Scenario 12: Walking Trees

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Scenario 12: Walking Trees

Post by Content Feedback » May 13th, 2017, 10:36 pm

(1) What difficulty level and version of Wesnoth have you played the scenario on?
(2) How difficult did you find the scenario? (1-10)
(3) What did you think about the dialog and story?
(4) What were the major challenges you faced?
(5) How fun do you think the scenario is? (1-10)
(6) What suggestions do you have to make it more fun?
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jeremybauerle
Posts: 16
Joined: June 19th, 2017, 4:07 pm

Re: Scenario 12: Walking Trees

Post by jeremybauerle » June 27th, 2017, 5:49 pm

(1) Difficulty level & Version?
  • Corrupt (Challenging) 1.13.8
(2) How difficult did you find the scenario? (1-10)
  • 2
(3) What did you think about the dialog and story?
  • Passive elf sorceress was a nice fake out. I thought she was going to arcane my undead units back to hell.

(4) What were the major challenges you faced?
  • Avoiding ambushes was tricky. I like that you can see where the wose spawn, but tracking their movement was harder than I expected. Keeping the ship's captain and the new saurian alive was the hardest part. (Ship's captain died.)
  • Would have been impossible without spamming ghost units.
(5) How fun do you think the scenario is? (1-10)
  • 7. But I like any scenario with wose.
(6) What suggestions do you have to make it more fun?

SanDonk
Posts: 32
Joined: June 26th, 2017, 8:58 pm

Re: Scenario 12: Walking Trees

Post by SanDonk » May 28th, 2018, 6:59 pm

1) 1.14.1, difficult
2) 7 - very similar to first scenario - really tough pass through forest scenario to the northern-eastern corner
3) It was nice :)
4) Pass through the forest and not get slayed by the crazy trees :) they were very numerous and on my first tries managed to slaughter the entire party. I found it best to walk around the edge of map, because the woses are slow and are not able to reach the party with enough numbers :)
5) 10
6) Leave it this way! I especially liked the possibility to track, where the woses were spawn from.

Konrad2
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Posts: 1034
Joined: November 24th, 2010, 6:30 pm

Re: Scenario 12: Walking Trees

Post by Konrad2 » October 24th, 2018, 11:27 am

(1) What difficulty level and version of Wesnoth have you played the scenario on?

Diabolic, 1.14.3

(2) How difficult did you find the scenario? (1-10)

5. Ghosts + Woses = stronger Ghosts

(3) What did you think about the dialog and story?

It was very weird for that Elf to arrive, tell me I'm in trouble and just go away. You'd almost think my Ghosts were invisible.

(4) What were the major challenges you faced?

Realizing that the Trees are alive everywhere in this forest. Protecting my leader.

(5) How fun do you think the scenario is? (1-10)

7

(6) What suggestions do you have to make it more fun?

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I am a Ghost: I drain the life energy from other people to survive and am hated/feared by regular people. Non-regular people don't like me either though.

Thrash
Posts: 207
Joined: June 25th, 2010, 1:54 pm

Re: Scenario 12: Walking Trees

Post by Thrash » November 10th, 2018, 11:29 pm

(1) What difficulty level and version of Wesnoth have you played the scenario on?

1.14.5, Corrupt (Challenging), 313 gold

(2) How difficult did you find the scenario? (1-10)

7.

(3) What did you think about the dialog and story?

Good.

(4) What were the major challenges you faced?

I only recruited for two rounds and had a hard time keeping key units from dying - wose during the day with a lucky double hit can get through a defensive line easily. I restarted a couple times due to key units dying. Perhaps I should have recruited a third round of fodder?

(5) How fun do you think the scenario is? (1-10)

7, nice tactical challenges.

(6) What suggestions do you have to make it more fun?

Good as is.
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