What you should know to make your campaign easy to translate

Discussion and development of scenarios and campaigns for the game.

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vancho1
Posts: 1
Joined: October 23rd, 2010, 5:05 am

Re: What you should know to make your campaign easy to trans

Post by vancho1 » July 30th, 2012, 7:29 pm

At least all Slavic and Baltic languages, and Latin language.
I'm sorry if this is a little off-topic, but this statement is untrue. Bulgarian, unlike all other slavic languages, does not have case declension. Please, do not generalize. Now, I shall go back to reading these fora silently.

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junoslord
Posts: 82
Joined: June 11th, 2012, 3:13 pm
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Re: What you should know to make your campaign easy to trans

Post by junoslord » January 22nd, 2013, 7:48 pm

Wouldn't this be solved by just setting the character sex in the [unit] tag? If you have an event create a {GENERIC} you're creating translation problems, yes?

Could the macro be updated to add a m/f option, with a set default, on units that aren't one or the other?
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