After Eastern Invasion

Discussion and development of scenarios and campaigns for the game.

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Spannerbag
Posts: 55
Joined: December 18th, 2016, 6:14 pm

Re: After Eastern Invasion

Post by Spannerbag »

Hi again DukeSwampy,

Thanks for your feedback.

If you wanted to keep the content hidden, a private message might have been easier?

My replies are inside your spoilers and are in italics :)
Just a few general thoughts - the campaign overall is intended to be moderately easy.
(Though not everyone found it easy).

What difficulty did you play on?
DukeSwampy wrote:
March 19th, 2020, 2:07 am
My thoughts:
Scenario: Strategic Withdrawal + reply
Spoiler:
Scenario: Diplomacy + reply
Spoiler:
Scenario: Northern Outpost (I think not mistaken) + reply
Spoiler:
Scenario: Revolting Peasants + reply
Spoiler:
Scenario: More Revolting Peasants + reply
Spoiler:
Scenario: Northmead + reply
Spoiler:
Scenario: Aitsward South gate + reply
Question:
Spoiler:
Please let me know if:
- anything is not clear
- if you have any suggestions to make gameplay more fun

Cheers!
--- Spannerbag
UMC Campaign: After EI
I suspect the universe is simpler than we think and stranger than we can know.

Gorumph
Posts: 5
Joined: January 20th, 2019, 8:49 am

Re: After Eastern Invasion

Post by Gorumph »

Hi, great campaing, thank you for the amazing job.
But I'm stuck with "the caveguard" scenario. I play normal and it's the hardest so far. After countless tries to have enough turns left for the final rush in the north west labyrinth, I can't find more than 2 of the four keys. I'm pretty sure I've been on every hex of the map at one time or another And I've not found any one outside the labyrinth.
Any hint would be greatly appreciated... thanks

Spannerbag
Posts: 55
Joined: December 18th, 2016, 6:14 pm

Re: After Eastern Invasion

Post by Spannerbag »

Hi Gorumph,
Gorumph wrote:
August 1st, 2020, 1:25 pm
Hi, great campaing, thank you for the amazing job.
But I'm stuck with "the caveguard" scenario. I play normal and it's the hardest so far. After countless tries to have enough turns left for the final rush in the north west labyrinth, I can't find more than 2 of the four keys. I'm pretty sure I've been on every hex of the map at one time or another And I've not found any one outside the labyrinth.
Any hint would be greatly appreciated... thanks
Thanks for your kind feedback - much appreciated!

Not that it helps here, but I am slooowly, as a background task, trying to compile a full list of spoilers (and there are a lot).
I've also got a new but untested version with lots of changes (but few gameplay changes, mostly the changes are to do with future-proofing and bug fixing). I have tweaked the Caveguard in this new version as I feel it can easily become log-jammed, which (IMHO) isn't fun when the turns are limited.

However - though it won't help with the keys - if people want to try out this untested version I'm happy to publish it... it should be OK as I've not made (IIRC) any major gameplay changes (besides Caveguard) but as I say, it ain't tested. Unfortunately I've been really busy (with, amongst other stuff, my next UMC...) so haven't recently spent much quality time with AfterEI.

I'll send you a pm with further details re. Caveguard!

Cheers,
-- Spannerbag
UMC Campaign: After EI
I suspect the universe is simpler than we think and stranger than we can know.

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