Hebrew Translation
Moderator: Forum Moderators
Hebrew Translation
LOG:
WESNOTH-UNITS
21/2:
Finished Bats
Started Drakes
A few Fixes (Like with Grand Knight: "אביר גובליני ראשי" (lit:Grand Goblin Knight) -> "אביר ראשי" (lit:Grand Knight))
11/3:
Finished Drakes
Started Dwarves
Fixes, especially with names
12/3:
Finished Dwarves and Started Elves
Fixed the Error
13/3:
Continued Elves (Will finish later today)
NOTE: I SWITCHED TO BZ2 AS GZIP BROKE THE 50K LIMIT
WESNOTH-UNITS
21/2:
Finished Bats
Started Drakes
A few Fixes (Like with Grand Knight: "אביר גובליני ראשי" (lit:Grand Goblin Knight) -> "אביר ראשי" (lit:Grand Knight))
11/3:
Finished Drakes
Started Dwarves
Fixes, especially with names
12/3:
Finished Dwarves and Started Elves
Fixed the Error
13/3:
Continued Elves (Will finish later today)
NOTE: I SWITCHED TO BZ2 AS GZIP BROKE THE 50K LIMIT
- Attachments
-
- wesnoth-units-he.po.bz2
- (37.38 KiB) Downloaded 298 times
Last edited by arielbys on March 13th, 2009, 8:26 am, edited 3 times in total.
Re: Hebrew Translation
As I wrote in forum PM already, send the stuff by mail. That's easier then finding it here.
And of course, the units patch didn't go through clean since your previous update was already merged. Patches are fine and small but work only if they're done against a very recent SVN checkout. Actually neither patch could be merged, differences in "\n" occurences.
And of course, the units patch didn't go through clean since your previous update was already merged. Patches are fine and small but work only if they're done against a very recent SVN checkout. Actually neither patch could be merged, differences in "\n" occurences.
WesCamp-i18n - Translations for User Campaigns:
http://www.wesnoth.org/wiki/WesCamp
Translators for all languages required: contact me. No geek skills required!
http://www.wesnoth.org/wiki/WesCamp
Translators for all languages required: contact me. No geek skills required!
Re: Hebrew Translation
btw, the hebrew translation in the game going from left to right, and the hebrew language is from right to left.
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- Inactive Developer
- Posts: 787
- Joined: March 31st, 2006, 6:55 am
Re: Hebrew Translation
Not all parts of the gui are right to left aware yet. I'm working on the new
gui engine which is right to left aware so the situation should slowly get
better.
gui engine which is right to left aware so the situation should slowly get
better.
Re: Hebrew Translation
I did a quick update to wesnoth-units/he.cfg
EDIT: BROKEN
EDIT: BROKEN
Last edited by arielbys on March 13th, 2009, 7:31 am, edited 1 time in total.
Re: Hebrew Translation
/usr/bin/gmsgfmt -c --statistics -o he.gmo he.po
he.po:2040: `msgid' and `msgstr' entries do not both end with '\n'
/usr/bin/gmsgfmt: found 1 fatal error
he.po:2040: `msgid' and `msgstr' entries do not both end with '\n'
/usr/bin/gmsgfmt: found 1 fatal error
WesCamp-i18n - Translations for User Campaigns:
http://www.wesnoth.org/wiki/WesCamp
Translators for all languages required: contact me. No geek skills required!
http://www.wesnoth.org/wiki/WesCamp
Translators for all languages required: contact me. No geek skills required!
Re: Hebrew Translation
I checked the line. NO ERROR. Both msgid and msgstr have newlines.
Re: Hebrew Translation
You also have to make sure that it is the same amount of newlines. So if the original has 3 \n, you have to use 3 \n in your translation, too.
Re: Hebrew Translation
Didn't know of this, FIX'D
I had another problem, fixed it too.
I had another problem, fixed it too.