[Complete] PYRA Mermaid In Distress - The Tournament

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Horus2
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[Complete] PYRA Mermaid In Distress - The Tournament

Post by Horus2 » August 14th, 2012, 8:20 am

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Pick Your Recruits Armageddon Mermaid In Distress - The PYRA Tournament


Excuse Background Story - Read if you dare:

1. General

PYRAMID is a 1v1 tournament played in Pick Your Recruits Armageddon, standard mode. For the tournament the latest version required for both Wesnoth and the era (1.10.3 stable version and PYRA 1.4.0).
Certain elements of the rules are taken from The Grand Tag, the rightly famed 2v2 tournament.

2. Timing

PYRAMID will begin after the recruitment phase, that is since closing the list (26 of August), and expected to be finished in the late October.

3. Tournament system

The PYRAMID tournament's first round will be a round robin, second round will be a winner's round robin, and then a final. Organisers will make four groups of equal number of players, namely Group Assassin, Banebow, Cavalier and Direwolf. In all four groups, players have a round robin, where they play one match against everyone else in the same group, then first and second place proceed. Remaining players then once again have a round robin. After that, top two plays a best of 3 for the first place. If two players have draw, order is decided by the match they played against each other; in the rare case it is draw, by the match they played against the known highest ranking player, then second highest ranking and so on.
In case the first round robins count five or less participant, each player have two matches against the opponents instead one.
Matches can result in win, loss or draw for a player. After 30 turns one may propose draw. Also counts as a draw if none of the players can complete his/her objective. Win is 1 point, draw is 1/2, loss is 0.
Rounds last for 21 days, but if all matches are finished and participants agree on it, it may be shortened.

4. Settings

Timer: No timer on this tournament! - The reason is that picking for the recruit list, all this according to a random starting time and the enemy's leader takes a lot of time. Also there are large maps like Cynsaun Battlefield and Arcanclave Citadel which require much more time than others, especially in this era.
Use Map Settings: On! - This also means Time of Day has to be random (except on Tombs Of Kesorak).
Shuffle Sides: Off! The era does not go on well with shuffle sides. If turned on, there is 50% chance for one of the leader shapeshifting to the opponent's leader. It's a very silly glitch and unfortunately it makes side randomizing more difficult. You either have to set up a game previously just to decide that and start a new one according to the result, or have to reach agreement on who goes where.


Turns: Unlimited
Village gold: 2
Experience modifier: 70%
Observers: On

The rest is defined by map settings.

5. Map pool

The map chosen must be accepted by both players, P1 in every round will be chosen via computer program that will randomize it (shuffle sides).
Every player can play on every map only once during the whole tournament! (Except the finals, see below.)
If players can not agree on the map to choose, they can randomise it as far as result wasn't played before, or they can ask for a neutral admin decision.
Players may choose from the following PYRA-compatible maps, found in the add-on:

PYRA_Aethermaw, PYRA_Arcanclave Citadel, PYRA_Astral Port, PYRA_Blacksmoke Crater, PYRA_Caves Of The Basilisk, PYRA_Claudiuss, PYRA_Clearing Gushes, PYRA_Crescent Lake, PYRA_Cynsaun Battlefield, PYRA_Den Of Onis, PYRA_Elensefar Courtyard, PYRA_Fallenstar Lake, PYRA_Garnet Gamma, PYRA_Grand Houde Mountain, PYRA_Hamlets, PYRA_Hornshark Island, PYRA_Howling Ghost Badlands, PYRA_Mining Colony, PYRA_Rime Grotto, PYRA_Ruined Passage, PYRA_Ruphus Isle, PYRA_Sablestone Delta, PYRA_Scarred Foothills, PYRA_Serpent Ford, PYRA_Silverhead Crossing, PYRA_Sulla's Ruins, PYRA_Swamp Of The Dread, PYRA_The Freelands, PYRA_The Walls Of Pyrennis, PYRA_Thousand Stings Garrison, PYRA_Tombs Of Kesorak, PYRA_Weldyn Channel

In the final, 2 of the 3 following extra-size maps and one chosen from the complete mappool have to be played in any order they wish: PYRA_Arcanclave Citadel, PYRA_Crescent Lake, PYRA_Cynsaun Battlefield. The finalist maps can be used even if they played them before!

6. Game validation

players are obliged to inform when they will play the game in this topic and allow observers to join their games. Games played in the tournament system has to have a "PYRAMID" acronym, number of the game, number of the round, and players!
Player who is opening the game should be aware of the correct settings. If game is being played with wrong settings or even when it has been finished, other player or admins may force game to restart.
While it is very unlikely, if you find a bug or error in the era, contact me as soon as possible! Current match can be continued if players mutually agree, but preferred to restart and play with the patched version.

7. Cheat and other abuses

Cheating is not allowed, and cheating players will be banned instantly from the tournament. Flooding, giving hints are also strictly forbidden and may result in a quick ban. Verbal insults come with warning and yellow card first, but if the player is keep behaving unacceptable, may be banned, too.
if one side has technical problems, it has a right to postpone the game once, to continue it after fixing the problem but the side, that asks to postpone has TO contact the opponents immediately and make an appointment to continue the game in the next 3 days and opponents are meant to find a time to continue the game during this period of time. After this period, if postponing player won't contact the opponents, it will automatically lose the game. It's lex specialis to the rule below:
Both sides can continue the match another day if all players will agree to do that.

If someone picks or accepts a map he or she already played on, thus abusing the rules described at point 5 "Map pool", verdict will be to play the wrong map until victory, draw, or surrender - however if the guilty player wins or draws does not earn point for that, only the opponent. If guilty player won or achieved a draw, the players have to play a new game, but now with a proper map. This essencially means that guilty player have to win twice for 1 point.

Rules are never perfect, thus bona fides (good will) should be visible in players' behaviour, if the players will find some part of the rules not precise , malignant behaviour will be punished by official warning. If the players will still act in malignant way, it can be banned.

8. Filtering quitters

Unfortunately, one of the frequent abuses is avoiding games and not responding to the organisers' PMs. Therefore in the first round, everyone should play at least two matches on the first 7 days, else he/she will be warned, and if not responding before the 8th day ends, disqualified, and reserve players in the order of registration can take their places. If one is unable to play 2 matches due to outer circumstances, by previously contacting with the admins and informing opponents about the inability to play, he/she is exempted from the rule.

9. Ethics

Consider time restrictions before signing up - getting the players to play at the same time isnt always easy, especially if some of them have really limited time options.
Be active while setting the game date - from past experience we know its always important to set the date as soon as possible to have a reserve in case of some unexpected situation.
Be tolerant to one another, to the admins, respect the rules and the admin decisions - not everything can be treated in the general rules, so in those cases, the admins have the decisive word. We promise not to take sides.

10. Registration and organising

The Registration Phase starts today (14th of August, 2012), and you can join the tournament sending me a PM. Players have to be registered on the boards to secure fluent communication between the groups!
The tournament is planned to have 20 places, despite this, players can still register themselves if four of them come together, up to a max of 36 participants. This way they can be divided into equal groups. So, if you are out of the 20 places, the best you can do is to invite other players.
After this, a short (about 2 days) organisation period will come, where the tournament admins set the rounds and make everything ready for the great event. Round 1 starts after this, and the official announcement.

11. Generic bug solutions

a)Movement points bug
Once in a while, when one of the players drops from the game due to technical problems & rejoins, may find out that all his units have 0 movement points, it's very serious bug regarding tournament rules, thus following procedure has to be applied when it happens:

Disconnection bug HOWTO:

tiboloid wrote:
1. save the game
2. open another Wesnoth client and load saved game as a replay (check the "Show replay" checkbox at the bottom of the Load Game dialog box)
3. check the "Skip animation" check box at the top of the screen
4. run the replay by clicking on "continuous replay"
5. when you reach the turn of the side before the disconnected guy, click on "pause at the end of turn"
6. save the game and reload.


b)Corrupted replays from reloaded games
It's a well known fact, that replays from reloaded games are usually corrupted and can't be watched. This problem hits particularly a high level games that tend to be long, thus probability of saving & reloading the game is higher in their case. Still, such a corrupted replay can be repaired:

repairing reloaded games corrupted replays HOWTO:

alpha1 wrote:
From what I’ve figured, the corrupted replay bug is caused by the fact that the after-reload game information is stored in the beginning of the replay file and that wesnoth client fails to recognize that the pre-reload info (which is stored in the end of the replay) must be read first. So in order to fix the replay, those two parts must be brought into the correct order.

1. Extract the replay file from the .gz archive
2. Open it in a text editor (I used Microsoft Word 2007). There will be 2 pairs of [replay] [/replay] –tags. (The after-reload game info between the first pair, the pre-reload between the 2nd)
3. Search for the 2nd [replay]-tag, cut everything between the [replay][/replay]-tags and paste it into the beginning of the file (don’t forget to delete those tags afterwards)
4. Search for the [replay_start]-tags (there will be 2 tags if you reloaded once) and delete everything between 1st and 2nd [replay_start]-tags. (If I understand correctly, that is the game info of the after-reload) This way wesnoth client will not be confused by it and will use the game info of the pre-reload part instead
5. Add the edited version of replay into the .gz archive (you may need to download 7-zip, a freeware archive program, in order to edit .gz archives, which can be find here http://www.7-zip.org/)
6. Have fun

(All players have to turn auto-save on for this, if rehost from replay-save somehow won't help, use last available autosave & accept different outcome.)

Enjoy!


12. Questions

In case you have any reasonable question concerning the rules, feel free to PM the admins or post on this thread.


Horus2 & Mint
Last edited by Horus2 on September 7th, 2012, 10:31 pm, edited 7 times in total.

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Horus2
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Re: PYRA Mermaid In Distress - The Tournament

Post by Horus2 » August 14th, 2012, 8:23 am

Differences between PYRA and Default - Please read carefully!


Although you can find these in the PYRA Standard & Extended thread as well in the changelog, before you start to play the era seriously, i would like to emphasise a few things:

No quick leaders: Leaders with 4 movement point gets no quick trait!
Random leader: You can roll out any of the leaders you could choose in Default... including 4mp ones.
Unit cost: In many case units' price have been changed. In case you are unfamiliar with the era yet, please read the changelog or open a training match before starting the real.

Cavalryman: base hp is 38, like in Wesnoth version 1.8
Dwarvish Fighter: can advance to Dwarvish Runesmith
Footpad: 5-2 melee, like in 1.8
Mage: 42 required xp with 70% modifier for levelup a la 1.8
Orcish Archer: 5-3 pierce ranged, again, like in 1.8
Vampire Bat: having 3 traits, one of them is feral

Aethermaw: Walls goes down one turn later than originally.
Hornshark Island: Because of not having fixed factions, players get the set of units on the map what era players have. Also, they are appearing only in turn 2, due to a bug roundabout. Worry not when the field is empty at starting! It is recommended to check those creatures' positions before the tournament game.
Mining Colony: At turn 2 you get a Dwarvish Minewalker, a unit identical to Dwarvish Miner, but has teleport ability and his traits are intelligent and resilient. Because of not being loyal, you start the game with less than 100 gold.

Furthermore, maps where players start outside a keep are changed to have one under your feet.



I think that is all. Good luck! The choice is in your hands!

(more updates are coming soon)
Last edited by Horus2 on August 19th, 2012, 1:12 pm, edited 1 time in total.

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Horus2
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Re: PYRA Mermaid In Distress - The Tournament

Post by Horus2 » August 15th, 2012, 7:18 pm

Registration phase has been started by now!

This is the list of players who have already joined:
(updated every day) (list has been closed)

Horus2
Mint
Dunno
negusnyul
The_Black_Sword
noob-killer
Spelp
2RaggedClaws
Blop
NanRoig
abhijit
szdik570
Enti
Danniel_BR
thefish
aljuma ---> Schlamarcel
Diasporoz
mAsT3RpEE ---> Antty
IPS ---> Lich_Lord
AlaskanAvenger
Dauntless
ImNotGoingDown
Nordmann
Xplorer

Tournament structure:
Round 2 Standing, November 3:
Round 1 Standing, October 7:

Current standing - Remaining replays to upload: 3 + 3 + 2
Last edited by Horus2 on November 3rd, 2012, 10:24 am, edited 50 times in total.

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Horus2
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Re: PYRA Mermaid In Distress - The Tournament

Post by Horus2 » August 19th, 2012, 12:55 pm

PYRA version 1.4.0 is out with its new and renewed maps, and in parallel with that i modified the rules a bit and added things i forgot to clear up:
  • While i was thinking of decreasing the xp requirement of the Mage to match Wesnoth 1.10, in the end it remained in the 1.8 state, what means 42 xp with 70% modifier.

    Mint suggested to loosen the map restriction for finalists, so they could clash under other circumstances. I accepted the idea, so for now finalists can play one chosen map and two of the three big maps enlisted.

    It turns out the era does not go on well with shuffle sides. If turned on, there is 50% chance for one of the leader shapeshifting to the opponent's leader. It's a very silly glitch and unfortunately it makes side randomizing more difficult. You either have to set up a game previously just to decide that and start a new one according to the result, or have to reach agreement on who goes where.

    It is a very unlikely case, but if players can not agree on the map to choose, they can randomise it similarly as written above with sides, or they can ask for a neutral admin decision.

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Rigor
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Re: PYRA Mermaid In Distress - The Tournament

Post by Rigor » August 23rd, 2012, 10:27 pm

news have gone onL8ine!!!

http://ladder8.herokuapp.com/news/5-pyr ... tournament

theres a nice pic i found on the internet, maybe use it in the first page headline just before the text starts?

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Horus2
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Re: PYRA Mermaid In Distress - The Tournament

Post by Horus2 » August 24th, 2012, 10:40 am

Rigor wrote:news have gone onL8ine!!!

http://ladder8.herokuapp.com/news/5-pyr ... tournament

theres a nice pic i found on the internet, maybe use it in the first page headline just before the text starts?

Thank you! Well, better late than never. I might want to prolong the registration phase with 1-2 days in the case of interest, so ladderers have a full week to realize the importance of the things happening here. :)

And for the banner, i have another idea, but you know about that already. :wink:

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Horus2
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Re: PYRA Mermaid In Distress - The Tournament

Post by Horus2 » August 28th, 2012, 10:01 am

August 26 been passed, so let us sum up the things around the tournament:

Deadline of registration is reached, however. The number of registered players are 22, which means the tournament rules need either two less, or two more. Since i am not evil enough to kick two people out of the fun, and there were exactly two people who are interested but i failed to contact them about their final decision, i rather prolonge the registration phase until the end of the week, to allow 2 people to join. They don't have a reservation, so first one to tell takes the place, that is the most i can do.
If we could not reach the number 24... well that would be really sad as i have to decline the last two registration. But it is also unlikely to happen, isn't it? :wink:

So...

Registration finishes on September 2, and games will start on September 3!

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Horus2
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Re: PYRA Mermaid In Distress - The Tournament

Post by Horus2 » August 31st, 2012, 2:23 am

Aaaaand here is the outcome of our Highly Sophisticated Randomization Method, the groupings. While it is still not the flashy opening ceremony, you can already have a peek at the list of your opponents, so you can start arranging games / spying on them / praying:
some outdated information:
Last edited by Horus2 on September 14th, 2012, 3:20 pm, edited 2 times in total.

Spelp
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Re: PYRA Mermaid In Distress - The Tournament

Post by Spelp » August 31st, 2012, 2:46 pm

Thanks Horus for organizing this tournament, its going to be FUN!:)

Dauntless vs Spelp 1-0 @ The Freelands

-----Direwolf-----
IPS
Dauntless
Dunno
noob-killer
Spelp
Xplorer

Dear Direwolves,
feel free to msg me in the lobby i will be there probably the whole tomorrow (09.01. - saturday) and try to be there on weekdays between 18:00-22:00 (CET) or if someone can write a proper date when he wants to play i can arrange it maybe, so lets schedule our matches ;)

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Horus2
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Re: PYRA Mermaid In Distress - The Tournament

Post by Horus2 » August 31st, 2012, 4:48 pm

Also i want to encourage new players: even though the list of players is closed and some players even started their game with my permission before the opening of the tournament, there is still chance to participate, so do not miss it if you do not have to! If during the first week or due to the filtering rule someone has to leave, reserve players can join in the order of their registration!


Current reserve players:

tsar
Antty
Lich_Lord
schlamarcel
Last edited by Horus2 on September 7th, 2012, 3:18 pm, edited 2 times in total.

Dauntless
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Re: PYRA Mermaid In Distress - The Tournament

Post by Dauntless » September 1st, 2012, 9:01 am

Hi guys,
Im glad i decided to join the tourney, it looks like a lot of fun :)
First of all Id like to thank Spelp for a nice game. :)
Secondly, I will leave this Friday for over a week so it would be nice to get some game played until then not to fall back. I should be online in later evenings CET quite regularly, or open to PMs with game time offers...

Cheers

DL

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Horus2
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Re: PYRA Mermaid In Distress - The Tournament

Post by Horus2 » September 2nd, 2012, 10:10 am

Monday 19:00 GMT+1 will be the time when Spelp encounters his next target, Xplorer, for some score. Who will win? I do not have the faintest idea. What the map will be? Either. Will it be entertaining to watch? Naturally!

abhijit
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Re: PYRA Mermaid In Distress - The Tournament

Post by abhijit » September 2nd, 2012, 3:32 pm

Dear PYRA participants and all others...


I bring to you a treat to your eyes...


The time has finally come...

Brave Warriors are getting ready to fight for the mermaid in distress...


The rookie is ready too, and he chooses to confront a Great General...



Will his beginner's luck help him to an unexpected victory? Or the General's might will be too much for him to handle?


Who will win? Who will lose?

What will this match be? An epic struggle? A newbie getting crushed? An expert getting a major setback?

Come find out, this Monday, GMT -8 ( err... I hope I calculated it right ), when



Mint battles Abhijit

to find out... who is this beautiful mermaid and why is she in distress...

Mean while...

Image


Find more about these brave heroes...
General Mint
The Rookie

Please let me know if the post is too long and violates any regulations. This is probably my 2nd or so post on the forum
Last edited by abhijit on September 2nd, 2012, 7:35 pm, edited 2 times in total.
Winner of The Alternate Frontier

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Horus2
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Re: PYRA Mermaid In Distress - The Tournament

Post by Horus2 » September 2nd, 2012, 5:37 pm

abhijit wrote:Please let me know if the post is too long and violates any regulations. This is probably my 2nd or so post on the forum
What happened with your so-called second post? Anyway, i wholeheartly suggest to edit the remaining one, because while ocassional pic is okay, coloured text is a privilege and it will hurt the moderators' eyes. :wink:



ON:

Dear participants, you will recieve a message in minutes, and with that...

Pick Your Recruits Armageddon Mermaid In Distress tournament has been started!

I wish i can launch some nice colorful fireworks here for the fullest effect. :mrgreen:

Load your thundersticks, sharpen your swords, memorise magenta magic missiles... and turn the jazz on!

abhijit
Posts: 96
Joined: October 4th, 2011, 1:27 am
Contact:

Re: PYRA Mermaid In Distress - The Tournament

Post by abhijit » September 2nd, 2012, 6:01 pm

Horus2 wrote:
What happened with your so-called second post? Anyway, i wholeheartly suggest to edit the remaining one, because while ocassional pic is okay, coloured text is a privilege and it will hurt the moderators' eyes. :wink:
Thank you! :) Much appreciate! I do remember making one other post, perhaps under some different username. Nvm, hope it's alright now.
Occasional pics :( I was hoping to make nice stories with my battles. :(
Winner of The Alternate Frontier

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