The South Guard Revised

Discussion and development of scenarios and campaigns for the game.

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nemaara
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The South Guard Revised

Post by nemaara » November 9th, 2018, 4:41 am

Hi everyone, I've been working on a revision for TSG. It includes mostly streamlining the gameplay, making the merfolk a bit more useful, and dialogue improvements (which have already been reviewed/committed). I'm looking for some feedback on the revised gameplay, whether or not it might be too difficult for new players, and playtesting for bugs. I've tested hard mode already, so ideally others can test normal/easy to see if there are problems.

You can get the revised version of TSG from the add-on server. ^_^

gnombat
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Re: The South Guard Revised

Post by gnombat » November 9th, 2018, 5:04 pm

This add-on doesn't actually appear to be working - I can see "The South Guard Revised" in the list of campaigns, but when I launch the campaign, I think it's just displaying the mainline campaign? (It starts with "During the reign of Haldric VII, the land of Wesnoth was peaceful...")

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nemaara
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Re: The South Guard Revised

Post by nemaara » November 9th, 2018, 6:32 pm

gnombat wrote:
November 9th, 2018, 5:04 pm
This add-on doesn't actually appear to be working - I can see "The South Guard Revised" in the list of campaigns, but when I launch the campaign, I think it's just displaying the mainline campaign? (It starts with "During the reign of Haldric VII, the land of Wesnoth was peaceful...")
You're right, I forgot to change a definition in the _main file. :doh:

Here's an updated _main.cfg file (replace the one in the addons/The_South_Guard_Revised directory) that should fix the problem. I'll be able to upload a fixed version in a few hours.

Edit: oops, I screwed up more than I thought. Please just wait a little bit for the fixed version, it seems that I also forgot to set the paths correctly for the maps on the addon version.
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_main.cfg
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nemaara
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Re: The South Guard Revised

Post by nemaara » November 10th, 2018, 12:48 am

I released a fix, it should use the new (revised) version now. Please let me know if there are any more bugs. :whistle:

white_haired_uncle
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Re: The South Guard Revised

Post by white_haired_uncle » November 13th, 2018, 8:44 pm

In the last scenario, the enemy team has no units.

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nemaara
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Re: The South Guard Revised

Post by nemaara » November 14th, 2018, 2:00 am

Should be fixed now.

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