Legend of the Invincibles
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Re: Legend of the Invincibles
If I open the map with the editor there are two hexes of wall blocking the way to 17,1 which are not there from turn 1 in my replay. So I guess there's something wrong from the start in your scenario.tichy wrote:On the map as I see it 17.1 is dark and inaccessible.
I have a cunning plan.
Re: Legend of the Invincibles
Thanks for checking on that! Is there something in the scenario that's supposed to trigger removing that blockage?nuorc wrote:If I open the map with the editor there are two hexes of wall blocking the way to 17,1 which are not there from turn 1 in my replay. So I guess there's something wrong from the start in your scenario.
Also, I haven't used the editor before - is there a workaround?
(And can someone tell me where OS X save files live? Thanks.)
Re: Legend of the Invincibles
Dugi, in item_list.cfg, various items have a line for "attacks_plus=", but this property doesn't show in the game when viewing the item and doesn't appear to do anything.
Re: Legend of the Invincibles
I guess something should remove the wall before the scenario is created. But might be best to let Dugi answer that. Personally I wouldn't try to mess with his voodoo-code.tichy wrote:Is there something in the scenario that's supposed to trigger removing that blockage?
Also, I haven't used the editor before - is there a workaround?
A quick internet search pointed me here.tichy wrote:(And can someone tell me where OS X save files live? Thanks.)
I have a cunning plan.
Re: Legend of the Invincibles
I have looked at the problem and it appears that there is a small chance that no way out opens. The connections between areas open randomly in these parts. To exclude the possibility that no connections open, there is usually a pair of paths from which always one opens. There was a bug in Sepulchre of the Nefarious that was not excluding this possibility, making it possible for players to get stuck there. The fix will be included in the next version.
If this happened to you, the fix would not help you anyway. What you have to do to fix it is to go back to a save file from the previous scenario, end it and go to the Sepulchre again. There's a very high probability that at least one exit will be open.
I apologise for this error.
If this happened to you, the fix would not help you anyway. What you have to do to fix it is to go back to a save file from the previous scenario, end it and go to the Sepulchre again. There's a very high probability that at least one exit will be open.
I apologise for this error.
Re: Legend of the Invincibles
Hi - thanks for the info!Dugi wrote:If this happened to you, the fix would not help you anyway. What you have to do to fix it is to go back to a save file from the previous scenario, end it and go to the Sepulchre again. There's a very high probability that at least one exit will be open.
Is there any way to know, once I restart the scenario, whether the way has opened up?
Re: Legend of the Invincibles
Yes. You can use cheat mode to remove the shroud. Open the game's console (pressing thetichy wrote:...
Hi - thanks for the info!
Is there any way to know, once I restart the scenario, whether the way has opened up?
:
button), then write debug
to allow cheats and then you can write shroud
to see the map. Be warned, do not use other cheat commands, most of them will introduce bugs into the game.Re: Legend of the Invincibles
Dugi just saying is there a way to hide units from the help and debug section? If there is and I'm sure there is why don't you use it on some of the extremely over powered units eg demi gods.
Gold is great!
Swat them bugs!
Swat them bugs!
Re: Legend of the Invincibles
In some cases, they can be hidden from help. They can't be hidden from debug section, because debug mode is for people writing the code.Dugi just saying is there a way to hide units from the help and debug section? If there is and I'm sure there is why don't you use it on some of the extremely over powered units eg demi gods
Which units would you like to have hidden from help?
Re: Legend of the Invincibles
Possibly some of the corrupted units, the lord of the flies (not sure if that's from LotL), Unholy Breed and the Lesser Demi god. Also if there is a way why try to hide some of the units that you only find as you progress the story so that it doesn't ruin the story.
Gold is great!
Swat them bugs!
Swat them bugs!
Re: Legend of the Invincibles
So they would only be visible after one encountered them?Dugi wrote:Which units would you like to have hidden from help?
I have a cunning plan.
Re: Legend of the Invincibles
Excellent - thank you!Dugi wrote:Yes. You can use cheat mode to remove the shroud. Open the game's console (pressing the:
button), then writedebug
to allow cheats and then you can writeshroud
to see the map. Be warned, do not use other cheat commands, most of them will introduce bugs into the game.
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Re: Legend of the Invincibles
Just reporting a bug. The touch of death gauntlets (which reduce a unit's number of attacks by 4) will cause the game to crash if given to a unit with 4 or less attacks when that unit enters combat.
Re: Legend of the Invincibles
Already reported and fixed on githubcheesecake_rh wrote:Just reporting a bug. The touch of death gauntlets (which reduce a unit's number of attacks by 4) will cause the game to crash if given to a unit with 4 or less attacks when that unit enters combat.
Re: Legend of the Invincibles
Units are visible only after you have encountered them. This would cause them to be visible only if you click on the unit and select the option to view help.nuorc wrote:So they would only be visible after one encountered them?Dugi wrote:Which units would you like to have hidden from help?
Do you have any disagreements with the suggestion to remove from help the corrupted units, Unholy Breed, Demigods, Lesser Demigods and Lord of the Flies?