Scenario 17: Mortality

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Scenario 17: Mortality

Post by Content Feedback » May 13th, 2017, 10:36 pm

(1) What difficulty level and version of Wesnoth have you played the scenario on?
(2) How difficult did you find the scenario? (1-10)
(3) What did you think about the dialog and story?
(4) What were the major challenges you faced?
(5) How fun do you think the scenario is? (1-10)
(6) What suggestions do you have to make it more fun?
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Kylix
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Re: Scenario 17: Mortality

Post by Kylix » May 17th, 2018, 10:20 am

(1) Easy, 1.14
(2) 7
(3) Ardryn-Na shouldn't have transformed herself in a lich. Unlike Ras-Tabahn (illness) and Malin Keshar (poison), she wasn't going to die. But I've appreciated that it's the only undead campaign which doesn't end with the main character's demise. Then, many scenarios end without a final dialogue and many of them are named as "Defeat the enemy leader" instead of "Defeat Garcyn", for example.
(4) Facing the dwarves: they're deadly towards the majority of undead units.
(5) 3
(6) All loyal units should have a death dialogue, only Carcyn and Shynal have one, Garcyn (the first ghoul Ardonna creates) should be a loyal unit with his own death dialogue and Ras-Tabahn, Carcyn and Vendraxis shoud have their own avatar, while Ardryn-Na and Shynal, as necromancers, should have a modified version of the female Necromancer avatar, instead of the classical one.

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beetlenaut
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Re: Scenario 17: Mortality

Post by beetlenaut » May 18th, 2018, 5:28 am

Kylix wrote:
May 17th, 2018, 10:20 am
3) Ardryn-Na shouldn't have transformed herself in a lich.
In this world, people die suddenly all the time--she probably had some close calls during the campaign, and she would like to avoid that. She was already prepared to do whatever was necessary, so she didn't need to think about it long. She certainly wouldn't have gone first, before she was positive it was going to work, but after Ras-Tabahn survived and was stronger than ever, why not?
Kylix wrote:
May 17th, 2018, 10:20 am
"Defeat the enemy leader" instead of "Defeat Garcyn", for example.
A lot of mainline campaigns are like that, including HttT.
Kylix wrote:
May 17th, 2018, 10:20 am
Facing the dwarves: they're deadly towards the majority of undead units.
Sure. It's supposed to be hard at that point.
Kylix wrote:
May 17th, 2018, 10:20 am
All loyal units should have a death dialogue
Yes, maybe so. The reason I didn't bother is because I figured the player would probably keep going if they lost Carcyn or Shynal, but would probably quit if they lost one of the others. There is no reason for Garcyn to be loyal though.
Kylix wrote:
May 17th, 2018, 10:20 am
Carcyn and Vendraxis shoud have their own avatar
If you mean the portrait, then sure, that would be great! I'm not a good enough artist to do it though, and I'm not going to ask our single active artist to do it. He has a lot to work on.
Campaigns: Dead Water,
The Founding of Borstep,
Secrets of the Ancients,
and WML Guide

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Re: Scenario 17: Mortality

Post by Kylix » May 18th, 2018, 12:11 pm

beetlenaut wrote:
May 18th, 2018, 5:28 am
Kylix wrote:
May 17th, 2018, 10:20 am
3) Ardryn-Na shouldn't have transformed herself in a lich.
In this world, people die suddenly all the time--she probably had some close calls during the campaign, and she would like to avoid that. She was already prepared to do whatever was necessary, so she didn't need to think about it long. She certainly wouldn't have gone first, before she was positive it was going to work, but after Ras-Tabahn survived and was stronger than ever, why not?
Kylix wrote:
May 17th, 2018, 10:20 am
"Defeat the enemy leader" instead of "Defeat Garcyn", for example.
A lot of mainline campaigns are like that, including HttT.
Kylix wrote:
May 17th, 2018, 10:20 am
Not at the level of DW and SotA.
beetlenaut wrote:
May 18th, 2018, 5:28 am
Facing the dwarves: they're deadly towards the majority of undead units.
Sure. It's supposed to be hard at that point.
Kylix wrote:
May 17th, 2018, 10:20 am
All loyal units should have a death dialogue
Yes, maybe so. The reason I didn't bother is because I figured the player would probably keep going if they lost Carcyn or Shynal, but would probably quit if they lost one of the others. There is no reason for Garcyn to be loyal though.
Kylix wrote:
May 17th, 2018, 10:20 am
I think Garcyn should be loyal, just like Rudic, another Ardonna creation, since he was the basis for the next ghouls and also her best experiment.
Carcyn and Vendraxis shoud have their own avatar
If you mean the portrait, then sure, that would be great! I'm not a good enough artist to do it though, and I'm not going to ask our single active artist to do it. He has a lot to work on.
[/quote]You can ask to someone. I'm asking to my acquaintances too for avatars and sprites, since I'm a very bad drawer.
beetlenaut wrote:
May 18th, 2018, 5:28 am

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Kylix
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Re: Scenario 17: Mortality

Post by Kylix » October 31st, 2018, 5:29 pm

beetlenaut wrote:
May 18th, 2018, 5:28 am
Kylix wrote:
May 17th, 2018, 10:20 am
3) Ardryn-Na shouldn't have transformed herself in a lich.
In this world, people die suddenly all the time--she probably had some close calls during the campaign, and she would like to avoid that. She was already prepared to do whatever was necessary, so she didn't need to think about it long. She certainly wouldn't have gone first, before she was positive it was going to work, but after Ras-Tabahn survived and was stronger than ever, why not?
Kylix wrote:
May 17th, 2018, 10:20 am
"Defeat the enemy leader" instead of "Defeat Garcyn", for example.
A lot of mainline campaigns are like that, including HttT.
Kylix wrote:
May 17th, 2018, 10:20 am
Facing the dwarves: they're deadly towards the majority of undead units.
Sure. It's supposed to be hard at that point.
Kylix wrote:
May 17th, 2018, 10:20 am
All loyal units should have a death dialogue
Yes, maybe so. The reason I didn't bother is because I figured the player would probably keep going if they lost Carcyn or Shynal, but would probably quit if they lost one of the others. There is no reason for Garcyn to be loyal though.
Kylix wrote:
May 17th, 2018, 10:20 am
Carcyn and Vendraxis shoud have their own avatar
If you mean the portrait, then sure, that would be great! I'm not a good enough artist to do it though, and I'm not going to ask our single active artist to do it. He has a lot to work on.
A thing I forgot to tell you is that, after the leaders' transitioning, all the other necromancers shouldn't become ancient lichs, since that unit is programmed for being a leader, not a common unit which the lich already is. I've already asked some people for the avatars, but my younger sister is focused on tattoos, since she's an aspiring tattoo artist, while my ex boyfriend has told me I should learn how to draw... :annoyed:

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Re: Scenario 17: Mortality

Post by beetlenaut » October 31st, 2018, 10:16 pm

Kylix wrote:
October 31st, 2018, 5:29 pm
after the leaders' transitioning, all the other necromancers shouldn't become ancient lichs, since that unit is programmed for being a leader
All the necromancers get to keep their experience when they become liches, so if they have a lot, they go straight to ancient liches. I don't see any reason why only one of them should be allowed to level up. The ancient lich unit is in the game to do whatever you want with, and I wanted to play with a couple of them. Besides, the leader does at least have a different sprite than the rest.
Campaigns: Dead Water,
The Founding of Borstep,
Secrets of the Ancients,
and WML Guide

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Kylix
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Re: Scenario 17: Mortality

Post by Kylix » November 1st, 2018, 9:15 am

beetlenaut wrote:
October 31st, 2018, 10:16 pm
Kylix wrote:
October 31st, 2018, 5:29 pm
after the leaders' transitioning, all the other necromancers shouldn't become ancient lichs, since that unit is programmed for being a leader.
All the necromancers get to keep their experience when they become liches, so if they have a lot, they go straight to ancient liches. I don't see any reason why only one of them should be allowed to level up. The ancient lich unit is in the game to do whatever you want with, and I wanted to play with a couple of them. Besides, the leader does at least have a different sprite than the rest.
in fact I was referring to both leaders, not only Ardryn-Na or Ras-Tabahn. In fact she differs from the classical ancient lich only for the sprite, while for the rest she's identical to it. I meant to say that only they two should level up to ancient lichs, while all the others, Carcyn and Shynal included, would be allowed to become only lichs. Then, I suggest to change the leaders' death dialogues when turned into lichs, since they basically have achieved their goal. Only with Shynal's demise, her death dialogue is slightly changed from her human form.

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Re: Scenario 17: Mortality

Post by beetlenaut » November 2nd, 2018, 1:14 am

Okay, I don't see a compelling reason why only two of them should be able to level up, and others of the same unit type shouldn't. I wouldn't be interested in changing that.

I didn't spend a lot of time on the death messages, so it's likely that they could be improved. But, if either leaders gets killed, then they definitely did not achieve their goal.
Campaigns: Dead Water,
The Founding of Borstep,
Secrets of the Ancients,
and WML Guide

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