Scenario 10: Merfolk Revenge

Feedback for the mainline campaign Secrets of the Ancients.

Moderator: Forum Moderators

Post Reply
User avatar
Content Feedback
Battle for Wesnoth
Location: Wesnoth.org
Contact:

Scenario 10: Merfolk Revenge

Post by Content Feedback »

(1) What difficulty level and version of Wesnoth have you played the scenario on?
(2) How difficult did you find the scenario? (1-10)
(3) What did you think about the dialog and story?
(4) What were the major challenges you faced?
(5) How fun do you think the scenario is? (1-10)
(6) What suggestions do you have to make it more fun?
Mainline Campaigns: Scenario FeedbackDevelopment & Overall Feedback
User-made Add-ons: Feedback
jeremybauerle
Posts: 16
Joined: June 19th, 2017, 4:07 pm

Re: Scenario 10: Merfolk Revenge

Post by jeremybauerle »

(1) Difficulty level & Version?
  • Corrupt (Challenging) 1.13.8


(2) How difficult did you find the scenario? (1-10)
  • 3
(3) What did you think about the dialog and story?
  • I'm glad someone noticed the destruction of a town, especially considering Carcyn looks like it's on a major road between Elensefar and Dan'Tonk/Weldyn.
  • I like the 'fishing' exchange between our Loyal characters.

(4) What were the major challenges you faced?
  • The final push to the merfolk leader was rough. My characters don't do water well, so the enemy leader got to pummel a couple of my guys to death before I could kill him.
(5) How fun do you think the scenario is? (1-10)
  • 6
(6) What suggestions do you have to make it more fun?
  • You could have additional human units - survivors from Carcyn, if the player didn't kill the whole town - arrive from the left bank.
SanDonk
Posts: 32
Joined: June 26th, 2017, 8:58 pm

Re: Scenario 10: Merfolk Revenge

Post by SanDonk »

1) 1.14.1, difficult
2) 4
3) OK
4) This was an easier one. I managed to pass it on my first try. I recruited only ghosts and walking corpses, if I remember correctly, and managed to level one nightgaunt here. It was mainly a defensive scenario with attacks alongside the coast during night and retreating into inland the rest of time. Acutally I ended in the last turn 27/27. The limit is very rough here. Also I hated those guys with nets :)
5) 8
Konrad2
Forum Moderator
Posts: 3330
Joined: November 24th, 2010, 6:30 pm

Re: Scenario 10: Merfolk Revenge

Post by Konrad2 »

(1) What difficulty level and version of Wesnoth have you played the scenario on?

Diabolic, 1.14.3

(2) How difficult did you find the scenario? (1-10)

6

(3) What did you think about the dialog and story?

The mermans behavior was possible, but questionable.

(4) What were the major challenges you faced?

Drawing the merfolk in while not baiting too many at once.

(5) How fun do you think the scenario is? (1-10)

5

(6) What suggestions do you have to make it more fun?

-
Attachments
SotA-Rache des Meervolks Aufzeichnung abspielen.gz
(35.57 KiB) Downloaded 570 times
Thrash
Posts: 223
Joined: June 25th, 2010, 1:54 pm

Re: Scenario 10: Merfolk Revenge

Post by Thrash »

(1) What difficulty level and version of Wesnoth have you played the scenario on?

1.14.5, Corrupt (Challenging), 245 gold

(2) How difficult did you find the scenario? (1-10)

3

(3) What did you think about the dialog and story?

Fine.

(4) What were the major challenges you faced?

Netcasters.

(5) How fun do you think the scenario is? (1-10)

6

(6) What suggestions do you have to make it more fun?

I always think a sea monster should show up at some point whenever an ocean is involved :-)
Attachments
SotA-Merfolk Revenge replay.gz
(33.4 KiB) Downloaded 556 times
LordWolfDan
Posts: 216
Joined: September 30th, 2018, 7:31 am

Re: Scenario 10: Merfolk Revenge

Post by LordWolfDan »

(1) What difficulty level and version of Wesnoth have you played the scenario on?

- 1.14.5, Normal

(2) How difficult did you find the scenario? (1-10)

- 5

(3) What did you think about the dialog and story?

- I like it how someone who's not a human decides to avenge the people of Carcyn... only to taste death in their mouths

(4) What were the major challenges you faced?

- Luring out the mermen onto the land

(5) How fun do you think the scenario is? (1-10)

- 5

(6) What suggestions do you have to make it more fun?

- Adding a water serpent or cuttle fish that'd fight for neither sides.
Apparos_Vaklas
Posts: 37
Joined: April 24th, 2021, 11:52 am

Re: Scenario 10: Merfolk Revenge

Post by Apparos_Vaklas »

(1) What difficulty level and version of Wesnoth have you played the scenario on?

Diabolic (Difficult) and Version 1.14.16

(2) How difficult did you find the scenario? (1-10)

5

(3) What did you think about the dialog and story?

Very Good. Ras-Tabahn's dialogue with the Merman leader was fun. Loved the chocobone addition.

(4) What were the major challenges you faced?

Nothing major, I lured some mermen on land with level 1 units and finished the rest with magical attacks in the water

(5) How fun do you think the scenario is? (1-10)

9

(6) What suggestions do you have to make it more fun?

Maybe have someone "spot" the chocobones on the first day to ensure all players are aware of them. It's a shame for people to miss them, they are really fun to use, especially in the final battle.
User avatar
beetlenaut
Developer
Posts: 2813
Joined: December 8th, 2007, 3:21 am
Location: Washington State
Contact:

Re: Scenario 10: Merfolk Revenge

Post by beetlenaut »

Apparos_Vaklas wrote: April 24th, 2021, 2:05 pm Maybe have someone "spot" the chocobones on the first day to ensure all players are aware of them.
Spoiler:
Campaigns: Dead Water,
The Founding of Borstep,
Secrets of the Ancients,
and WML Guide
Apparos_Vaklas
Posts: 37
Joined: April 24th, 2021, 11:52 am

Re: Scenario 10: Merfolk Revenge

Post by Apparos_Vaklas »

beetlenaut wrote: April 24th, 2021, 8:03 pm
Apparos_Vaklas wrote: April 24th, 2021, 2:05 pm Maybe have someone "spot" the chocobones on the first day to ensure all players are aware of them.
Spoiler:
Ah nice didn't know that :)
Post Reply