Scenario 16: The Mage

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Scenario 16: The Mage

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(1) What difficulty level and version of Wesnoth have you played the scenario on?
(2) How difficult did you find the scenario? (1-10)
(3) What did you think about the dialog and story?
(4) What were the major challenges you faced?
(5) How fun do you think the scenario is? (1-10)
(6) What suggestions do you have to make it more fun?
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SanDonk
Posts: 32
Joined: June 26th, 2017, 8:58 pm

Re: Scenario 16: The Mage

Post by SanDonk »

1) 1.14.1, medium (edit: I forgot to change the difficulty back after scenario 15)
2) 3
3) OK
4) This one was quite easy - enough villages, enough defensive terrain etc.
5) 6
Konrad2
Forum Moderator
Posts: 3330
Joined: November 24th, 2010, 6:30 pm

Re: Scenario 16: The Mage

Post by Konrad2 »

(1) What difficulty level and version of Wesnoth have you played the scenario on?

Diabolic, 1.14.3

(2) How difficult did you find the scenario? (1-10)

5

(3) What did you think about the dialog and story?

It's a nice to see that Crelanu is in a way a very normal human. (Being unable to resist giving a hint while apparently believing that they are not smart enough to figure it out. Kinda smug from him.)

(4) What were the major challenges you faced?

The usual. Surviving the initial assault

(5) How fun do you think the scenario is? (1-10)

6

(6) What suggestions do you have to make it more fun?

-
Attachments
SotA-Der Magier Aufzeichnung abspielen.gz
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Thrash
Posts: 223
Joined: June 25th, 2010, 1:54 pm

Re: Scenario 16: The Mage

Post by Thrash »

(1) What difficulty level and version of Wesnoth have you played the scenario on?

1.14.5, Corrupt (Challenging), 202 gold

(2) How difficult did you find the scenario? (1-10)

7

(3) What did you think about the dialog and story?

Good. Ras-Tabahn being sick is a nice touch.

(4) What were the major challenges you faced?

The mages are lethal during the day and one needs cannon fodder to protect important units. Luring Crelanu out of the castle seems to make things much easier.

(5) How fun do you think the scenario is? (1-10)

6, fun battling mages.

(6) What suggestions do you have to make it more fun?

Nothing comes to mind.
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SotA-The Mage replay.gz
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LordWolfDan
Posts: 216
Joined: September 30th, 2018, 7:31 am

Re: Scenario 16: The Mage

Post by LordWolfDan »

(1) What difficulty level and version of Wesnoth have you played the scenario on?

- 1.14.5, Normal

(2) How difficult did you find the scenario? (1-10)

- 5

(3) What did you think about the dialog and story?

- Good. Ras-Tabahn being sick really gives you a sense of finishing this scenario as soon as possible. I could have expected that this fight against Crelanu would occur after Kalenz came to him. Interesting how Ardyn-Na spared Crelanu

(4) What were the major challenges you faced?

- Trying not to get myself destroyed by mages

(5) How fun do you think the scenario is? (1-10)

- 6

(6) What suggestions do you have to make it more fun?

- All is good
Apparos_Vaklas
Posts: 37
Joined: April 24th, 2021, 11:52 am

Re: Scenario 16: The Mage

Post by Apparos_Vaklas »

(1) What difficulty level and version of Wesnoth have you played the scenario on?

Diabolic (Difficult) and Version 1.14.16

(2) How difficult did you find the scenario? (1-10)

9
I think I was a bit low on gold though (116g)

(3) What did you think about the dialog and story?

Pretty solid. Ras-Tabahn's health affecting his powers was a nice touch. My only minor nitpick, and it is probably based on personal preference, would be that I found Ardrynn-Na's reasoning for sparing Crelanu a bit flawed.

(4) What were the major challenges you faced?

Goading the stronger mages into attacking me in a way that I wouldn't lose any valuable units and leaving them open to proper counter-attack.

(5) How fun do you think the scenario is? (1-10)

7

(6) What suggestions do you have to make it more fun?

I'd change it so that Crelanu somehow escapes rather than getting spared.
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