Translation hint
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- beetlenaut
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Translation hint
How do you add a translation hint to a WML file?
Campaigns: Dead Water,
The Founding of Borstep,
Secrets of the Ancients,
and WML Guide
The Founding of Borstep,
Secrets of the Ancients,
and WML Guide
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Re: Translation hint
Looks to be like the following:
#po: "northern marches" is *not* a typo for "northern marshes" here.
#po: Yes, "Eastern Shore" is correct. Mermen are water-oriented;
From AOI S1 line 41 & HttT S19c line 363, respectively.
#po: "northern marches" is *not* a typo for "northern marshes" here.
#po: Yes, "Eastern Shore" is correct. Mermen are water-oriented;
From AOI S1 line 41 & HttT S19c line 363, respectively.
Co-Author of Winds of Fate
My Add-ons: Random Campaign, Custom Campaign, Ultimate Random Maps, Era of Legends, Gui Debug Tools
Erfworld: The comic that lead me to find Wesnoth.
My Add-ons: Random Campaign, Custom Campaign, Ultimate Random Maps, Era of Legends, Gui Debug Tools
Erfworld: The comic that lead me to find Wesnoth.
- beetlenaut
- Developer
- Posts: 2825
- Joined: December 8th, 2007, 3:21 am
- Location: Washington State
- Contact:
Re: Translation hint
Thanks, that works. It's kind of annoying that the message shows up twice in the .pot file, but good enough.
Campaigns: Dead Water,
The Founding of Borstep,
Secrets of the Ancients,
and WML Guide
The Founding of Borstep,
Secrets of the Ancients,
and WML Guide