Scenario 8: Carcyn

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Scenario 8: Carcyn

Post by Content Feedback » May 13th, 2017, 10:36 pm

(1) What difficulty level and version of Wesnoth have you played the scenario on?
(2) How difficult did you find the scenario? (1-10)
(3) What did you think about the dialog and story?
(4) What were the major challenges you faced?
(5) How fun do you think the scenario is? (1-10)
(6) What suggestions do you have to make it more fun?
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Re: Scenario 8: Carcyn

Post by jeremybauerle » June 26th, 2017, 10:22 pm

(1) Difficulty level & Version?
  • Corrupt (Challenging) 1.13.8
(2) How difficult did you find the scenario? (1-10)
  • 4
(3) What did you think about the dialog and story?
  • I love it when campaigns split the party for a little while.
  • At this point, I'm still playing as though Ras-Tabahn is going to betray Ardonna, so I was reluctant to use (level up) Ras-Tabahn and Vash Gorn because I assume they will be on the battlefield when the betrayal occurs. (But this is a good thing because I'm conflicted: use the strong units now to win quicker, or hold them back to help Ardonna later.)
  • Should Carcyn the 2nd (Enemy leader) comment when Carcyn the 3rd (Loyal ally) dies?
  • I was expecting more events to occur when I visited a named village: Public House, Mercantile, the Cemetery, etc.

(4) What were the major challenges you faced?
  • The Jailhouse allies are hard to protect. (I just ran them away because they can't defend themselves.)
  • Managing to claim ALL the villages was nearly impossible while there were still enemies alive.
(5) How fun do you think the scenario is? (1-10)
  • 6. This felt like the first standard Wesnoth map, gameplay/strategy-wise: Summon your faction's normal Level 1 units, wait until your faction's preferred time of day and attack, retreat on your faction's opposing time of day. (Nothing wrong with that)
(6) What suggestions do you have to make it more fun?
  • There's really only one objective: Kill enough of the enemy to win. If visiting the villages is really the objective (thematically to convince the young villagers to join you), then maybe only require that each village be visited once. And maybe give a bonus for the villages that are still claimed at the end of the scenario.
  • The named villages are just begging for something to happen at them, even if it's just dialogue.
Last edited by Ravana on June 26th, 2017, 10:30 pm, edited 1 time in total.
Reason: Removed color.

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Re: Scenario 8: Carcyn

Post by SanDonk » May 22nd, 2018, 12:15 am

1) Difficult, 1.14.1
2) 6-7, basically comparable to the first scenario, tough but playable
3) Actually I was sad not to see Ardonna here. I started to like her to be honest :) The old mage hidden in cave is not bad, but he is not really interesting, this character seems quite stereotypical (old necromancer hidden in cave, it is quite a cliche) and would be nice invent something to make people like him better (I am not sure what though).
4) just numbers and proper placement of units in completely open area. It is not a big deal even when the enemy is more populous. I actually disliked the mages, but those skeleton axes work well against them.
5) 7-8, good idea to make objective of capturing villages, but actually it is just a kill all scenario, because it does not make sense to capture villages far away and endure backstabbing. Interesting still though
6) i also missed some action or dialogue during the visting of villages/buildings. It might be fine to make the enemy more powerful and hide in some villages allies to be discovered (and in some might be angry villagers as a surprise instead).

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