Secrets of the Ancients (Undead Campaign)

Discussion and development of scenarios and campaigns for the game.

Moderators: Forum Moderators, Developers

Re: Secrets of the Ancients (Undead Campaign)

Postby beetlenaut » January 17th, 2017, 4:45 am

There are some changes, but I think a few more strings might change, so you can wait a bit.
Campaigns: Dead Water
The Founding of Borstep
Secrets of the Ancients
User avatar
beetlenaut
Developer
 
Posts: 2058
Joined: December 8th, 2007, 3:21 am
Location: Oaxaca, Mexico

Re: Secrets of the Ancients (Undead Campaign)

Postby Shiki » January 23rd, 2017, 7:03 am

beetlenaut wrote:I didn't think the wolf zombie I drew was good enough to go through the trouble of drawing a soulless one and animating them both. The "rat" being there at all is a mistake. It was actually my first, quick attempt at drawing a wolf! It's way too big to work as a zombie rat. I would certainly prefer good wolf and rat zombies, but I don't think I am the one to draw them. If someone else draws them, I can probably animate them though. (The rider and saurian zombies were the choices of the original authors of those units; not my choice.)


I'm not sure to what you were referring, but there is now an Zombie and Soulless Wolf.
viewtopic.php?f=9&p=607468#p607468
Maintainer of Era of Myths.
Shiki
 
Posts: 119
Joined: July 13th, 2015, 9:53 pm
Location: Germany

Re: Secrets of the Ancients (Undead Campaign)

Postby beetlenaut » January 23rd, 2017, 4:36 pm

Yes, I know. Vyncyn drew them for SotA, and they will be in 1.13.7.
Campaigns: Dead Water
The Founding of Borstep
Secrets of the Ancients
User avatar
beetlenaut
Developer
 
Posts: 2058
Joined: December 8th, 2007, 3:21 am
Location: Oaxaca, Mexico

Re: Secrets of the Ancients (Undead Campaign)

Postby zepko » February 18th, 2017, 9:11 am

Bug report: in scenario Abandoned Outpost, after killing the last enemy, I get the following error message
Code: Select all
game_error: creating unit with an empty type field
stack traceback:
   [C]: in field 'create_unit'
   lua/wml-tags.lua:1027: in local 'cmd'
   lua/wml-utils.lua:137: in field 'handle_event_commands'
   lua/wml-flow.lua:6: in function <lua/wml-flow.lua:5>
   [C]: in field 'fire_event'
   lua/wml-tags.lua:145: in local 'cmd'
   lua/wml-utils.lua:137: in field 'handle_event_commands'
   lua/wml-flow.lua:20: in local 'cmd'
   lua/wml-utils.lua:137: in field 'handle_event_commands'
   lua/wml-flow.lua:6: in function <lua/wml-flow.lua:5>

and the scenario does not end as it should. If I move the two leaders to the western exit after that, the scenario still does not end. Replay attached.
Playing version 1.1.2b on Wesnoth 1.13.6.
Attachments
SotA-Abandoned_Outpost_replay.gz
(46.28 KiB) Downloaded 27 times
User avatar
zepko
 
Posts: 41
Joined: November 29th, 2010, 7:35 pm

Re: Secrets of the Ancients (Undead Campaign)

Postby SigurdFireDragon » February 18th, 2017, 5:14 pm

zepko wrote:Bug report: in scenario Abandoned Outpost, after killing the last enemy, I get the following error message...

...Playing version 1.1.2b on Wesnoth 1.13.6.


This looks like a error in the event at line 606 in the Abandoned Outpost scenario. Since none of your leaders have left the map, it's attempting to unstore a unit from an empty variable. I've made a fix for this for SotA in Wesnoth 1.13.7


To continue your game, one way to get around it now would be to go back to a save before you kill the last enemy, and move one of your two leaders to the exit first before making the last kill.
User avatar
SigurdFireDragon
Developer
 
Posts: 318
Joined: January 12th, 2011, 2:18 am
Location: Pennsylvania, USA

Re: Secrets of the Ancients (Undead Campaign)

Postby Krogen » August 12th, 2017, 12:35 pm

To be honest im not a big fan of Wesnoth campaigns, most of them are just boring stories with more boring characters, and 'kill all leaders', time-consuming maps. I stopped playing a lot of them because of that.
But this was just great, easily one of the best (if not the best) campaigns i ever played. It's challenging enough on Hard, and there are no silly and pointless 'lets give the AI 1000 gold and hf' maps. If nothing else, the environment makes the level unusual. The story and the characters are also 10/10. Blackwater was my favourite level, and ofc undead Rudic.
"A lion doesn't concern himself with the opinions of the sheep." - Tywin Lannister
User avatar
Krogen
 
Posts: 91
Joined: January 1st, 2013, 3:43 pm

Previous

Return to Scenario & Campaign Development

Who is online

Users browsing this forum: ploxis and 5 guests