Scenario 10: Merfolk Revenge

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Scenario 10: Merfolk Revenge

Post by Content Feedback » May 13th, 2017, 10:36 pm

(1) What difficulty level and version of Wesnoth have you played the scenario on?
(2) How difficult did you find the scenario? (1-10)
(3) What did you think about the dialog and story?
(4) What were the major challenges you faced?
(5) How fun do you think the scenario is? (1-10)
(6) What suggestions do you have to make it more fun?
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jeremybauerle
Posts: 16
Joined: June 19th, 2017, 4:07 pm

Re: Scenario 10: Merfolk Revenge

Post by jeremybauerle » June 27th, 2017, 2:03 am

(1) Difficulty level & Version?
  • Corrupt (Challenging) 1.13.8


(2) How difficult did you find the scenario? (1-10)
  • 3
(3) What did you think about the dialog and story?
  • I'm glad someone noticed the destruction of a town, especially considering Carcyn looks like it's on a major road between Elensefar and Dan'Tonk/Weldyn.
  • I like the 'fishing' exchange between our Loyal characters.

(4) What were the major challenges you faced?
  • The final push to the merfolk leader was rough. My characters don't do water well, so the enemy leader got to pummel a couple of my guys to death before I could kill him.
(5) How fun do you think the scenario is? (1-10)
  • 6
(6) What suggestions do you have to make it more fun?
  • You could have additional human units - survivors from Carcyn, if the player didn't kill the whole town - arrive from the left bank.

SanDonk
Posts: 28
Joined: June 26th, 2017, 8:58 pm

Re: Scenario 10: Merfolk Revenge

Post by SanDonk » May 28th, 2018, 6:32 pm

1) 1.14.1, difficult
2) 4
3) OK
4) This was an easier one. I managed to pass it on my first try. I recruited only ghosts and walking corpses, if I remember correctly, and managed to level one nightgaunt here. It was mainly a defensive scenario with attacks alongside the coast during night and retreating into inland the rest of time. Acutally I ended in the last turn 27/27. The limit is very rough here. Also I hated those guys with nets :)
5) 8

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