Legend of the Invincibles
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Re: Legend of the Invincibles
bug: the necromancer you sided with in "Jorney South" isnt from the beginning of the next scenario with you
also, the dwarves which are sent with you dont show up in the next scenario
i think it have something to do with not recruiting them but getting them
question: will there be any new advancemant for dwarvich fighter?
also, the dwarves which are sent with you dont show up in the next scenario
i think it have something to do with not recruiting them but getting them
question: will there be any new advancemant for dwarvich fighter?
Re: Legend of the Invincibles
Whoops, forgot to flag them as recruited in chapter 3 (because there were not de facto recruited).
I plan to add some advancements to dwarvish fighters, but later. I want you to be able to recruit them later.
EDIT: Previously mentioned problems fixed, added Arch Necromancer (with a zombifying poison infection weapon special) and a few crafting recipes. Version 2.2.10 uploaded on the server.
I plan to add some advancements to dwarvish fighters, but later. I want you to be able to recruit them later.
EDIT: Previously mentioned problems fixed, added Arch Necromancer (with a zombifying poison infection weapon special) and a few crafting recipes. Version 2.2.10 uploaded on the server.
Re: Legend of the Invincibles
issue: in "The Pit" are no winning condition when it shows automatically the scenario objectives
when you do it manually they are shown
when you do it manually they are shown
Re: Legend of the Invincibles
Fixed. Will be uploaded when uploading a new version.
Re: Legend of the Invincibles
do i just have to jump back to the point where i got the necromancer to avoid that bug again?
Re: Legend of the Invincibles
You have to start the scenario from the save file named Lot1-Journey_South.gz , or from any save file from any previous scenario.
But I doubt it is work one level 3 unit.
EDIT:
I have published the minor progress I have made, added the highly desired Elvish Assassin (because of a few things that need to be special, his execution bow attack does not show up in any advancement option; but its damage is 60% of the total damage of the bow attack with a single blow, so dextrous trait adds 5 to its damage at the beginning; of course, you can increase its damage).
I also added 5 items and 5 crafting recipes.
Advancetree updated (no ideas for the units I have problems with?):
But I doubt it is work one level 3 unit.
EDIT:
I have published the minor progress I have made, added the highly desired Elvish Assassin (because of a few things that need to be special, his execution bow attack does not show up in any advancement option; but its damage is 60% of the total damage of the bow attack with a single blow, so dextrous trait adds 5 to its damage at the beginning; of course, you can increase its damage).
I also added 5 items and 5 crafting recipes.
Advancetree updated (no ideas for the units I have problems with?):
Spoiler:
Re: Legend of the Invincibles
question: why does Stormrider have 80% defense in forest?!
Re: Legend of the Invincibles
Mounted units have -70% chance to be hit in forests in the wesnoth files. It mysteriously gives them 30% defence in forests (used to be 40% before, apparently somebody was changing it and screwed it). I have no idea why, there is obviously an error, but it does not cause problems to the game; but I have there a system to correct absurdities like -70% chance to be hit, and it is increasing it to 20%. I reported that bug, but because it'll take ages before they will fix it, I have added there a short code that sets the base defence of all units with a -70% chance to be hit in forests to 70% chance to be hit in forests. I will upload it when I'll be uploading.
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Re: Legend of the Invincibles
this bug also happens on 0% terrains like deep water (consider a land unit on deep water bridge, it would have 80% from deep water). This bug is triggered when I give an item to a unit or Lancer advances. -70% def stands for 30% maximum at the type of terrain (so on dual forest-hills you get only 30% [cap from forest] instead of 40% hills). read the 1.9 changelogs, it's documented somewhere, but this thing also messes the defence-upgrading items (they do behave strangely when the defence over that terrain is negative)
Re: Legend of the Invincibles
issue in "The Pit" after turn 15 or something like that the spirits dont come anymore, but i didnt stepped on the rune yt
Re: Legend of the Invincibles
Are you sure it still happens on terrains like deep water? I thought I fixed this. Mounted unit's issues was something much different.this bug also happens on 0% terrains like deep water (consider a land unit on deep water bridge, it would have 80% from deep water). This bug is triggered when I give an item to a unit or Lancer advances. -70% def stands for 30% maximum at the type of terrain (so on dual forest-hills you get only 30% [cap from forest] instead of 40% hills). read the 1.9 changelogs, it's documented somewhere, but this thing also messes the defence-upgrading items (they do behave strangely when the defence over that terrain is negative)
I never knew that that -70% chance to be hit has a specific meaning, so when now I know it has, I will alter the calculations to accept these values as well.
@Konrad2 - It started at turn 15? Are you sure? Now I checked the code, and I found a piece of outdated code causing mess (probably resulting in enemies placed to the enemy recall list, that has no effect at the game) from turn 14, not 15. Fixed it, will be uploaded later.
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Re: Legend of the Invincibles
So far this campaign is my most favorite in killing time. I've played it since first version. However, there is something that bugging me after the upgrade to version 2. Why's that after I put items and gears, the way the game scrolled become a lot slower?There's nothing wrong with other campaign nor other part of map. Just when I scroll the map where Lethalia and Efraim in full gear are battling with hordes of troops, the game become a lot lagging. Is there something I can do about this? I've tuned down the display that may make the game slower, but it doesn't help much.
Thanks anyway, and I'm looking forward for interesting campaign like this from you, dude.
Thanks anyway, and I'm looking forward for interesting campaign like this from you, dude.

It's not that I'm lazy, I just haven't found my interest.
Re: Legend of the Invincibles
question: why cant Argan use a Sword?!
Re: Legend of the Invincibles
I experience this problem only if my computer is slowed somehow (battery power, just turned on,...), and when emulating Windows (Windows programs never worked well on Linux...). Can you please specify more technical problems so that I could try to replicate it? Like your OS, parameters of your machine, version of Wesnoth (because it was not perfectly ported to 1.8) and similar stuff (you may want to send it to me in a PM, it may be considered private)?Why's that after I put items and gears, the way the game scrolled become a lot slower?
Answer: I forgot to list lichsword with the sword-class weapons. Fixed, will be uploaded later.question: why cant Argan use a Sword?!
Re: Legend of the Invincibles
I am having trouble getting past 'Banishment', any suggestionson what I should do?
I am the Nightgaunt, I go around unseen in the night and slay you from behind when you don't expect it.