Roll 2 Dodge: Wesnoth Forums Edition

This is the place for forum games, not discussing games (Off-Topic), games development (Games Development), or Wesnoth (all other forums above).

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ShadoWKilleR
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Joined: August 25th, 2010, 4:59 pm

Re: Roll 2 Dodge: Wesnoth Forums Edition

Post by ShadoWKilleR »

Dark and powerful in magical way, I already fiddled with it before so it SHOULD work :P
creonto
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Joined: September 30th, 2010, 11:33 pm

Re: Roll 2 Dodge: Wesnoth Forums Edition

Post by creonto »

ShadoWKilleR wrote:Dark and powerful in magical way, I already fiddled with it before so it SHOULD work :P
ok just checkin :wink:
ShadoWKilleR
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Re: Roll 2 Dodge: Wesnoth Forums Edition

Post by ShadoWKilleR »

But wouldn't it be awesome to have an arm that can assimilate into anything? Hmmm, I gotta try it on someone later...
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Dragonchampion
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Re: Roll 2 Dodge: Wesnoth Forums Edition

Post by Dragonchampion »

SO who all is left here?
Ehhhh... don't mind me, I'm just the annoying little modder who gets on peoples nerves. I'll just lurk till Someone says my name. :P

Oh, and also Creator of The War Of Terrador
ShadoWKilleR
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Joined: August 25th, 2010, 4:59 pm

Re: Roll 2 Dodge: Wesnoth Forums Edition

Post by ShadoWKilleR »

OH THE HORROR!! WHY ENGRISH, WHY?!

Only crunchtime is missing.

P.s - Sorry for snapping, I'm a Grammar Nazi. Sort of.
shakenspear
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Joined: October 7th, 2010, 10:02 am

Re: Roll 2 Dodge: Wesnoth Forums Edition

Post by shakenspear »

dragonchampion is gonna be away for a few days, could someone tell the minecraft r2d
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Dragonchampion
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Location: North Carolina

Re: Roll 2 Dodge: Wesnoth Forums Edition

Post by Dragonchampion »

So, who all is missing and has yet to post an action?
Ehhhh... don't mind me, I'm just the annoying little modder who gets on peoples nerves. I'll just lurk till Someone says my name. :P

Oh, and also Creator of The War Of Terrador
ShadoWKilleR
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Joined: August 25th, 2010, 4:59 pm

Re: Roll 2 Dodge: Wesnoth Forums Edition

Post by ShadoWKilleR »

The 2nd post above you clearly says "Crunchtime is missing", you only asked it 2 posts ago xD

So roll without crunchtime/kick crunch time. Your call really.


Edit: edit edit edit!
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Dragonchampion
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Joined: November 6th, 2007, 7:46 pm
Location: North Carolina

Re: Roll 2 Dodge: Wesnoth Forums Edition

Post by Dragonchampion »

Sur.nhm
You quickly and efficiently heal Jackbarber, his warm growing back quickly in a matter of moments. It is times like this that makes you glad you have Vitakenisis.

Effects:
THOR class Armorsuit (Active)

Abilities:
Multiplication and Division of Objects (Can divide things by 3 max, and can multiply by 3 max)
Telekinesis
Master Vitakenisis (Can heal any wounds)
Master Regeneration (Can regenerate own limbs, heal cuts, and any wounds within 2 turns.)
Make Self Transparent
THOR Class Armorsuit (reacts to commands, abilities unknown)

Inventory:
Dual Energy Bolt Pistols (Infinite Ammo)





Creonto
You manage to refine a form of super-speed, which, to you, slows down everything and everyone and allows you to react faster than everyone else. Your reactions because of this have skyrocketed.

Effects:
THOR class Armorsuit (Active)
Amnesia (Lost all skills, memory, and past)

Abilities:
Enhanced Reactions

Inventory:
Force Field Generator Wristband
2 Energy Blades
1 Energy Bolt Assault Rifle (Infinite Ammo)
1 Energy Grenade Launcher (Infinite Ammo, Ammo can be used as grenades)
Energy Cannon




Wesfreak
Now that you are online once again, you begin to meditate and attempt to gather abilities over electricity. You manage to learn a few things about it, but are unable to discover its secrets.

Effects:
Metal Body (Immune to normal bullets)
Technokenisis Jammed (Cannot use Technokenisis)
Shield Generator Overload (Overloaded; will not work without repairing. Will meltdown if used again.)


Abilities:
Technokenisis (Manipulation ability over robotics and mechanics.)
Technical Readouts (Can see detailed descriptions about anything in your databank, which includes most items made by the Empire)
Weapon Manufacturing Core (Can shut down systems to temporarily manufacture weapons from raw materials (Ores, metal sheets, scrap metal.) that you find. Can make any weapon in the above list of weapons.) (OFFLINE)
Reassembly Initiative (Will reassemble parts if dis-assembled. Will not occur if main processor is destroyed)
Force Field Proficiency (Less chance to harm self with generated shields, cannot harm self with basic shields (anti-melee or anti-laser or anti-bullet)
Minor Electrokenisis (Control over static electricity)

Inventory:
Energy Blades (Attached to wrists, perfect melee weapons)
Laser Cannon (Shoulder-Mounted)
Laser Turret (Shoulder-Mounted, medium damage laser blasts)
Desert Eagle (Arm-Mounted, infinite ammo)
Shoulder-Mounted Pierce Cannon (Can shoot flesh-based enemies in a straight line and hit all of them.)
Internal Force Field Generator (Can create Force Fields)
7 Desert Eagles
3 Laser Cannons
3 Piercing Assault Rifles
2 Laser Rifles
1 Energy Blades




JackBarber
You begin to focus on improving your natural regeneration, and are pleased when you manage to do so with little trouble. The last few scrapes and cuts over your body disappear, and you feel revitalized.

Effects:
None

Abilities:
Hawk Sight
Infrared Vision in one eye
Master Gyrokinisis (Control of gravity, cannot harm self with power.)
Martial Arts (+1 To dodging and hand to hand combat)
Martial Proficiency (Instead of just dodging, successful dodges also counterattack)
Regeneration (Will heal faster than normal)
Mind Master (Can activate "Mind Master" mode which allows you to psychically influence things around you as if you had the following abilities: Master Telekenisis, Advanced Terra- Pyro- Aqua- and Airkenisis, and Metallokenisis (Influence metal). However, when you go out of this ability, you are stunned for 2 turns.

Inventory:
Hyser Bolt Pistol
4 Energy Blades




Calypsa
Unfortunately, Sur.nhm has already healed Jackbarber's arm.

Effects:
Size Level: 5.5 ( if it hits 0, Calypsa dies)
Cloak Field (Permanently On)

Abilities:
Spineshot (Can shoot spines of gel at enemies, spines become as hard as steel when they leave body)
Spine Blades on elbows (Sharp as a knife)
Gel-Absorption (Can absorb energy and creatures to gain size or heal)
Gel Body (immune to bullets)
Master Biomancy (Locate creatures within a 1 mile radius around yourself, can manipulate biology and cause mutations without harming yourself)

Inventory:
Energy Sniper Rifle (Infinite Ammo)




Zerovirus
Your Biokenisis easily allows you to jump-start your arm, giving you control over it once again.

Effects:
Golem Servant (Name: Aestival, Skills: Pyrokenisis)

Abilities:
Itrali Skills (Swordsmanship, Dodging, and Throwing are far above a normal person's)
Master Biomancy (Locate creatures within a 10 mile radius around yourself, can manipulate biology and cause mutations)\
Basic Pyromancy (Can make small flames)
Cancer Needles (When shot at an organic enemy, will kill them within 2 turns. No cure. Naturally Immune from their cancer.)
Heat-Sense (Can see heat signatures from 5 feet away)
Chameleon Skin (Can turn invisible for 10 minutes out of combat or 1 minute in combat)
"Flesh Golem" (Sentient) (Can do everything a normal human can do, sentient, will give input on actions, and defend his master with his life.)

Inventory:
Energy Blade
Last edited by Dragonchampion on June 20th, 2011, 11:17 am, edited 2 times in total.
Ehhhh... don't mind me, I'm just the annoying little modder who gets on peoples nerves. I'll just lurk till Someone says my name. :P

Oh, and also Creator of The War Of Terrador
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wesfreak
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Joined: October 28th, 2007, 1:11 pm
Location: in a land far far away

Re: Roll 2 Dodge: Wesnoth Forums Edition

Post by wesfreak »

Wasn't I re-enabled?

Start looking for a way up and out of the facility.
ShadoWKilleR
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Joined: August 25th, 2010, 4:59 pm

Re: Roll 2 Dodge: Wesnoth Forums Edition

Post by ShadoWKilleR »

Aid wesfreak in the first sensible action anyone have done in the past 10 minutes.
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sur.nhm
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Joined: September 4th, 2008, 12:10 pm
Location: in /dev/null...

Re: Roll 2 Dodge: Wesnoth Forums Edition

Post by sur.nhm »

@Dragon: you've said that I've healed Jackbarber, but you forgot to change his status accordingly.
Assist Wesfreak.
I'm not really around any more, but you can find me in TvTropes.
creonto
Posts: 0
Joined: September 30th, 2010, 11:33 pm

Re: Roll 2 Dodge: Wesnoth Forums Edition

Post by creonto »

Also assist wesfreak
im too tired to think of a real action
shakenspear
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Joined: October 7th, 2010, 10:02 am

Re: Roll 2 Dodge: Wesnoth Forums Edition

Post by shakenspear »

YEAH everyone assist wesfreak, btw did crunchtime get kicked?
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Dragonchampion
Posts: 758
Joined: November 6th, 2007, 7:46 pm
Location: North Carolina

Re: Roll 2 Dodge: Wesnoth Forums Edition

Post by Dragonchampion »

Yes, he did. Next person is up, he and you guys don;t know who that is.

The next person up is...

Lightfighter. Someone PM him and inform him.
Ehhhh... don't mind me, I'm just the annoying little modder who gets on peoples nerves. I'll just lurk till Someone says my name. :P

Oh, and also Creator of The War Of Terrador
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