The Inheritance

Discussion and development of scenarios and campaigns for the game.

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highhole
Posts: 312
Joined: March 19th, 2006, 6:38 pm

Post by highhole »

I "finished" the Elran fighter line. :D The images are the konrad fighter images with changed colors. Just 26 images to change, and all the Elran images are finished. :D

What do you think Karus (That doesn't represent something (Like Moron :oops: ) special?) should be? I thought about making him becoming a

Code: Select all

[u]Poacher[/u]->Trapper->Huntsman
                ->Ranger
(with changed colors :twisted:) ... But maybe someone other has a better idea.
IMO Elran and Karus (?) should be a good team if they are fighting and so on, and they should fit to each other. Maybe it would be good, if they are from the same race. (I want to say, that Karus (?) shouldn't be an orc, or an undead and so on...)
Attachments
The konrad-fighter-attack-2 image with changed colors.
The konrad-fighter-attack-2 image with changed colors.
elran-fighter-attack-2.png (3.21 KiB) Viewed 3224 times
The konrad-fighter-defend-attack-1 with changed colors.
The konrad-fighter-defend-attack-1 with changed colors.
elran-fighter-attack-1.png (3.13 KiB) Viewed 3224 times
The konrad-fighter-defend image with changed colors.
The konrad-fighter-defend image with changed colors.
elran-fighter-defend.png (3.43 KiB) Viewed 3224 times
Error: no bug found
highhole
Posts: 312
Joined: March 19th, 2006, 6:38 pm

Post by highhole »

No comments? :-/ Did I write something wrong?
Or is it because you think it makes no sense, to talk about a campaign which doesn't exist already?

Maybe Karus (?) could become a Fencer with red blades, too?...

Here are some "new" images:
Attachments
konrad images with other colors
konrad images with other colors
elran-commander-bow-attack4.png (3.9 KiB) Viewed 3174 times
konrad images with other colors
konrad images with other colors
elran-commander-bow.png (3.98 KiB) Viewed 3174 times
konrad images with other colors
konrad images with other colors
elran-commander-attack-1.png (3.5 KiB) Viewed 3174 times
Error: no bug found
highhole
Posts: 312
Joined: March 19th, 2006, 6:38 pm

Post by highhole »

Here are the next images.
I've made a changelog now, is anyone interested in seeing it? (But, I have not add a scenario yet. :oops: :roll: (Because I want to "finish" the images of Elran and Karus (?) first.
Is there a reason why nobody (with the exception of me) is posting here currently?
Attachments
Konrad commander attack 4 image with changed colors.
Konrad commander attack 4 image with changed colors.
Elran-commander-attack-4.png (4.03 KiB) Viewed 3145 times
Konrad-angry portrait with changed colors.( Shirt, Hair, Blade) Should I make the eyes red? :P
Konrad-angry portrait with changed colors.( Shirt, Hair, Blade) Should I make the eyes red? :P
Elran-angry2.png (59.8 KiB) Viewed 3145 times
Error: no bug found
User avatar
Ranger M
Art Contributor
Posts: 1965
Joined: December 8th, 2005, 9:13 pm
Location: England

Post by Ranger M »

highhole wrote:Is there a reason why nobody (with the exception of me) is posting here currently?
simply because there is nothing to comment on, re-coloured art is re-coloured art, and you haven't added any new scenarios.
highhole
Posts: 312
Joined: March 19th, 2006, 6:38 pm

Post by highhole »

Hmm...
But I had (have) some questions:
1. Does Karus mean something special?
2. What do you think Karus [(see first question)?] should become? (first I thought making him becoming a poacher, but now, I am thinking about making him becoming a footpad with a berserker ability. :twisted:
3. Is it a good idea to publish a campaign with one scenario only?

Here's the next "new" image:
Attachments
elran-commander-defend.png
elran-commander-defend.png (3.92 KiB) Viewed 3121 times
Error: no bug found
User avatar
Ranger M
Art Contributor
Posts: 1965
Joined: December 8th, 2005, 9:13 pm
Location: England

Post by Ranger M »

highhole wrote:3. Is it a good idea to publish a campaign with one scenario only?
yes.

As for others, it is up to you, whatever suits his personality best.
highhole
Posts: 312
Joined: March 19th, 2006, 6:38 pm

Post by highhole »

Ok. Thanks. :)
Here is the "next" image.
And there is an image I "made" just for fun. (But I'm sure, that somethink like this has been reality. :( ) The name: "But going to legion isn't a good idea everytime!" or "Take it evil." :P :twisted: (I've just changed the colors.) Do(n't) you like Konrad (or Elran) on this portrait? :P
Attachments
I "made" this image just for fun.
I "made" this image just for fun.
butgoingandsoon.png (46.9 KiB) Viewed 3102 times
elran-commander-attack-3.png
elran-commander-attack-3.png (3.57 KiB) Viewed 3102 times
Error: no bug found
Steelclad Brian
Posts: 110
Joined: November 15th, 2005, 5:26 am

Post by Steelclad Brian »

Oh why couldn't I have gotten to this thread sooner. :(

Image
highhole
Posts: 312
Joined: March 19th, 2006, 6:38 pm

Post by highhole »

Steelclad Brian wrote:Oh why couldn't I have gotten to this thread sooner. :(

Image
Sorry, but do you want to say me with this? :oops:


Is it possible that the portrait is shown when Elran dies only? (When a message like this appears: "Oh no, I am dieing! or mission has failed, we will never stop this orcs to torque these poor peasants....."
Error: no bug found
Lamuella
Posts: 1
Joined: August 29th, 2006, 12:57 am
Location: Somewhere

Post by Lamuella »

Though this is kinda unrelated... How do you download the attachments to threads? I wanted to get this scenario, but I can't figure out how to download the attached file.
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turin
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Post by turin »

Lamuella wrote:Though this is kinda unrelated... How do you download the attachments to threads? I wanted to get this scenario, but I can't figure out how to download the attached file.
From what I can tell, there aren't any files attached except for the images being worked on.
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
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kshinji
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Post by kshinji »

I think the image was tought to be funny not offencive, its related to the name of your character. :-)
User:Kshinji
Probably there's no point for me posting here, but i'll raise my PC to 1337 before leaving again ;P -- just kidding.
highhole
Posts: 312
Joined: March 19th, 2006, 6:38 pm

Post by highhole »

Lamuella wrote:Though this is kinda unrelated... How do you download the attachments to threads? I wanted to get this scenario, but I can't figure out how to download the attached file.
If you want to download the campaign: It is still under construction. :| (It isn't at the campaign server yet.)
I think I'll try to publish the campaign, when the first scenario is done.
I think Karus (because nobody is again this name and I think it doesn't mean something special) will become a footpad currently (I thought about make him using a mace (6-3) with the berserk ability :twisted: ,a mace (18-1) with the slow and the charge ability and a chakram (4-3). But I'll need to make some new (!) images for him...

Code: Select all

Moran->Karus?->Karus (will probably rest)

Sorry, I didn't want to attack somebody with the image. (Did I do that?) :oops: :(

Here are some "new" images: (Konrad commander images with other colors)
Attachments
elran-commander-bow-attack3.png
elran-commander-bow-attack3.png (3.94 KiB) Viewed 3036 times
elran-commander-leading.png
elran-commander-leading.png (4.98 KiB) Viewed 3036 times
elran-commander-attack-2.png
elran-commander-attack-2.png (4.41 KiB) Viewed 3036 times
Error: no bug found
highhole
Posts: 312
Joined: March 19th, 2006, 6:38 pm

Post by highhole »

Here are the next (and the last) elran-commander images (they are konrad-commander images with other colors). :D
Now there are just 12 images I need to "change". :)

:?: [I am not 100% sure, so I prefer to ask about it:] Am I allowed to use stuff from other persons which (the stuff) is in the Graphic Library, for my campaign? (Sure these persons would be wrote down in the in the credits. [in the about.])
Attachments
elran-commander-bow-defend.png
elran-commander-bow-defend.png (3.99 KiB) Viewed 3000 times
elran-commander-bow-attack1.png
elran-commander-bow-attack1.png (3.9 KiB) Viewed 3000 times
elran-commander-bow-attack2.png
elran-commander-bow-attack2.png (3.98 KiB) Viewed 3000 times
Error: no bug found
highhole
Posts: 312
Joined: March 19th, 2006, 6:38 pm

I need help

Post by highhole »

So, here I am again. :) Because of a problem. :(

I first started to make the campaign with a text editor. But campgen couldn't work with this files. So I started creating the campaign with campgen, but than I noticed, that I couldn't save the campaign if it hasn't at least one scenario. Finally I took Inversion of Arendia and change the files, with success :D

I've done (or so I hope) the first scenario, but there is a bug:

When I try to play the first scenario from my campaign this text appears:

Code: Select all

 The game could not be loaded: load_game_failed: Invaild starting
position (0,0) for leader of side 1.
I don't know how to fix this problem. It would be great if someone could help... :)

Here is the scenario file:

Code: Select all

#textdomain wesnoth-The_Inheritance
[scenario]
    id="1_The_beginning"
    name=_"The beginning"
    [story]
        [part]
            background="maps/wesnoth.png"
            story=_"Elran is a young boy.
He lives with his mother Sahra and his father Tom, near a big town.
 Elrans friend Karus is living near Elran, so they often play in the forest."
            show_title="no"
        [/part]
        [part]
            background="maps/wesnoth.png"
            story=_"Tom was a good fighter, and fought for Lord Konrad in the battle for Wesnoth.
But now Tom is an old man. Sure he isn't able to fight anymore.
Now is very sick and he know that he will die soon..."
            show_title="no"
        [/part]
        [part]
            background="maps/wesnoth.png"
            story=_"Elran want's to play with Karus in the forest, but Karus isn't there.
He is to late. So Elran is waiting..."
            show_title="no"
        [/part]
    [/story]
    [event]
        name="prestart"
#ifdef EASY
            [set_variable]
                name="difficulty"
                value="0"
            [/set_variable]
#endif
#ifdef NORMAL
            [set_variable]
                name="difficulty"
                value="1"
            [/set_variable]
#endif
#ifdef HARD
            [set_variable]
                name="difficulty"
                value="2"
            [/set_variable]
#endif
        [objectives]
            note=_""
            silent="no"
            side="0"
            [objective]
                description=_""
                condition="win"
            [/objective]
            [objective]
                description=_""
                condition="lose"
            [/objective]
        [/objectives]
    [/event]
    map_data="cfffffffffffrrffffffffrffffffrrggggggggggggggggggg
ccffffffffffffrrffffffrffffffrrggggggggggggggggggg
ffccffffffffffffrrfffrrffffffrrrgggggggggggggggggg
ffff/cfcfcffffffffrrrfffffffrrrggggggggggggggggggg
ffffffssssccffffffffrfffffffrrrggggggggggggggggggg
ffffffssfssffffEffffrrffffffrrgggggggggggggggggggg
ffffffssssscffffffffffrffffrrggggggggggggggggggggg
ffffEfffffffc/ffffffffrrrrrgggggggggggggggggggggg&
ffffffffffffffckffrrgrr&r&g&g&g&g&g&g&g&&&&&&&&&&c
ffffffffEfffffffcrrrrg&g&g&g&g&g&g&g&g&csscwwccccg
fffEffffffffffffccrggg&gggggggggggggg|gccccccggggg
fffffffffffffffrrgcc|c&cgggcgcg\cccccgcgcggggggggg
fffffhrrrrfrfffrggggggcg/ccccgcggggggg?gg?gggg?ggg
fffhXhrgrgrrrrrrrggggg&gggccgggggggggggggggggggggg
ffrrhrhmggggrgrggggggg&WgWgWcWgWgWgu?WgWgWgWgWgWgW
ffrgrghhhhggggggggggggWRWRWRWRWWWRuRWRWRWRWRWRWRWR
frrrggggggggggggggggggWRRRRRRRRWRRRRRRRRRRRRRRRRRR
rgrgggggggggggggggggggWRRRRRRRRWRRRRRRRRRRRRRRRRRR
rgggggggggggggggggggggWRRRRRRRRWRRRRRRRRRRRRRRRRRR
gggwggggggggggggggggggWRRRRRRRRWRRRRRRRRRRRRRRRRRR
ggwqwgggggggggggggggggWRRRRRRRRWRRRRRRRRRRRRRRRRRR
ggKqwgggggggggggggggggWRRRRRRRRWWWRWWWWWWWWWWWWWWW
ggqwwwggggghhgggggggggWWWWRWWWWRRRRRWRRRRRRRRRRRRR
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ggwgggggggghhgmgggggggoRRRRRRRRRRRRRWRRRRRRRRRRRRR
ggggggggggghgmhgggggggRRRRRRRRRRRRRRRRRRRRRRRRRRRR
ggggggggggggggggggggggoRRRRRRRRRRRRRWRRRRRRRRRRRRR
ggggggggggggggggggggggWWRWRRRWRWRWRRWRRRRRRRRRRRRR
ggggggggggggggggggggggWRWRWRWRWRWRWWWRRRRRRRRRRRRR
ggggggggggggggggggggggWRRRRRRRRRRRWRRRRRRRRRRRRRRR
ggggggggggggggggggggggWRRRRRRRRRRRWRRRRRRRRRRRRRRR
ggggggggggggggggggggggWRRRRRRRRRRRWRRRRRRRRRRRRRRR
ggggggggggggggggggggggWRRRRRRRRRRRWRRRRRRRRRRRRRRR
ggggggggggggggggggggggWRRRRRRRRRRRWRRRRRRRRRRRRRRR
ggggggggggggggggggggggWWWWWWWWWWWWWWWWWWWWWWWWWWWW
gggggggggggggggggggggggggggggggggggggggggggggggggg
gggggggggggggggggggggggggggggggggggggggggggggggggg
gggggggggggggggggggggggggggggggggggggggggggggggggg
gggggggggggggggggggggggggggggggggggggggggggggggggg
gggggggggggggggggggggggggggggggggggggggggggggggggg
gggggggggggggggggggggggggggggggggggggggggggggggggg
gggggggggggggggggggggggggggggggggggggggggggggggggg
gggggggggggggggg????gWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
gggggggggggggggg?ggg?WEEEEEEEWEEEEEEEEWEEEEEEEEEEE
gggggggggggggggg?ggggWEEEEEEEWEEEEEEEEWEEEEEEEEEEE
gggggggggggggggg?gggvWEEEEEEEWEEEEEEEEXEEEEEEEEEEE
ggggggggggggggggRRgggWEEEEEEEWEEEEEEEEWEEEEEEEEEEE
gggggggggggggggg?gRRgWWWWEEWEWWWWEWWWWWWEWEWEWEWEW
gggggggggggggggg?ggRgKWEEEWEWEEEEEEEEEWEWEWEWEWEWE
ggggggggggggggg???gRRuEEEEEEEEEEEEEEEEWWEEEEEEEEEE"
    [event]
        [unit]
            x="15"
            y="25"
            type="Elran_Youth"
            side="1"
            description="Elran"
            user_description=_"Elran"
        [/unit]
        name="start"
        [unit]
            x="47"
            y="17"
            type="South Guard Commander"
            side="4"
            description="Tom"
            user_description=_"Tom"
            canrecruit="1"
        [/unit]
        [unit]
            x="35"
            y="24"
            type="Elyssa Silver Mage"
            side="3"
            description="Sahra"
            user_description=_"Sahra"
            gender="female"
        [/unit]
        [music]
            name="gameplay01.ogg"
            ms_after="0"
        [/music]
        [music]
            name="gameplay02.ogg"
            ms_after="0"
            append="yes"
        [/music]
        [music]
            name="main_menu.ogg"
            ms_after="0"
            append="yes"
        [/music]
    [/event]
    [message]
        speaker="narrator"
        message=_"The sun is shining and the birds are flying from tree to tree."
        image=""
    [/message]
    [message]
        speaker="narrator"
        message=_"Elran is waiting for his friend Karus, but he isn't there. He is to late."
        image=""
    [/message]
    [message]
        side="1"
        description="Elran"
        message=_"If he isn't here, soon, I'll stop waiting and sta..."
        image=""
    [/message]
    [message]
        side="2"
        description="Sahra"
        message=_"Elran, Elran! Tom wanrt's to talk to you a last time. Come fast please!"
        image=""
    [/message]
    [objectives]
        note=_""
        silent="no"
        side="1"
        [objective]
            description=_"Reache Tom"
            condition="win"
        [/objective]
        [objective]
            description=_"You don't reache Tom"
            condition="lose"
        [/objective]
    [/objectives]
    [unit]
        x="21"
        y="46"
        type="Dog"
        side="2"
        description="Slinky"
        user_description=_"Dog"
        canrecruit="1"
    [/unit]
    [message]
        description="Slinky"
        message=_"GRRRrrr..."
        image=""
        side="2"
    [/message]
    [message]
        description="Elran"
        message=_"Oh, I hate this Dog!"
        image=""
        side="1"
    [/message]
    [event]
        name="enemies defeated"
    [/event]
    [event]
        [message]
            description="Elran"
            message=_"Argh! No, now I'll never know what Tom  wanted to tell me. I hate Dogs!!"
            image=""
            side="1"
        [/message]
        [event]
            name="defeat"
        [/event]
        name="die"
        [filter_second]
        [/filter_second]
        [filter]
            description="Elran"
        [/filter]
    [/event]
    [objectives]
        note=_""
        silent="no"
        side="1"
        [objective]
            description=_"kill the nabours Dog"
            condition="win"
        [/objective]
        [objective]
            description=_"Elran dies"
            condition="lose"
        [/objective]
    [/objectives]
    [item]
        x="49"
        y="24"
        image="items/gohere.png"
    [/item]
    [message]
        description="Elran"
        message=_"Father here I am finally! Wath do you wan't to tell me?"
        image=""
        side="1"
    [/message]
    [message]
        description="Tom"
        message=_"You know, I's a fightr f.. from a..armys Lord...Konrad."
        image=""
        side="4"
    [/message]
    [message]
        description="Elran"
        message=_"Yes I know that."
        image=""
        side="1"
    [/message]
    [message]
        description="Tom"
        message=_"I..  got lotsss..."
        image=""
        side="4"
    [/message]
    [message]
        description="Eran"
        message=_"Lots of Gold?"
        image=""
        side="1"
    [/message]
    [message]
        description="Tom"
        message=_"Sure, lots of it.
ou cane ge...t a...half..of t...th.s..fom...*started to sleep*"
        image=""
        side="4"
    [/message]
    [message]
        description="Tom "
        message=_"*wakes up again* uh, who are u. I am wher?
Of curs.... I'me...her...
yuo..cn..ge..get...the half....par..part of th inheritan..."
        image=""
        side="4"
    [/message]
    [message]
        description="Elran"
        message=_"The half part of  your Inheritance?"
        image=""
        side="1"
    [/message]
    [message]
        description="Tom"
        message=_"..Yes. You brotr Mar..no..Mora..Mo...Moron.
"
        image=""
        side="4"
    [/message]
    [message]
        description="Elran"
        message=_"Moron? Oh yes, sure! I remember him. He wanted to get a good job, so he leafed our house when I was jounger..."
        image=""
        side="1"
    [/message]
    [message]
        description="Tom"
        message=_"Yes, he..'hs the inhertance. You...can..gtyor prt.........t....there... "
        image=""
        side="4"
    [/message]
    [message]
        description="Tom"
        message=_"I feel't...Ill leafed..yu...no...."
        image=""
        side="4"
    [/message]
    [message]
        speaker="narrator"
        message=_"Tom close his eyes and smiles."
        image=""
    [/message]
    [message]
        description="Elran"
        message=_"No. Tom! Tom. Tom, I'll miss you."
        image=""
        side="1"
    [/message]
    [kill]
        [event]
            [event]
            [/event]
        [/event]
        [event]
        [/event]
        description="Tom"
        animate="yes"
    [/kill]
    [event]
    [/event]
    [unit]
        x="31"
        y="26"
        type="Footpad"
        side="1"
        description="Karus"
    [/unit]
    [event]
        campgen="moveto 1"
        name="moveto"
        [allow_undo]
        [/allow_undo]
        [filter]
            x="37,31"
            y="26,26"
        [/filter]
        [message]
            message=_"Elran, I was waiting.
What.... Oh whispers: Is he dead? I'm sorry. I'sisn't know...."
            image=""
            side="1"
            description="Karus"
        [/message]
    [/event]
    [message]
        description="Elran"
        message=_"It's okey."
        image=""
        side="1"
    [/message]
    [message]
        description="Elran"
        message=_"I think we'll leaving in two days, and getting my inheritance..."
        image=""
        side="1"
    [/message]
    [message]
        description="Karus"
        message=_"Really? Greate!"
        image=""
        side="1"
    [/message]
    [message]
        description="Elran"
        message=_"But first we need a grave..."
        image=""
        side="1"
    [/message]
    [message]
        description="Karus"
        message=_"Oh yes, sure."
        image=""
        side="1"
    [/message]
    [event]
        name="victory"
    [/event]
    [event]
        [message]
            description="Elran"
            message=_"No!, Karus, don't die!"
            image=""
            side="1"
        [/message]
        [message]
            description="Karus"
            message=_"No! I'm diend. Good luck my frien..."
            image=""
            side="1"
        [/message]
        [event]
            name="defeat"
        [/event]
        name="die"
        [filter_second]
        [/filter_second]
        [filter]
            description="Karus"
        [/filter]
    [/event]
    [event]
        [message]
            description="Sahra"
            message=_"No! how could this happen?"
            image=""
            side="3"
        [/message]
        [event]
            name="sighted"
        [/event]
        name="die"
        [filter_second]
        [/filter_second]
        [filter]
            description="Sahra"
        [/filter]
    [/event]
    [event]
        [message]
            description="Elran"
            message=_"No! Now I'll never get my Inheritance!"
            image=""
            side="1"
        [/message]
        [message]
            description="Karus"
            message=_"No! Don't die. What should I do with out you?"
            image=""
            side="1"
        [/message]
        [event]
            name="defeat"
        [/event]
        name="defeat"
    [/event]
#ifdef EASY
        turns="30"
#endif
#ifdef NORMAL
        turns="20"
#endif
#ifdef HARD
        turns="10"
#endif
    [side]
        side="1"
        controller="human"
        type="Elran_Youth"
        description=_"Elran"
        team_name="Elran"
        fog="no"
        share_view="no"
        shroud="no"
        share_maps="no"
        canrecruit="1"
#ifdef EASY
            gold="15"
#endif
#ifdef NORMAL
            gold="10"
#endif
#ifdef HARD
            gold="5"
#endif
        income="2"
        recruit=""
        [ai]
        [/ai]
    [/side]
    [side]
        side="2"
        controller="ai"
        type="Dog"
        description=_"Slinky"
        team_name="Nabours"
        fog="no"
        share_view="no"
        shroud="no"
        share_maps="no"
        canrecruit="1"
#ifdef NORMAL
            [ai]
                turns="2"
                aggression="1.0"
                caution="0.0"
                leader_value="2"
                village_value="0"
                villages_per_scout="0"
                scout_village_targetting="0"
                protect_leader="2"
                protect_leader_radius="1"
                grouping="offensive"
                attack_depth="6"
            [/ai]
            [ai]
                turns="1"
                aggression="1.0"
                caution="0.0"
                grouping="offensive"
                attack_depth="5"
            [/ai]
            [ai]
                aggression="1.0"
                caution="0.0"
                leader_value="2"
                village_value="0"
                villages_per_scout="0"
                scout_village_targetting="0"
                protect_leader_radius="1"
                grouping="offensive"
                attack_depth="6"
                turns="1,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30"
            [/ai]
#endif
#ifdef EASY
            [ai]
                aggression="1.0"
                caution="0.0"
                leader_value="2"
                village_value="0"
                villages_per_scout="0"
                scout_village_targetting="0"
                protect_leader_radius="1"
                grouping="offensive"
                attack_depth="6"
                turns="3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30"
            [/ai]
            [ai]
                turns="2"
                aggression="1.0"
                caution="0.0"
                leader_value="2"
                village_value="0"
                villages_per_scout="0"
                scout_village_targetting="1"
                protect_leader_radius="1"
                grouping="offensive"
                attack_depth="6"
            [/ai]
#endif
#ifdef HARD
            [ai]
                turns="2"
                aggression="1.0"
                caution="0.0"
                leader_value="2"
                village_value="0"
                villages_per_scout="0"
                scout_village_targetting="1"
                protect_leader_radius="1"
                grouping="offensive"
                attack_depth="6"
            [/ai]
            [ai]
                aggression="1.0"
                caution="0.0"
                leader_value="2"
                village_value="0"
                villages_per_scout="0"
                scout_village_targetting="0"
                protect_leader_radius="1"
                grouping="offensive"
                attack_depth="6"
                turns="3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30"
            [/ai]
            [ai]
                turns="1"
                aggression="1.0"
                caution="0.0"
                leader_value="2"
                village_value="0"
                villages_per_scout="0"
                scout_village_targetting="0"
                protect_leader_radius="1"
                grouping="offensive"
                attack_depth="6"
            [/ai]
#endif
        gold="100"
        income="0"
        recruit=""
    [/side]
    [side]
        side="3"
        controller="ai"
        type="Elvish Lady"
        description=_"Sahra"
        team_name="Parents"
        fog="no"
        share_view="no"
        shroud="no"
        share_maps="no"
        canrecruit="1"
        gender="female"
        gold="100"
        income="0"
        recruit=""
        [ai]
        [/ai]
    [/side]
    [side]
        side="4"
        controller="ai"
        type="South Guard Captain"
        description=_"Tom"
        team_name="Parents"
        fog="no"
        share_view="no"
        shroud="no"
        share_maps="no"
        canrecruit="1"
        gold="100"
        income="0"
        recruit=""
        [ai]
            grouping="offensive"
            attack_depth="5"
        [/ai]
    [/side]
[/scenario]
I hope there aren't more bugs...

I think I'll change the dialogs a bit, wire the portrait from Elran in, and wire some sounds and musics in....

Here are two "new" images for Elran:
Attachments
elran-lord-bow-attack1.png
elran-lord-bow-attack1.png (4.05 KiB) Viewed 2953 times
elran-lord-bow.png
elran-lord-bow.png (4.07 KiB) Viewed 2953 times
elran-lord.png
elran-lord.png (3.46 KiB) Viewed 2953 times
Error: no bug found
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