sahra"
condition=lose
[/objective]
[objective]
description= _ "Death of Karus"
condition=lose
[/objective]
[objective]
description= _ "Turns run out"
condition=lose
[/objective]
[/objectives]
[/event]
{BIGMAP_1_THE_BEGINNING}
{STARTING_VILLAGES 5 10}
{STARTING_VILLAGES 6 10}
{STARTING_VILLAGES 1 10}
[side]
type=EYouth
description=Elran
user_description= _"Elran"
unrenamable=yes
side=1
canrecruit=1
controller=human
recruit=null
gold=100
team_name=family
[/side]
#ifdef HARD
#define HIGH_PRIORITY_TARGETS
[target]
description=Sahra
value=100
[/target]
[target]
description=Elran
value=100
[/target]
#enddef
#else
#define HIGH_PRIORITY_TARGETS
#enddef
#endif
#macro which tells the AI not to start thinking about
#whether it's a bad idea to send trolls into the forest
#against elves, and just do it
#define EBESIEGED_RECRUITMENT
[ai]
recruitment_ignore_bad_movement=yes
recruitment_ignore_bad_combat=yes
simple_targetting=yes
[/ai]
#enddef
[side]
type=Dog
description=Slinky
user_description= _ "Slinky"
side=2
canrecruit=1
recruit=null
gold=400
[ai]
recruitment_pattern=null
{ATTACK_DEPTH 6 3 5}
#ifdef HARD
{HIGH_PRIORITY_TARGETS}
#endif
[/ai]
{EBESIEGED_RECRUITMENT}
team_name=evil
[/side]
[side]
type=Tom
description=Tom
user_description= _ "Tom"
side=3
canrecruit=1
recruit=null
{EBESIEGED_RECRUITMENT}
team_name=family
{GOLD 200 300 500}
[ai]
{ATTACK_DEPTH 1 3 5}
#ifdef HARD
{HIGH_PRIORITY_TARGETS}
#endif
[/ai]
[/side]
[side]
type=Sahra
description=Sahra
user_description= _ "Sahra"
side=4
canrecruit=1
recruit=null
{EBESIEGED_RECRUITMENT}
team_name=family
{GOLD 200 300 500}
[ai]
{ATTACK_DEPTH 1 3 5}
#ifdef HARD
{HIGH_PRIORITY_TARGETS}
#endif
[/ai]
[/side]
{PLACE_IMAGE items/signpost.png 50 24}
[event]
name=start
[message]
speaker=narrator
image="wesnoth-icon.png"
message= _ "Elran is waiting for Karus..."
[/message]
[message]
description=Elran
message= _ "KARUS, KARUS!"
[/message]
[message]
description=Elran
message= _ "I'll not wait the wholt day... Maybe I'll go without him into the woods and start decorating the hut..."
[/message]
[message]
description=Sahra
message= _ "Elran, Elran!"
[/message]
[message]
description=Elran
message= _ "Mother, what has happend?"
[/message]
[message]
description=Sahra
message= _ "Tom, he wants to speake to you a last time."
[/message]
[message]
description=Elran
message= _ "Okey, I'm comming!"
[/message]
[message]
description=Slinky
image=null
message= _ "Grrr"
[/message]
[message]
description=Elran
message= _ "Oh, I hate this dog!!"
[/message]
[/event]
[event]
name=moveto
[filter]
x=50
y=24
description=Elran
[/filter]
[message]
speaker=unit
message= _ "Father here I am finally! What do you want to tell me?"
[/message]
[message]
description=Tom
message= _ "You know, I's a fightr f.. from a..armys Lord...Konrad."
[/message]
[message]
speaker=unit
message= _ "Yes I know that."
[/message]
[message]
description=Tom
message= _ "I.. got lotsss...!"
[/message]
[message]
speaker=unit
message= _ "Lots of Gold?"
[/message]
[message]
description=Tom
message=_"Sure, lots of it.
ou cane ge...t a...half..of t...th.s..fom...*started to sleep*"
[/message]
[message]
speaker=unit
message= _ "The half part of your Inheritance?"
[/message]
[message]
description="Tom"
message=_" *wakes up again* Uh, wer..I...am, oh....Yes. You brotr Mar..no..Mora..Mo...Moron."
[/message]
[message]
speaker=unit
message=_"Moron? Oh yes, sure! I remember him. He wanted to get a good job, so he leafed our house when I was a baby. Mum told me...."
[/message]
[message]
description="Tom"
message=_"Yes, he..'hs the inhertance. You...can..gtyor prt.........t....there... "
[/message]
[message]
description="Tom"
message=_"I feel't...Ill leafed..yu...no...."
[/message]
[message]
speaker="narrator"
message=_"Tom close his eyes and smiles."
image=""
[/message]
[message]
speaker=unit
message=_"No! Tom! Tom. Tom, I'll miss you."
[/message]
[kill]
description="Tom"
animate="yes"
[/kill]
[message]
description="Sahra"
message=_"*Sniff* He was so brave..."
image=""
[/message]
[unit]
type=Footpad
description=Karus
x=23
y=26
team_name=family
side=1
[/unit]
[event]
campgen="moveto 1"
name="moveto"
[allow_undo]
[/allow_undo]
[filter]
x="23,45"
y="26,26"
[/filter]
[message]
message=_"Elran, I am waiting.
What.... Oh! *whispers*: Is he dead? I'm sorry. I'didn't know...."
image=""
side="1"
description="Karus"
[/message]
[/event]
[message]
description="Elran"
message=_"It's okey."
image=""
side="1"
[/message]
[message]
description="Elran"
message=_"I think we'll leaving in two days, and getting my inheritance..."
image=""
side="1"
[/message]
[message]
description="Karus"
message=_"Really? Greate! Oh, whats about the hut?"
image=""
side="1"
[/message]
[message]
description="Elran"
message=_"We'll be able ro buy lots of huts with the gold... But first we need a grave..."
image=""
side="1"
[/message]
[message]
description="Karus"
message=_"Oh yes, sure."
image=""
side="1"
[/message]
[endlevel]
result=victory
bonus=yes
[/endlevel]
[/event]
[event]
name=die
[filter]
description=Elran
[/filter]
[message]
speaker=unit
message= _ "Argh! Now Ill never hear what Tom wants to tell me..."
[/message]
[message]
description=Sahra
message= _ "Elran, nooo! What should I do now?"
[/message]
[message]
description=Tom
message= _ "What....h...hhas..ppe...nd?"
[/message]
[endlevel]
result=defeat
[/endlevel]
[/event]
[event]
name=die
[filter]
description=Sahra
[/filter]
[message]
speaker=unit
message= _ "Ugh! How could that happen?"
[/message]
[message]
description=ELran
message= _ "Oh no! Now I am allown here!"
[/message]
[message]
speaker=unit
message= _ "Ugh!"
[/message]
[endlevel]
result=defeat
[/endlevel]
[/event]
[event]
name=time over
[message]
description=Elran
message= _ "Oh, no! We have run out of time, I'll never hear Toms message..."
[/message]
[/event]
[event]
name=die
[filter]
type=Dog
[/filter]
[message]
speaker=unit
message= _ "*big yowl*"
[/message]
{VARIABLE_OP warlord_count add 1}
[/event]
[event]
name=die
[filter_second]
description=Elran
[/filter_second]
[message]
speaker=second_unit
message= _ "Die, Villain, die!"
[/message]
[/event]
[event]
name=attack
[filter_second]
description=Sahra
[/filter_second]
[message]
description=Sahra
message= _ "Die stupid creature!"
[/message]
[/event]
[event]
name=attack
[filter_second]
description=Tom
[/filter_second]
[message]
description=Delfador
message= _ "Help! Help!"
[/message]
[/event]
[event]
name=attack
[filter]
description=Delfador
[/filter]
[message]
description=Delfador
message= _ "I am Delfador the Great. Prepare to die!"
[/message]
[/event]
[event]
name=attack
[filter]
description=Elran
[/filter]
[message]
description=Elran
image=portraits/elran-angry.png
message= _ "Die dog, die!!"
[/message]
[/event]
#when a Goblin Knight moves onto one of the villages
#that Delfador and Konrad start near
[event]
name=moveto
[filter]
side=2
x=3,17
y=22,23
[/filter]
[message]
description=Elran
message= _ "What does this stupid animal wants to do..?"
[/message]
[message]
description=Sahra
message= _ "This is a funny dog..."
[/message]
[/event]
[/scenario]
Error: no bug found
Hmm... no feedback?
I got an idea: [But I want to hear some other opinions.]
The different races (orcs, elves, humans....) aren't able to understand each other. (Why an elf should speak orcish?) So they usually need an translator, which translate, (but maybe he doesn't say the truth everytime ) one language into an other one. Sure: the units are able to hear whether a creature is angry, sad or so on... But they have to know about a language to understand it.
Is that a good idea for this campaign?
I got an idea: [But I want to hear some other opinions.]
The different races (orcs, elves, humans....) aren't able to understand each other. (Why an elf should speak orcish?) So they usually need an translator, which translate, (but maybe he doesn't say the truth everytime ) one language into an other one. Sure: the units are able to hear whether a creature is angry, sad or so on... But they have to know about a language to understand it.
Is that a good idea for this campaign?
Error: no bug found