TSP1: The Amaranthine Stone 1.0.9 - SP Campaign For 1.12.2

Discussion and development of scenarios and campaigns for the game.

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zx_specy_gamer
Posts: 6
Joined: April 2nd, 2017, 4:04 pm

Re: TSP1: The Amaranthine Stone 1.0.9 - SP Campaign For 1.12.2

Post by zx_specy_gamer » April 13th, 2018, 4:51 pm

I enjoyed the campaign (on hard) although the last level was harder than expected.

Couple of bugs to report.
I was playing with 1.12.6 on PC.

1) The "Karesh 'en Khar" scenario locks the scroll from the start so I had to use the mini map to move.
Seems like the UNLOCK_SCROLL isn't firing.

2) Having looked at the scenario file some griffons should turn up but they didn't.

3) I also have an icon missing for Ciond and Blink throughout the campaign.

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FaeLord
Posts: 341
Joined: March 2nd, 2012, 3:12 pm
Location: Seattle, WA

Re: TSP1: The Amaranthine Stone 1.0.9 - SP Campaign For 1.12.2

Post by FaeLord » April 17th, 2018, 4:36 am

Hi zx:

Thanks for the comment. I'm in the middle of doing the update for this campaign now so I'll look into these things. As I recall, the gryphons don't show up at all on Hard. When you say you have an icon missing, what exactly are you speaking of?

Thanks
-=FL=-
Wesnoth stole my summer . . . again.

Can-ned_Food
Posts: 145
Joined: December 17th, 2015, 10:27 pm

Re: TSP1: The Amaranthine Stone 1.0.9 - SP Campaign — repairs

Post by Can-ned_Food » April 21st, 2018, 1:17 am

No need to reply or get to attending these any time soon. I will be editing to include more as I notice or detect them.

Code: Select all

diff Amaranthine_Stone/scenarios/02_Fellmarch_Fens.cfg
231c231
< 				{APPEND_MUSIC seige_of_luarelmor.ogg}
---
> 				{APPEND_MUSIC siege_of_laurelmor.ogg}

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