Wesnoth 1.12.0

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shadowm
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Wesnoth 1.12.0

Post by shadowm » November 23rd, 2014, 12:00 am

Nearly three years after our previous milestone, we are now proud to present The Battle for Wesnoth 1.12.0, the first release of a new stable series bringing forth loads of new features for players and content creators, as well as a vast number of bug fixes and small enhancements. A new multiplayer faction, a refurnished game interface, and an improved map editor comprise only a small fraction of the changes this new version has to offer to veterans from previous versions. For more information, read our official release notes, available in several other languages for your convenience.

This stable series is compatible with previous 1.12 RC releases (1.11.17 through 1.11.19). The source code and ready-to-use packages for Microsoft Windows, Apple OS X, and OpenPandora, are already available on the downloads page.

Your feedback is most welcome in our dedicated forum thread, which also includes a list of bug fixes done since 1.12 RC 3, as well as important last-minute information for Windows users.

We hope there are no game-breaking bugs left in this version, but should you find any, make sure to report them to us as soon as possible!

Being a community-driven open-source project with over 6 million downloads on SourceForge.net and over 60,000 commits on GitHub, The Battle for Wesnoth is always looking for help in various areas of development. We are in particular need of C++ programmers comfortable working with Windows, Apple OS X, and Linux systems; graphic artists capable of creating new portraits, animated unit sprites, terrain art, and campaign story illustrations; sound artists; translators; and WML coders able to maintain any of our mainline campaigns. If you want to help develop future versions of Wesnoth, come join us in our official forums board and our IRC channel, #wesnoth-dev on irc.freenode.net.
Author of the unofficial UtBS sequels Invasion from the Unknown and After the Storm.
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