Let's make a map together!

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skeptical_troll
Posts: 498
Joined: August 31st, 2015, 11:06 pm

Let's make a map together!

Post by skeptical_troll »

Inspired by this , let's try to draw a map collectively, hex by hex, using the terrains from Wesnoth 1.12. :) Unfortunately, I realize now that attachments are not allowed in this game section, but this still looks the right one for such things, so we have to make things creatively and somewhat abstractly :( I'm open to suggestions on how to do this differently.

The map code is at the bottom of this post, I will try to keep it up to date when I can. You can copy it in a 'wesnoth_place.map' file and open it with the map editor if you want to visualize it.

rules:
1) the initial canvas is a 30 x 20 map of void hexes (Xv), let's keep it small since doing this in a forum is not very efficient.

2) You must modify the last version of the map code in the thread.

3) You can add/change base, overlay or both in three hexes or less, and you can do so either in empty hexes (the map starts as void everywhere) or to modify already drawn ones. Do so by posting the desired modification, like "(10,3) Mm ; (11,3) Mm; (10,4) Hh^Fds" if you want mountains at 10,3 and 11,3 and hills with summer deciduous forest at 10,4. Then copy-paste the modified map code in your post. If you don't know how to do it here is a simple way
Spoiler:
4) You can't do more than three modifications at a time, and before doing new ones you should wait for either five other people to submit theirs (it seems a reasonable number to me, given the level of participation I expect), or three days since your last addition.


I am kicking this off by placing a lonely dead tree next to some dry hills and some grey shallow water on the other side of the map
(26,13) Gd^Fetd;
(25,13) Hhd;
(10,5) Wwg

Code: Select all

border_size=1
usage=map

Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv
Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv
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Last edited by skeptical_troll on July 6th, 2017, 10:50 pm, edited 4 times in total.
User avatar
Inky
Forum Moderator
Posts: 527
Joined: September 22nd, 2014, 1:02 am
Location: USA

Re: Let's make a map together!

Post by Inky »

Sounds fun! :) My changes (swamp in the west, coastal reef next to the water, dry mountain in the east):
(6,7) Ss
(11,6) Wwrg
(30,10) Md

I think it would be better to have everyone paste the whole thing in each post, it's way less work for you and people wouldn't have to wait for you to update it. It shouldn't take up that much space? If it's a problem, we could add a rule that people try to go back and delete it from their post after someone else posts.
New map code

Code: Select all

border_size=1
usage=map

Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv
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Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv
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User avatar
WhiteWolf
Forum Moderator
Posts: 769
Joined: September 22nd, 2009, 7:48 pm
Location: Hungary

Re: Let's make a map together!

Post by WhiteWolf »

This looks like a great idea. :D I wonder what the outcome will be.

My changes are:
Chs to 7,7 and 8,7
Sm^Bw/r to 9,7

New code

Code: Select all

border_size=1
usage=map

Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv
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Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv
Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Hhd, Gd^Fetd, Xv, Xv, Xv, Xv, Xv
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Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv
Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv
Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv
Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv
Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv
Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv


Main UMC campaigns: The Ravagers - now for 1.16, with new bugs!
Old UMC works: The Underness Series, consisting of 5 parts: The Desolation of Karlag, The Blind Sentinel, The Stone of the North, The Invasion Of The Western Cavalry, Fingerbone of Destiny
User avatar
skeptical_troll
Posts: 498
Joined: August 31st, 2015, 11:06 pm

Re: Let's make a map together!

Post by skeptical_troll »

Inky wrote:I think it would be better to have everyone paste the whole thing in each post, it's way less work for you and people wouldn't have to wait for you to update it. It shouldn't take up that much space? If it's a problem, we could add a rule that people try to go back and delete it from their post after someone else posts.
Fair enough, if a moderator say so, I'm all in for it! :D ;)

I'll still keep the first post up to date from time to time, just to have a reference.
User avatar
Bitron
Developer
Posts: 453
Joined: October 19th, 2015, 9:23 am
Location: Germany

Re: Let's make a map together!

Post by Bitron »

Oh dear, where's the terrain list. Ah, here we go. Lets see, um....
Gd^Edb to 27,14
Gll^Fmf to 26,14
Hhd to 25, 14
NMC:
User avatar
ForestDragon
Posts: 1766
Joined: March 6th, 2014, 1:32 pm
Location: Ukraine

Re: Let's make a map together!

Post by ForestDragon »

The idea is great! :) here's my contribution (I decided to improve upon the swamp section this time):
Khs (swamp keep) at 7,8
Ss^Vhs (swamp village) at 8,9
Wwg (grey shallow water) at 10,6
update map code:
btw, small request, how about allowing users to make new posts with map code, as long as editing the old ones to mention that they are outdated?
also, once this map is fully filled out, you could make a poll whether the people think it's completed, or want to add some more stuff to it, and then make another thread with an empty canvas (something like 'Let's make a map together!: round 2')
User avatar
skeptical_troll
Posts: 498
Joined: August 31st, 2015, 11:06 pm

Re: Let's make a map together!

Post by skeptical_troll »

ForestDragon wrote:btw, small request, how about allowing users to make new posts with map code, as long as editing the old ones to mention that they are outdated?
Can you explain better what you mean? I thought this is exactly what we are doing: each new new post has a new map code :hmm:
ForestDragon wrote:also, once this map is fully filled out, you could make a poll whether the people think it's completed, or want to add some more stuff to it, and then make another thread with an empty canvas (something like 'Let's make a map together!: round 2')
I think it is simpler to put some temporal limit, let's say after all hexes are filled we can let people make modifications for ~2 more weeks and then call it a map. It will take a while anyway: including borders there are 22*32=704 hexes to cover, which would take at least 235 iterations to complete :whistle:

If this works and people find it fun, we can make another one, maybe with different rules (for examples using the 'fill' instrument as an alternative to the three hexes, to make things faster).
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ForestDragon
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Location: Ukraine

Re: Let's make a map together!

Post by ForestDragon »

skeptical_troll wrote:Can you explain better what you mean? I thought this is exactly what we are doing: each new new post has a new map code :hmm:
Oh, sorry, I was just confused, I thought the rules were 'make a post with your changes, and update it when making further changes' for some reason.
skeptical_troll wrote:I think it is simpler to put some temporal limit, let's say after all hexes are filled we can let people make modifications for ~2 more weeks and then call it a map. It will take a while anyway: including borders there are 22*32=704 hexes to cover, which would take at least 235 iterations to complete :whistle:

If this works and people find it fun, we can make another one, maybe with different rules (for examples using the 'fill' instrument as an alternative to the three hexes, to make things faster).
Ok. btw, how about another proposed rule: If there are no posts for at least a week, then the '5 person' cooldown is reset (basically anyone can edit the map, even if it isn't their turn by the rules, the '5 person' cooldown will still be applied, though), this can help ensure that the progress on the forum game won't slow down too much, or just stop entirely. Maybe you can post announcements like 'cooldown reset', or something along the lines. I hope what I just said wasn't too confusing an vague.
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skeptical_troll
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Re: Let's make a map together!

Post by skeptical_troll »

you're actually right, I hadn't modified the rules in the OP, I have done it now.
ForestDragon wrote: If there are no posts for at least a week, then the '5 person' cooldown is reset
This makes sense, I slightly modified the rules in a similar way: you can make a new modification also after three days since your last one. This should prevent the progress to stop (but hopefully I won't be drawing it alone :whistle: :P )
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Bitron
Developer
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Re: Let's make a map together!

Post by Bitron »

but hopefully I won't be drawing it alone :whistle: :P
You won't, but I have to wait. :(
Im exited about what the result will be.

Besides, what wesnoth version should be used? If I recall it right, there are a few new terrains in 1.13 which would not be available in 1.12. Also it might cause errors if there are any new tiles and someone tries to open it in the 1.12 editor.
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ForestDragon
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Re: Let's make a map together!

Post by ForestDragon »

Bitron wrote:Besides, what wesnoth version should be used? If I recall it right, there are a few new terrains in 1.13 which would not be available in 1.12. Also it might cause errors if there are any new tiles and someone tries to open it in the 1.12 editor.
In my personal opinion, I think we shouldn't use 1.13 terrain yet, since quite a lot of people still use 1.12 (including me :P ), so it's better to have the map 1.12-compatible.
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skeptical_troll
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Re: Let's make a map together!

Post by skeptical_troll »

I agree with ForestDragon, let's stick to the stable version which is the one used by most of the players, I suppose.

So, since three days passed from my last modification, here we go:
(10,7) Wwg^Bw\r (that bridge has to go somewhere!)
(25,19) Hhd^Vhhr (ruined village on hills in the south east)
(14,16) Qxe (mysterious earthy chasm in the south)
new code:
EDIT: in response to Forest Dragon: know what? I think I'm just ditching this updating-first-post thing, it's just confusing now that we copy the new code in each post. So I put there my original code, so that all versions can be seen.
Last edited by skeptical_troll on June 7th, 2017, 6:41 pm, edited 1 time in total.
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ForestDragon
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Re: Let's make a map together!

Post by ForestDragon »

I think you forgot to edit the first post to include the new changes made by you.
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Inky
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Re: Let's make a map together!

Post by Inky »

I have been reminded by The "Let's Make a Map Together" Automatic Notification System that it has been 3 days since I modified the map ;)

I am beginning construction on my new tropical island paradise! :D
(17,2) Dd
(18,1) Dd^Ftd
(18,2) Dd^Do
Map Code

Code: Select all

border_size=1
usage=map

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Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv
Spirit_of_Currents
Posts: 160
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Re: Let's make a map together!

Post by Spirit_of_Currents »

(15,12) deep water
(16,12) water village
(15,13) impassable mountain
Map Code

Code: Select all

border_size=1
usage=map

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Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv
There are very much electrical currents in my brain.
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