iOS version 1.13.11 is out.

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singalen
iOS Port Maintainer
Posts: 214
Joined: January 3rd, 2007, 10:18 am
Location: bay

iOS version 1.13.11 is out.

Post by singalen » December 15th, 2017, 9:29 pm

What is new:

* Merged performance improvements from upstream.
* Fixed several crashes, attempted to fix even more.
* Draw defense rating above a finger when dragging a unit.
* Added "End turn for this unit" context menu item.
* OS Keyboard now works in in-game console and chat.
* Various fixes from upstream.

The current priorities are:

* broken add-ons cause other add-ons to disappear (the cache corruption issue, which also causes crashes). It's very hard, but hits our users badly.
* iPhone version.
* on top of that, whatever quick fixes that improve a user experience.

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Bob_The_Mighty
Posts: 758
Joined: July 13th, 2006, 1:15 pm

Re: iOS version 1.13.11 is out.

Post by Bob_The_Mighty » February 13th, 2018, 11:42 pm

Hi and a belated thanks for the update. However, can you explain why the stable version is not available for iOS? Seems a bad idea to have new players jumping straight into the dev version. Also, when I log onto the multiplayer lobby on the 1.13.11 version on my iPad it's not the same 1.13 lobby I see on my windows desktop computer. Are iOS players currently restricted to playing against other iOS users?
My current projects:
2p Campaign: The Altaz Mariners
3p Survival: Save The Village

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singalen
iOS Port Maintainer
Posts: 214
Joined: January 3rd, 2007, 10:18 am
Location: bay

Re: iOS version 1.13.11 is out.

Post by singalen » February 14th, 2018, 10:28 pm

Well, all the work was done in dev version. 1.14 seemed very close, thus it's what the players got.
Backporting the iOS changes to 1.12 would take an unjustified amount of work.

No, to the best of my knowledge, 1.13 must be the same on iOS and desktop. I believe different minor releases use the same MP server, but not sure on this.

BTW, I just had an idea. We can, at the very least, build a 1.10 for iPhone on iOS 11. Currently, iPhone version doesn't exist on iOS 11, because it was only 32-bit.

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