Scenario 4: Becalmed

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Scenario 4: Becalmed

Post by Content Feedback »

(1) What difficulty level and version of Wesnoth have you played the scenario on?
(2) How difficult did you find the scenario? (1-10)
(3) What did you think about the dialog and story?
(4) What were the major challenges you faced?
(5) How fun do you think the scenario is? (1-10)
(6) What suggestions do you have to make it more fun?
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jeremybauerle
Posts: 16
Joined: June 19th, 2017, 4:07 pm

Re: Scenario 4: Becalmed

Post by jeremybauerle »

(1) Difficulty level & Version?
  • Corrupt (Challenging) 1.13.8
(2) How difficult did you find the scenario? (1-10)
  • 1
(3) What did you think about the dialog and story?
  • In the pre-map text, Ardonna said the bandit leader wished her a fate worse than death? I didn't remember that, so I checked and he said "Death will be to good for you!" I don't think that quote implies that he wishes a fate worse than death, only that he's going to kill her.
  • We're led to believe that the academy's professors warned Llorvin that a runaway student might visit their graveyard. However, after seven guards are murdered in the graveyard, and the graves are clearly disturbed, and the guardhouse weapons are taken, no one warns the largest port city on the island that there might be a necromancer on the loose? Seems a little inconsistent.
  • How could all of Ardonna's creations easily be hidden in the hold of a ship? And how she could get them aboard without anyone noticing?
  • Why does Ardonna ask her creatures to eat passengers first before fighting the sailors? Is she thinking out loud that she should have asked her creatures to eat passengers? Would they know the difference (being mindless and all)?
  • All in all, I like this arc where she's running away from the academy and discovering her power. And I like the stowaway scenario, but I wished she was smarter. She should have learned her lesson after the graveyard scenario: hide your undead friends better. I also wish her power growth was more gradual, but maybe that restriction would make the battles too boring.
(4) What were the major challenges you faced?
  • During my first playthrough, I didn't realize I could go below deck until the third turn. It didn't really matter, because claiming 'villages' doesn't matter in scenario this short.
(5) How fun do you think the scenario is? (1-10)
  • 7.5, a really fun idea and a nice contrast from the large scenario before it.
(6) What suggestions do you have to make it more fun?
  • I would like to see a forced reduction of units to indicate that Ardonna couldn't bring all her pets aboard the ship.
  • I would have liked the captain to move and use his leadership ability. He was just a sitting duck for my archers.
  • I thought there would be a hidden item in the ship's hold, especially on the tile that has a backpack on a crate. Was disappointed.
  • At the start of the scenario, passengers run away to their rooms, and their room doors are on tiles that can be moved on. I was really hoping that the passengers would defend themselves if you tried to enter their rooms. The fencer could run out and start stabbing. The cloaked guy could be a strong magic-user of some kind (reasonable considering we just left the magic training island).
SanDonk
Posts: 32
Joined: June 26th, 2017, 8:58 pm

Re: Scenario 4: Becalmed

Post by SanDonk »

(1) What difficulty level and version of Wesnoth have you played the scenario on?
(2) How difficult did you find the scenario? (1-10)
(3) What did you think about the dialog and story?
(4) What were the major challenges you faced?
(5) How fun do you think the scenario is? (1-10)
(6) What suggestions do you have to make it more fun?

1) Difficult, 1.14.1
2) 2 - easy
3) Ardonna is a adorable villainess, especially with the passenger/crew eating stuff, but it is perhaps too quick.
4) None, it was easy scenario only 3vs3 tiles with rotating injured, similar to dungeon fights, only to farm xps for future battles. Ardonna became lvl3.
5) 6, it is nice idea, but it is really easy
Konrad2
Forum Moderator
Posts: 3330
Joined: November 24th, 2010, 6:30 pm

Re: Scenario 4: Becalmed

Post by Konrad2 »

(1) What difficulty level and version of Wesnoth have you played the scenario on?

Diabolic, 1.14.3

(2) How difficult did you find the scenario? (1-10)

6, a nice break between hard battles.

(3) What did you think about the dialog and story?

It was nice.

(4) What were the major challenges you faced?

-

(5) How fun do you think the scenario is? (1-10)

6

(6) What suggestions do you have to make it more fun?

-
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Thrash
Posts: 223
Joined: June 25th, 2010, 1:54 pm

Re: Scenario 4: Becalmed

Post by Thrash »

(1) What difficulty level and version of Wesnoth have you played the scenario on?

1.14.5, Corrupt (Challenging, 128 gold

(2) How difficult did you find the scenario? (1-10)

2

(3) What did you think about the dialog and story?

Good.

(4) What were the major challenges you faced?

Getting used to having two levels.

(5) How fun do you think the scenario is? (1-10)

6

(6) What suggestions do you have to make it more fun?

A couple sea monsters appearing around turn 5?
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LordWolfDan
Posts: 216
Joined: September 30th, 2018, 7:31 am

Re: Scenario 4: Becalmed

Post by LordWolfDan »

(1) What difficulty level and version of Wesnoth have you played the scenario on?

- 1.14.5, Normal

(2) How difficult did you find the scenario? (1-10)

- 4

(3) What did you think about the dialog and story?

- I like it how Ardonna revives the bandit leader into the ghoul and experiments on him. Moreover, this is fun scenario on the ship

(4) What were the major challenges you faced?

- None really

(5) How fun do you think the scenario is? (1-10)

- 6

(6) What suggestions do you have to make it more fun?

- None
Offriender
Posts: 5
Joined: July 17th, 2019, 2:48 am

Re: Scenario 4: Becalmed

Post by Offriender »

(1) What difficulty level and version of Wesnoth have you played the scenario on?
Medium 1.14

(2) How difficult did you find the scenario? (1-10)
4

(3) What did you think about the dialog and story?
I guess if I were the captain, I'd be mad too.

(4) What were the major challenges you faced?
The directions were confusing. I thought it said I could summon anywhere on the top two decks, meaning the first and second levels we're shown. I assumed there was more to the map below if I reached the hatch on the lower level, since there was movement through it during the intro. It took me a bit to figure out where I could summon.

(5) How fun do you think the scenario is? (1-10)
6

(6) What suggestions do you have to make it more fun?
I would clarify it as "You can summon from the decks where you or the captain start." It's not really obvious that the raised texture counts as a deck unless you say so.
The hatches on top and bottom should have different art, since they serve different purposes. Maybe have the crew lock the lower one during the intro.
Apparos_Vaklas
Posts: 37
Joined: April 24th, 2021, 11:52 am

Re: Scenario 4: Becalmed

Post by Apparos_Vaklas »

(1) What difficulty level and version of Wesnoth have you played the scenario on?

Diabolic (Difficult) and Version 1.14.16

(2) How difficult did you find the scenario? (1-10)

3

Not sure if this was working as intended or if it should be considered "cheating" but I lured loads of enemies below the deck and then made sure I had units standing on the entrances so they couldn't get back up to fight me

(3) What did you think about the dialog and story?

Very good (ghouls chomping on the passengers/crew :lol: )

(4) What were the major challenges you faced?

Nothing major once I used the trick mentioned above

(5) How fun do you think the scenario is? (1-10)

6

(6) What suggestions do you have to make it more fun?

I can't think of anything.
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