You've been playing Wesnoth too long when...

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Spixi
Posts: 91
Joined: August 23rd, 2010, 7:22 pm

Re: You've been playing Wesnoth too long when...

Post by Spixi »

1288: You think that loyal dogs need no upkeep.
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Pentarctagon
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Re: You've been playing Wesnoth too long when...

Post by Pentarctagon »

Spixi wrote: May 5th, 2019, 4:59 pm 1288: You think that loyal dogs need no upkeep.
Poor dogs :augh:
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
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josteph
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Re: You've been playing Wesnoth too long when...

Post by josteph »

1299 1289: You recognize this map: https://user-images.githubusercontent.c ... e072c3.png (from #4196)
Last edited by josteph on September 11th, 2019, 7:57 am, edited 1 time in total.
Reason: fixed numbering
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EarthCake
Posts: 376
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Re: You've been playing Wesnoth too long when...

Post by EarthCake »

1290: when you skipped 10 numbers by writing 9 instead of 8.
gaojicainiao
Posts: 77
Joined: August 11th, 2018, 10:46 am

Re: You've been playing Wesnoth too long when...

Post by gaojicainiao »

1291: When you are going to kill a thief who has 24 hit points by using 10 × 3 blade attack and you have only 30% chance to hit, you notice that the chance to kill him is 21.6% IMMEDIATELY before getting close to him!
gaojicainiao
Posts: 77
Joined: August 11th, 2018, 10:46 am

Re: You've been playing Wesnoth too long when...

Post by gaojicainiao »

1292: When the timer is sounding to warn you...Yes, you have been playing wesnoth too long! :lol:
Tad_Carlucci
Inactive Developer
Posts: 503
Joined: April 24th, 2016, 4:18 pm

Re: You've been playing Wesnoth too long when...

Post by Tad_Carlucci »

1293: Timer? What timer? Oh. Yes. I did go off a few hours ago, didn't it?
I forked real life and now I'm getting merge conflicts.
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josteph
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Re: You've been playing Wesnoth too long when...

Post by josteph »

EarthCake wrote: September 9th, 2019, 3:47 pm 1290: when you skipped 10 numbers by writing 9 instead of 8.
1294: Oh, that? I was sitting next to a lvl41 leadership unit when I posted that, that's all...
Vilebeggar
Posts: 153
Joined: September 5th, 2018, 5:21 pm
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Re: You've been playing Wesnoth too long when...

Post by Vilebeggar »

1295: When you name your Dwarvish Lord "Blind **ck" because he failed to kill a 3 hp elf even after 10 replays.
Competitive Wesnoth. For the fans by the fans.
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EarthCake
Posts: 376
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Re: You've been playing Wesnoth too long when...

Post by EarthCake »

1296: When you kill "Blind Dwarvish Lord" with a 3 HP elf.
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josteph
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Re: You've been playing Wesnoth too long when...

Post by josteph »

1297: When you beat HttT with 0HP damage taken without saveloading.
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EarthCake
Posts: 376
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Re: You've been playing Wesnoth too long when...

Post by EarthCake »

1298: When you beat all mainline campaign with 0 damage dealt without saveloading.
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EarthCake
Posts: 376
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Re: You've been playing Wesnoth too long when...

Post by EarthCake »

1299: When you doublepost to see if the moderators will merge that two posts.
gaojicainiao
Posts: 77
Joined: August 11th, 2018, 10:46 am

Re: You've been playing Wesnoth too long when...

Post by gaojicainiao »

Image
1300:When you are the attacker in this image......
(This image will disappear one day.)
————————————————————————————
P.S: The Dark Adept need 1 experience to level up, the Dwarvish Berserker still need 2 experience.
So if the Dwarvish Berserker fails to kill the Dark Adept, then the Dark Adept will level up and the Dwarvish Berserker will be defeated by another unit.
And the Dwarvish Berserker in this .gif image won't hit successfully even after 120 attacks (30 rounds).
It's a imaginary thing yet. Anyone who meet it will become a unfortunate and terrible legend...... :mrgreen:
Last edited by gaojicainiao on October 5th, 2019, 1:20 am, edited 2 times in total.
Tad_Carlucci
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Re: You've been playing Wesnoth too long when...

Post by Tad_Carlucci »

1301: When you see the running item number (1301) and think, "Right, in that year, Delfador was ..."
I forked real life and now I'm getting merge conflicts.
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