Difference between Wescamp 1.12 code and current extension

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nflqt
Posts: 4
Joined: March 31st, 2015, 8:33 pm

Difference between Wescamp 1.12 code and current extension

Post by nflqt »

Hello! ^^

I would like to start translating Wesnoth. The base package is ok in my mother tongue ( http://www.wesnoth.org/gettext/index.la ... ion=branch) so I would like to translate an extension, Bad Moon Rising for example.

But I do not understand why :
- this file we're supposed to translate : https://github.com/wescamp/Bad_Moon_Ris ... /master/po
- is so different from that which corresponds to the extension that I have just downloaded : http://forum.wesnoth.org/viewtopic.php? ... ng#p582032

And why such a gap in version numbers? 1.12 vs 1.7.3.
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doofus-01
Art Director
Posts: 4122
Joined: January 6th, 2008, 9:27 pm
Location: USA

Re: Difference between Wescamp 1.12 code and current extensi

Post by doofus-01 »

I think I answered your question in the Bad Moon Rising thread, nflqt, but if anyone else sees this, I think Wescamp is either on hiatus or defunct. There's a recent thread about this: http://forum.wesnoth.org/viewtopic.php?f=7&t=41629
BfW 1.12 supported, but active development only for BfW 1.13/1.14: Bad Moon Rising | Trinity | Archaic Era |
| Abandoned: Tales of the Setting Sun
GitHub link for these projects
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