Scenario 15: Mountain Pass

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Scenario 15: Mountain Pass

Post by Content Feedback » May 13th, 2017, 10:36 pm

(1) What difficulty level and version of Wesnoth have you played the scenario on?
(2) How difficult did you find the scenario? (1-10)
(3) What did you think about the dialog and story?
(4) What were the major challenges you faced?
(5) How fun do you think the scenario is? (1-10)
(6) What suggestions do you have to make it more fun?
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Landiss
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Re: Scenario 15: Mountain Pass

Post by Landiss » May 20th, 2018, 10:49 am

1) 1.14, normal difficulty (the middle one)

2) 10, so far I cannot pass it (just 2 tries so far though)

3) The introduction of a new unit was nice, although it is next to useless in this scenario. I know that it's possible to get this unit sometime earlier in the campaign (I must have missed that) and this is just another possibility, but it's feels a bit blah. When you give me a new toy, let me have some fun playing with it.

4) It starts very slowly and I'm able to kill the first enemy units easily, but by the time I'm somewhere around half the way, suddenly there are too many of them to handle and they manage to get one of my leaders. It's difficult to protect the vulnerable units while being able to use them to counterattack, because enemy is so mobile and there is no early warning due to the fog. Because there is no info about enemy, it is not clear to me if I should try to first kill more of them or rather rush through the path as soon as possible.

5) 6. I like the challenge, although I'm not sure if I will be able to overcome it.

6) Make it more transparent to the player how strong the enemy is. At the moment I don't know if gryphons would just spawn endlessly or how does it work. It's a bit similar to the scenario 12, with a crucial difference - in that scenario you managed to give the player very clear information when enemy was spawned. I don't have any specific idea how to do it here though :/.

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beetlenaut
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Re: Scenario 15: Mountain Pass

Post by beetlenaut » May 20th, 2018, 7:54 pm

Landiss wrote:
May 20th, 2018, 10:49 am
When you give me a new toy, let me have some fun playing with it.
It's a lot more fun if
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Campaigns: Dead Water
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Landiss
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Re: Scenario 15: Mountain Pass

Post by Landiss » May 21st, 2018, 7:30 am

Yeah, I realized that afterwards, when I was checking how the campaign was made. I have by now played the next scenario and can see how that unit is crucial there, so I understand your decision. Still, in the scenario 15 itself it feels a bit weird. Perhaps it would feel more natural if you move the event to the start of scenario 16 (before the first turn starts and of course only shown if you haven't got the unit before). That way you could also really make sure all players got it, even if they somehow manage not to land on a specific tile.

SanDonk
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Re: Scenario 15: Mountain Pass

Post by SanDonk » May 28th, 2018, 7:07 pm

1) 1.14.1., medium
2) 10 - I had to lower the level of scenario and even then it was problem
3) OK
4) I somehow managed to find a way to pass it after two months of attempts
5) 2 - It was way too much this time :(
6) Reduce the number of those damned griffins.

Robert_A_Booey
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Re: Scenario 15: Mountain Pass

Post by Robert_A_Booey » August 27th, 2018, 7:59 pm

Content Feedback wrote:
May 13th, 2017, 10:36 pm
(1) What difficulty level and version of Wesnoth have you played the scenario on?
(2) How difficult did you find the scenario? (1-10)
(3) What did you think about the dialog and story?
(4) What were the major challenges you faced?
(5) How fun do you think the scenario is? (1-10)
(6) What suggestions do you have to make it more fun?
(1) Medium, Wesnoth v1.14.4
(2) 10 - Impossible to beat
(3) OK
(4) Could not beat the campaign no matter what strategies I tried, got overrun with griffons every time.
(5) 1 - Waaaaay too hard
(6) Reduce number of griffons or add some villages along the path to provide healing. Or increase the starting amount of gold.

I'd really like to see a replay of someone beating this so I can see what kind of strategy they used. I've tried the following without success:

[*] Mixture of cannon fodder lvl 1 units and stronger lvl 2 and 3 units, trying to move and fight at the same time.
[*] Same as above but bunkering down and trying to weather the storm of griffons.
[*] Using nothing but lvl 1 units and trying to move and fight.
[*] Using nothing but lvl 2 and 3 units and trying to move and fight.
[*] Using lvl 2 and 3 units and bunkering down.
[*] Trying to make a run for it.
[*] Trying to use ghosts and bats to distract the griffons while the main party moved through.

No matter what I've tried, I simply cannot even come close to beating this scenario. There are just too many griffons. I started with 158 gold and have 12 lvl 2 units and 6 lvl 3 units I can recall, along with Vendraxis, Carcyn, and Shynal. Ultimately, I had no choice but to just enable debug mode so I could move the characters across the map to the finish on turn one. It sucks that I basically had to cheat my way through it, but it was either that or just give up playing the campaign entirely.

Some of the other scenarios have been challenging, even taking several attempts to beat, but those were challenging in a good way. I could always see what I did wrong and retry with a better strategy. Either there's a strategy or a trick here I don't know about, or this scenario is just waaaaay too hard the way it's currently built.

Is there something I'm missing? This scenario just feels so out of place among the others with how insanely hard it is, I'm almost wondering if there's another secret in it like the chocobone that's meant to give the player a fighting chance of beating this.

Once again, if anyone has a replay of this being successfully beaten, I'd love to take a look at it and see what I can learn from it.

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beetlenaut
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Re: Scenario 15: Mountain Pass

Post by beetlenaut » August 27th, 2018, 11:11 pm

If you are having trouble with a scenario in this campaign, try it with walking corpses. People tend to forget how powerful those are. You constantly get new units to block access to your heroes and absorb attacks.
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Robert_A_Booey
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Re: Scenario 15: Mountain Pass

Post by Robert_A_Booey » August 28th, 2018, 6:08 am

beetlenaut wrote:
August 27th, 2018, 11:11 pm
If you are having trouble with a scenario in this campaign, try it with walking corpses. People tend to forget how powerful those are. You constantly get new units to block access to your heroes and absorb attacks.
Hmm, so it looks like that campaign did the "attack while moving" strategy. The main difference from what I tried is that it used walking corpses like you said, and also some wraiths and spectres. I had plenty of lvl 2 & 3 units, but unfortunately no wraiths or spectres and the griffons just ate the lvl 1 ghosts like candy.

I'll try playing it over again with a bunch of walking corpses and see if I can beat it normally this time.

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SigurdFireDragon
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Re: Scenario 15: Mountain Pass

Post by SigurdFireDragon » August 28th, 2018, 4:29 pm

Robert_A_Booey wrote:
August 27th, 2018, 7:59 pm
I started with 158 gold
More would be good
Robert_A_Booey wrote:
August 28th, 2018, 6:08 am
I had plenty of lvl 2 & 3 units, but unfortunately no wraiths or spectres
The Necromancer's Angels help a lot in any undead campaign.

It might be good to go back and replay S14 with eye to using the walking corpse strategy to maximize carryover & produce at least 2-3 wraiths as well.

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