Let's make a map together!

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Re: Let's make a map together!

Postby Xalzar » August 8th, 2017, 8:11 am

I think the disposition of the castles suggests this could be a map for 4 players, each with a starting castle near a corner and an advanced one. Ofc this map won't ever be balanced, but I think it could be made to be at least playable. :hmm:

So I started to add a path between the snow castle and the swamp one.

3,4 Rb
5,5 Rb^Em
6,5 Re^Es

NMC:
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Re: Let's make a map together!

Postby Samonella » August 8th, 2017, 4:59 pm

30,18 Hhd
30,19 Md
31,19 Md
NMC
Code: Select all
border_size=1
usage=map

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The last few months have been nothing but one big, painful reminder that TIMTLTW.

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Re: Let's make a map together!

Postby zepko » August 11th, 2017, 10:06 am

Some more snow in the northwest
(1,2) Ha
(0,2) Aa
(1,3) Cha
Map code
Code: Select all
border_size=1
usage=map

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zepko
 
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Re: Let's make a map together!

Postby Inky » August 11th, 2017, 6:24 pm

I propose a new rule that those partial hexes way on the edges of the map count as 1/2 of a hex, so it would be less annoying to fill those in.

(18, 0) Dd^Ftd
(19, 1) Dd^Ftd
(19, 0) Dd

Map Code
Code: Select all
border_size=1
usage=map

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Commented playthroughs with screenshots:
Let's Play Dead Water, Let's Play Invasion from the Unknown and Let's Play After the Storm (in progress)
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Inky
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Re: Let's make a map together!

Postby Xalzar » August 11th, 2017, 7:12 pm

I'm paving the road between the two northwestern castles, when finished the keeps will be 8 hexes apart. :eng: Take it as you want; it's not necessary to replicate this in every corner since we're not striving for balance (also, the southeastern corner would be problematic as it is now). :hmm: Personally, loving some minor symmetries. :D

3,5 Gd^Edt
4,4 Hd^Fda
4,5 Gll^Em

Map Code:


EDIT: corrected code 'cause ninja'd. Also, I agree on the "half hex" rule.
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Re: Let's make a map together!

Postby skeptical_troll » August 12th, 2017, 9:21 am

Xalzar wrote:I'm paving the road between the two northwestern castles, when finished the keeps will be 8 hexes apart. Take it as you want; it's not necessary to replicate this in every corner since we're not striving for balance (also, the southeastern corner would be problematic as it is now). Personally, loving some minor symmetries.


agreed, let's break the symmetry! Just give those two players loads of gold so they can fight each other while the ones far away get ready for the invasion of the winner.

Inky wrote:I propose a new rule that those partial hexes way on the edges of the map count as 1/2 of a hex

sounds like a good idea, let me modify the OP.

Meanwhile, I try to expand inside one of the two remaining void areas
(11,12) Wwg^Bw|
(11,13) Rb^Vhcr
(12,13) Hh

NMC:
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Re: Let's make a map together!

Postby Xalzar » August 14th, 2017, 12:37 pm

Path between the two nortwestern castles finished.

5,6 Wwf
5,7 Sm^Bw/
6,7 Ss^Bw\r

Map Code:
User avatar
Xalzar
 
Posts: 102
Joined: April 4th, 2009, 10:03 pm
Location: New Saurgrath

Re: Let's make a map together!

Postby zepko » August 14th, 2017, 6:47 pm

Almost completed the land of snow (border hexes count half).
(2,0) Ha^Fpa
(3,0) Ha^Fda
(5,0) Ai
(6,0) Ms
(5,1) Ha
Map code
Code: Select all
border_size=1
usage=map

Aa, Ha, Ha^Fpa, Ha^Fda, Ai, Ai, Ms, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Dd^Esd, Wwg, Dd^Ftd, Dd, Wwg, Wog, Wwg, Wwg, Wwg, Wwg, Ds, Wwg, Xu, Xu, Xu, Xu
Aa, Aa^Vaa, Aa, Ha^Fpa, Ai, Ha, Ha^Vhha, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Wwg, Xv, Dd^Ftd, Dd^Ftd, Dd^Ftd, Dd^Ftd, Dd, Wwg, Ds, Dd^Vda, Ds^Br\, Ds, Xu, Xu, Uu^Emf, Uh, Uu, Qxu
Aa, Ha, Kha, Aa, Ai, Aa, Md, Xv, Xv, Xv, Xv, Xv, Xv, Wwrg, Dd, Dd^Edp, Mv, Dd, Dd^Do, Dd^Ftd, Dd^Ftd, Dd, Md, Ds, Hd, Ds^Br\, Uu^Br\, Uh, Uu^Uf, Uu^Ii, Uue, Qxu
Xv, Cha, Cha, Ha, Ms, Ai, Wwg, Xv, Xv, Xv, Xv, Xv, Xv, Wwg, Wwrg, Md, Md, Md, Dd^Vht, Dd^Ftd, Hd, Hd, Xv, Mm, Xv, Hd, Xu, Uu^Br\, Uu^Br\, Uh, Uue, Qxu
Xv, Xv, Xv, Rb, Ha^Fda, Xv, Xv, Wwg, Wwg, Xv, Xv, Xv, Xv, Ds, Ds, Wwrg, Wwrg, Dd^Edpp, Ds, Dd, Dd^Ftd, Xv, Xv, Xv, Xv, Xv, Xv, Xu, Xv, Uu^Vu, Xv, Xv
Xv, Xv, Xv, Gd^Edt, Gll^Em, Rb^Em, Re^Es, Rb^Fdw, Rb^Fdw, Wwg, Wwg, Xv, Ds, Wwg, Wwrg, Wwg, Xv, Wwg, Xv, Ds^Esd, Wwg, Dd^Edpp, Dd^Vda, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv
Xv, Xv, Xv, Xv, Xv, Wwf, Ss, Sm, Gll^Em, Rb^Vhcr, Wwg, Wwrg, Xv, Wwrg, Xv, Xv, Xv, Xv, Xv, Xv, Wwg^Edb, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv
Xv, Xv, Xv, Xv, Xv, Sm^Bw/, Ss^Bw\r, Chs, Chs, Sm^Bw/r, Wwg^Bw\r, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Hh, Sm, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv
Xv, Xv, Xv, Xv, Xv, Xv, Chs, Khs, Rb, Sm, Wwg, Wwg^Bw\, Rp, Xv, Xv, Xv, Xv, Xv, Gg^Fet, Gs, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv
Xv, Xv, Xv, Xv, Xv, Sm, Wwf, Ss, Ss^Vhs, Xv, Wwg, Gs, Rb^Vhcr, Rp, Rp, Xv, Gd^Dr, Gs^Em, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv
Xv, Xv, Xv, Ss^Ftr, Ss^Ftr, Re^Edb, Ss, Ds^Em, Xv, Xv, Xv, Wwg, Wwg^Bw|, Gs, Gs, Rp, Rp, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Md, Xv
Xv, Xv, Xv, Ss^Ftr, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Wog^Bw/, Xv, Wwg, Wwg, Gg^Fet, Gs, Rp, Xv, Xv, Xv, Xv, Mm, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv
Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Wwg^Bw|, Xv, Xv, Xv, Wog, Wwg^Vm, Hh, Uh, Rr, Rr, Xv, Xv, Xv, Xv, Md, Xv, Xv, Xv, Xv, Xv, Xv
Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Rb^Vhcr, Hh, Xv, Wog, Wog, Md^Xm, Md^Xm, Ur, Ur, Xv, Xv, Xv, Xv, Hhd^Fdf, Hhd, Gd^Fetd, Xv, Xv, Xv, Xv, Xv
Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Wog, Md^Xm, Uh, Qxu^Bs/, Md^Xm, Xv, Xv, Xv, Xv, Xv, Hhd, Gll^Fmf, Gd^Edb, Xv, Xv, Xv, Xv, Xv
Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Wog, Md^Xm, Md, Uu^Uf, Md, Xv, Xv, Rp, Xv, Xv, Co, Co, Rb^Ecf, Xv, Xv, Xv, Xv, Xv
Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Wog, Qxe, Md, Qxu^Bs/, Uu, Xv, Xv, Xv, Xv, Xv, Xv, Co, Ko, Gd, Xv, Xv, Xv, Xv, Xv
Xv, Xv, Cud, Uu^Vu, Uh, Xv, Xv, Xv, Urb, Xv, Xv, Xv, Xv, Wog, Qxe^Bs/, Qxe^Bs/, Qxu, Uue^Es, Xv, Xv, Xv, Rp, Xv, Xv, Xv, Xv, Xv, Xv, Wwg, Xv, Xv, Xv
Xv, Xv, Xv, Iwr^Edt, Kud, Cud^Es, Uu^Vud, Iwr, Xv, Xv, Xv, Xv, Xv, Rp, Rp, Qxu, Qxu, Urb^Vd, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Hhd^Fdw, Hhd, Xv
Xv, Xv, Xv, Ql, Ql, Cud, Qlf, Xu, Xv, Xv, Xv, Xv, Xv, Xv, Rp, Rb, Dd, Qxe, Qxe, Xv, Xv, Rp, Rp, Xv, Xv, Hhd^Vhhr, Xv, Xv, Xv, Xv, Md, Md
Xv, Xv, Qxua, Ql, Xv, Ql, Qlf, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Rp, Hd, Dd^Dc, Rd, Rd^Esd, Qxe^Bh/, Gd^Fts, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv
Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Rp, Rb, Hd, Dd^Ftd, Dd, Qxe, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv
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zepko
 
Posts: 37
Joined: November 29th, 2010, 7:35 pm

Re: Let's make a map together!

Postby Transfermium » August 14th, 2017, 7:01 pm

Just a bit more until the NW area is finished.
(5,4) Wwg
(6,4) Wwg
(7,2) Md
Map Code:
I have not brought you freedom, I found it here among you.
-Gjergj Kastrioti Skanderbeg
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Transfermium
 
Posts: 46
Joined: August 13th, 2016, 4:25 pm
Location: The Thirteen Colonies

Re: Let's make a map together!

Postby Xalzar » August 17th, 2017, 9:49 am

Changing zone...

5,17 Cud
6,17 Iwr
12,15 Khw

Map Code:
User avatar
Xalzar
 
Posts: 102
Joined: April 4th, 2009, 10:03 pm
Location: New Saurgrath

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