Legend of Wesmere

Discussion and development of scenarios and campaigns for the game.

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troodon
Posts: 218
Joined: July 22nd, 2006, 8:55 pm

Legend of Wesmere

Post by troodon » July 26th, 2006, 3:05 pm

In the scenario "Deeproots Ambushed", in Wesnoth 1.1.2, the game couldn't load the horse lord unit. this is corrected by copying the horse lord from Elf War and changing it a bit so that the final result is this:

Code: Select all


[unit]
	#textdomain wesnoth-Legend_of_Wesmere
id=Horse Lord
name=Horse Lord
race=human
image=owaec-lord.png
image_moving=owaec-lord-moving.png
image_defensive=owaec-lord-defend.png
hitpoints=150
ability=leadership
movement_type=mounted
movement=8
experience=100
level=3
alignment=lawful
advanceto=null
cost=100
{AMLA_TOUGH 3} 
usage=fighter
unit_description= _ "Ebrahim II was skilled as a horseman when he was a child. He also was teached in the dark magic. Knowing that he had no chance to be king he killed his two other brothers, Eorly III and Konrad VII. He is obseesed with the dwarven gold mines and can sent all his men to dead just to gain control over them."
get_hit_sound=groan.wav
	[attack]
	name=sword
	type=blade
	range=short
	damage=15
	number=5
		[frame]
		begin=-200
		end=-100
		image=owaec-lord-moving.png
		[/frame]
		[frame]
		begin=-100
		end=100
		image=owaec-lord-attack-sword.png
		[/frame]
		[sound]
		time=-200
		sound=horse-canter.wav
		[/sound]
	[/attack]

	[attack]
	name=morning star
	type=impact
	range=long
	damage=16
	number=4
	icon=attacks/morning_star.png
		[frame]
		begin=-200
		end=-100
		image=owaec-lord-moving.png
		[/frame]
		[frame]
		begin=-100
		end=100
		image=owaec-lord-attack-morningstar.png
		[/frame]
		[sound]
		time=-200
		sound=horse-canter.wav
		[/sound]
	[/attack]
[/unit]


without the

Code: Select all

 and
s attached to it. However, it cannot retaliate against melee attacks. Correct that by changing range=short to range=melee.
[/code]

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santi
Lord of Wesmere
Posts: 1320
Joined: April 6th, 2004, 12:32 pm

Post by santi » July 27th, 2006, 8:36 am

You probably mean the Elves and Wose campaign, where Deeproots appears. This is not a Legend of Wesmere scenario

troodon
Posts: 218
Joined: July 22nd, 2006, 8:55 pm

Post by troodon » July 31st, 2006, 5:08 pm

No, after Battle of the Book or Cliffs of Thoria, it switches to this Elves and Wose scenario, which seems strange since the scenario.cfg file isn't in the Legend_of_Wesmere/scenarios file. Also, Olurf is missing from the scenario after the one with deeproots (not in Elves and Wose, I haven't done that one yet.)

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santi
Lord of Wesmere
Posts: 1320
Joined: April 6th, 2004, 12:32 pm

Post by santi » August 2nd, 2006, 8:59 am

Try to download the latest version. The original version posted by Whitewizard had a few bugs. Better yet, wait a few days for the final
version. Anyway, Deeproots is not a LoW character

Thanks for the report,
Santi

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vonHalenbach
Translator
Posts: 398
Joined: May 3rd, 2006, 10:23 am
Location: united europe

Post by vonHalenbach » September 8th, 2006, 12:01 pm

Hi Santi ! Please, can you include the german translation in the next upload? I have seen, that it is stated as translated, but the most strings appear in 1.1.9 in english. I am the german translator btw.
May i help you with debugging?

Greetings
Stefan

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santi
Lord of Wesmere
Posts: 1320
Joined: April 6th, 2004, 12:32 pm

Post by santi » September 8th, 2006, 1:52 pm

Hi Stefan,
I have uploaded the German translation back in August I think. Anyway, I will redo this
and send you a notification. Just to make sure, can you pm me the .mo file ?
I get the latest translations from berlios, but maybe there was some
problem there?

Thanks

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vonHalenbach
Translator
Posts: 398
Joined: May 3rd, 2006, 10:23 am
Location: united europe

Post by vonHalenbach » September 8th, 2006, 11:45 pm

Ok, the file is sent to you.
Before you upload the new file on the server, please repair one issue:
The elvish scout would not be displayed in the game, because of the wrong filename and wrong location. I have changed all names in the file elvish-scout.cfg.

Code: Select all

error display: could not open image 'elvish-scout.png'
is in
wesnoth/images/units/elves-wood/scout.png

I have attached the file.
Attachments
Elvish_Scout.cfg.bz2
(819 Bytes) Downloaded 146 times

troodon
Posts: 218
Joined: July 22nd, 2006, 8:55 pm

Post by troodon » October 4th, 2006, 10:50 pm

I skipped a bunch of scenarios to see if the campaign would switch to Elves and Wose again, and it didn't. :D
However, in the scenario with that scout, the image is huge, so you can't read it.

Star Gazer
Posts: 110
Joined: April 6th, 2004, 10:06 am
Location: North Norfolk, UK

game not noticing loss of prime character!!

Post by Star Gazer » October 5th, 2006, 7:54 pm

I'm playing 'The Legend of Wesmere'.

1) In 'Shadows in the Dark', the game failed to recognise that Cleodil had been killed - one of the fail conditions
2) In 'Save the King' , the game failed to recognise the loss of King Garard - again of the fail conditions.

BfW v.1.1.11
Mac OSX 10.4.7, dual 2.5GHz G5, 2.5GB RAM

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santi
Lord of Wesmere
Posts: 1320
Joined: April 6th, 2004, 12:32 pm

Post by santi » October 10th, 2006, 2:04 pm

Star Gazer,
1) Please post to the low thread(New Elvish-Kalenz xampaign) ,
http://www.wesnoth.org/forum/viewtopic.php?t=2911
not here

2) please specify which Low version you are playing. Make sure it is the latest one

Troodon, first remaek the same
second, the elvish scout portrait has been changed(shrunk and the backround changed to green)

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santi
Lord of Wesmere
Posts: 1320
Joined: April 6th, 2004, 12:32 pm

Post by santi » November 16th, 2006, 5:09 pm

the problems mentioned have been fixed in the latest version (1.1.12 server)

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