Scenario 14: Entering the Northlands

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Scenario 14: Entering the Northlands

Post by Content Feedback » May 13th, 2017, 10:36 pm

(1) What difficulty level and version of Wesnoth have you played the scenario on?
(2) How difficult did you find the scenario? (1-10)
(3) What did you think about the dialog and story?
(4) What were the major challenges you faced?
(5) How fun do you think the scenario is? (1-10)
(6) What suggestions do you have to make it more fun?
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jeremybauerle
Posts: 16
Joined: June 19th, 2017, 4:07 pm

Re: Scenario 14: Entering the Northlands

Post by jeremybauerle » June 27th, 2017, 7:56 pm

(1) Difficulty level & Version?
  • Corrupt (Challenging) 1.13.8
(2) How difficult did you find the scenario? (1-10)
  • 4
(3) What did you think about the dialog and story?
  • Typical orc behavior, but the shaman acting as an arbiter for orcish claims was a nice touch.
  • I thought there might be some special dialogue exchange between Ras-Tabahn about the Krag-Ubor orcs. If there was I didn't trigger it.
(4) What were the major challenges you faced?
  • I foolishly tried to push towards both leaders at the same time, and that almost cost me the scenario. (Finished on turn 33 of 35.)
  • I was using bats to steal villages from the enemies, and sometimes the enemy units would get distracted and start chasing the bats. I thought this was a good stall tactic, but it might have helped the enemies: instead of facing a trickle of units (one or two at a time), now a larger group of enemy units (4+) would attack once they stopped chasing the bats.
(5) How fun do you think the scenario is? (1-10)
  • 7.5 - Nice open scenario with (it seemed) multiple ways of attacking the enemies.
(6) What suggestions do you have to make it more fun?
  • I was really hoping the orc shaman was going to keep score of the orcs' kills. Maybe at the end of the green orcs' turn, the shaman would interrupt to state the new score. And, after the blue leader is killed, the shaman could say the score one more time and the green orc leader would tell him to shut up (or something otherwise orcishly mean).

SanDonk
Posts: 32
Joined: June 26th, 2017, 8:58 pm

Re: Scenario 14: Entering the Northlands

Post by SanDonk » May 28th, 2018, 7:05 pm

1) 1.14.1, difficult
2) 2-3
3) OK
4) It was actually a very easy scenario. First wipe out the enemy above you in few turns and then rush with everything to kill the second one. Enough defensive tiles, enough villages, enough number of experienced units to rotate them. I think, I lost only 2 units there (if I don´t count newly plagued walking corpses + their levelled form). However I actually started with all units already at lvl2 from previous battles. It is not ideal for farming experience (though I promoted at least 3 or 4 to lvl3). Also my finish bonus was only 24 gold...
5) 7

Konrad2
Forum Regular
Posts: 1062
Joined: November 24th, 2010, 6:30 pm

Re: Scenario 14: Entering the Northlands

Post by Konrad2 » October 24th, 2018, 11:32 am

(1) What difficulty level and version of Wesnoth have you played the scenario on?

Diabolic, 1.14.3

(2) How difficult did you find the scenario? (1-10)

7

(3) What did you think about the dialog and story?

It made sense. And was neat.

(4) What were the major challenges you faced?

Surviving the initial assault and keeping them at bay.

(5) How fun do you think the scenario is? (1-10)

6

(6) What suggestions do you have to make it more fun?

-
Attachments
SotA-Betreten der Nordländer Aufzeichnung abspielen.gz
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I am a Ghost: I drain the life energy from other people to survive and am hated/feared by regular people. Non-regular people don't like me either though.

Thrash
Posts: 208
Joined: June 25th, 2010, 1:54 pm

Re: Scenario 14: Entering the Northlands

Post by Thrash » November 10th, 2018, 11:51 pm

(1) What difficulty level and version of Wesnoth have you played the scenario on?

1.14.5, Corrupt (Challenging), 288 gold

(2) How difficult did you find the scenario? (1-10)

5

(3) What did you think about the dialog and story?

Good.

(4) What were the major challenges you faced?

Getting through killing the first leader. Controlling villages with the wandering wolves - maybe I should have recruited a couple ghosts just to capture villages?

(5) How fun do you think the scenario is? (1-10)

5. The last half is a bit of a slog.

(6) What suggestions do you have to make it more fun?

Something to spice up killing the second leader.
Attachments
SotA-Entering the Northlands replay.gz
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LordWolfDan
Posts: 157
Joined: September 30th, 2018, 7:31 am

Re: Scenario 14: Entering the Northlands

Post by LordWolfDan » December 12th, 2018, 9:33 am

(1) What difficulty level and version of Wesnoth have you played the scenario on?

- 1.14.5, Normal

(2) How difficult did you find the scenario? (1-10)

- 6

(3) What did you think about the dialog and story?

- Good. The orcs seem to have put aside their troubles to deal with undead menace

(4) What were the major challenges you faced?

- Orcish crossbowmen, they were merciless against my skeletal and ghostly units

(5) How fun do you think the scenario is? (1-10)

- 6

(6) What suggestions do you have to make it more fun?

- Give a proper dying dialogue to the green orcish leader

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