Witch Campaign: Mountain Witch

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Re: Witch Campaign: Mountain Witch

Postby pauxlo » June 18th, 2017, 11:34 pm

I found a minor bug in the first scenario: If you step on the field right north of the bridge (15, 19, I think) during the fight, then after the fight you can't finish the scenario anymore.
The reason is that the enter_hex event won't fire later (because you have first time only).
Maybe define that event only inside of the event where the wisp gives you the contract?
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Re: Witch Campaign: Mountain Witch

Postby IIIO_METAL » June 20th, 2017, 3:33 am

Thank you for finding the bug, pauxlo.

Perhaps I think I can start on the weekend's correction work.
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Re: Witch Campaign: Mountain Witch

Postby IIIO_METAL » June 23rd, 2017, 11:26 am

Version 1.1.7: date: 2017.06.23
: Fixed a bug that the scenario might not end in Scenario 1.
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Re: Witch Campaign: Mountain Witch

Postby pauxlo » July 8th, 2017, 9:14 pm

Now in scenario 3, "In the ruins" (easy).


I'll have to destroy 6 cornerstones, but I can't reach the last one. All around there is just impassable terrain.

I'm not sure whether I did something wrong, or there is a bug. (I tried to look through the scenario file, scanning all events and all MODIFY_TERRAIN macros, but it didn't help. I did everything I could reach, from what I can see.)

MoWi-In_The_Ruins-Autospeichern65.gz
Save-file from turn 65.
(163.75 KiB) Downloaded 17 times


The save-file from turn 65 shows the situation (and the replay, if someone is interested) – it won't be winnable due to turn timeout, but maybe it shows where I did go wrong.
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Re: Witch Campaign: Mountain Witch

Postby IIIO_METAL » July 9th, 2017, 6:09 am

Hi pauxlo.

I saw your save file.
There is one stone statue that does not push the switch. You can check immediately since your unit is in the area where you can move to the stone statue.
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Re: Witch Campaign: Mountain Witch

Postby pauxlo » July 9th, 2017, 5:17 pm

Thanks, this hint helped. I don't know why I didn't visit that one. I replayed half of the scenario to finish successfully in time.
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Re: Witch Campaign: Mountain Witch

Postby Victorya » August 3rd, 2017, 12:18 pm

Hello, i am currently stuck playing the scenario to the mountain village, since I can't seem to kill the badguy. He seems to be able to hurt my autorepair charas but I can't even put a scratch on him. I would be greatfull for your help.
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Re: Witch Campaign: Mountain Witch

Postby pauxlo » August 3rd, 2017, 10:27 pm

Try to use the heavy infantry man who is coming to help you.
In general, all units with a weapon with the "breaking" special are usable here – it changes a bit between scenarios (and also within a scenario) which ones those are.
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Re: Witch Campaign: Mountain Witch — editor mode error and p

Postby Can-ned_Food » August 9th, 2017, 12:44 pm

Error with editor mode. If you use editor with POSIX OS prior to using campaign, Mountain_Witch will not be loaded that session.
Problem is that it looks for terrain/terrain.cfg but you have terrain/Terrain.cfg. :eng:
Ahem, sorry.

Anyway, here is the Diff patch:
Code: Select all
88,90c88,89
< {~add-ons/Mountain_Witch/terrain/terrain.cfg}
< {~add-ons/Mountain_Witch/terrain/terrain_graphics.cfg}
< #endif
\ No newline at end of file
---
> {~add-ons/Mountain_Witch/terrain/}
> #endif
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Re: Witch Campaign: Mountain Witch

Postby IIIO_METAL » August 10th, 2017, 4:25 am

Thank you for pointing out the wrong place. I will fix it immediately.
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