Hebrew Translation

Discuss and coordinate development of mainline and user-made content translations.

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arielbys
Posts: 51
Joined: May 6th, 2008, 2:57 pm

Hebrew Translation

Post by arielbys »

LOG:

WESNOTH-UNITS
21/2:
Finished Bats
Started Drakes
A few Fixes (Like with Grand Knight: "אביר גובליני ראשי" (lit:Grand Goblin Knight:rofl:) -> "אביר ראשי" (lit:Grand Knight))

11/3:
Finished Drakes
Started Dwarves
Fixes, especially with names

12/3:
Finished Dwarves and Started Elves
Fixed the Error

13/3:
Continued Elves (Will finish later today)

NOTE: I SWITCHED TO BZ2 AS GZIP BROKE THE 50K LIMIT
Attachments
wesnoth-units-he.po.bz2
(37.38 KiB) Downloaded 298 times
Last edited by arielbys on March 13th, 2009, 8:26 am, edited 3 times in total.
torangan
Retired Developer
Posts: 1365
Joined: March 27th, 2004, 12:25 am
Location: Germany

Re: Hebrew Translation

Post by torangan »

As I wrote in forum PM already, send the stuff by mail. That's easier then finding it here.

And of course, the units patch didn't go through clean since your previous update was already merged. Patches are fine and small but work only if they're done against a very recent SVN checkout. Actually neither patch could be merged, differences in "\n" occurences.
WesCamp-i18n - Translations for User Campaigns:
http://www.wesnoth.org/wiki/WesCamp

Translators for all languages required: contact me. No geek skills required!
salvador1
Posts: 3
Joined: February 7th, 2009, 6:29 pm

Re: Hebrew Translation

Post by salvador1 »

btw, the hebrew translation in the game going from left to right, and the hebrew language is from right to left.
SkeletonCrew
Inactive Developer
Posts: 787
Joined: March 31st, 2006, 6:55 am

Re: Hebrew Translation

Post by SkeletonCrew »

Not all parts of the gui are right to left aware yet. I'm working on the new
gui engine which is right to left aware so the situation should slowly get
better.
arielbys
Posts: 51
Joined: May 6th, 2008, 2:57 pm

Re: Hebrew Translation

Post by arielbys »

I did a quick update to wesnoth-units/he.cfg

EDIT: BROKEN
Last edited by arielbys on March 13th, 2009, 7:31 am, edited 1 time in total.
torangan
Retired Developer
Posts: 1365
Joined: March 27th, 2004, 12:25 am
Location: Germany

Re: Hebrew Translation

Post by torangan »

/usr/bin/gmsgfmt -c --statistics -o he.gmo he.po
he.po:2040: `msgid' and `msgstr' entries do not both end with '\n'
/usr/bin/gmsgfmt: found 1 fatal error
WesCamp-i18n - Translations for User Campaigns:
http://www.wesnoth.org/wiki/WesCamp

Translators for all languages required: contact me. No geek skills required!
arielbys
Posts: 51
Joined: May 6th, 2008, 2:57 pm

Re: Hebrew Translation

Post by arielbys »

I checked the line. NO ERROR. Both msgid and msgstr have newlines.
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ivanovic
Lord of Translations
Posts: 1149
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Location: Germany

Re: Hebrew Translation

Post by ivanovic »

You also have to make sure that it is the same amount of newlines. So if the original has 3 \n, you have to use 3 \n in your translation, too.
arielbys
Posts: 51
Joined: May 6th, 2008, 2:57 pm

Re: Hebrew Translation

Post by arielbys »

Didn't know of this, FIX'D
I had another problem, fixed it too.
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