Let's make a map together!

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Re: Let's make a map together!

Postby Spirit_of_Currents » June 17th, 2017, 5:18 am

(5, 3) Ai
(6, 3) Wwg
(7, 4) Wwg

Map Code
Code: Select all
border_size=1
usage=map

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Spirit_of_Currents
 
Posts: 39
Joined: April 26th, 2014, 4:44 pm

Re: Let's make a map together!

Postby skeptical_troll » June 18th, 2017, 7:18 pm

(6,2) Md (there must be some barrier to explain that micro-climate...
(12,9) Rb^Vhcr
(13,8) Rp (road at one side of the mysterious bridge)
Spoiler:
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skeptical_troll
 
Posts: 280
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Re: Let's make a map together!

Postby Bitron » June 18th, 2017, 7:24 pm

Four days and six posts later...

(14,18) Rp
(15,18) Qxu
(16,17) Qxu

Map Code
Code: Select all
border_size=1
usage=map

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Bitron
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Re: Let's make a map together!

Postby ForestDragon » June 18th, 2017, 7:43 pm

ok, another small contribution:
Qxe^Bs (stone chasm bridge) at 16,16
Rp (mossy stones) at 17,16
Rp^Vhcr (ruined city village) at 17,15
new map code:
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ForestDragon
 
Posts: 1106
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Re: Let's make a map together!

Postby Inky » June 18th, 2017, 9:28 pm

Building a spooooky cave in the northeast, it can be an attraction for the tropical paradise 8)
(26, 1) Xu
(27, 2) Uh
(28, 1) Uu^Emf

map code
Code: Select all
border_size=1
usage=map

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Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv
Commented playthroughs with screenshots:
Let's Play Dead Water, Let's Play Invasion from the Unknown and Let's Play After the Storm (in progress)
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Re: Let's make a map together!

Postby Transfermium » June 19th, 2017, 3:42 am

Adding some snow to the NW.
(4,2) Ai
(5,2) Aa
(6,1) Ha^Vhha
Spoiler:
I have not brought you freedom, I found it here among you.
-Gjergj Kastrioti Skanderbeg
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Re: Let's make a map together!

Postby Spirit_of_Currents » June 19th, 2017, 10:29 am

(26, 3) wall Xu
(27, 3) cave Uu
(28, 2) fungus Uu^Uf

Map Code
Code: Select all
border_size=1
usage=map

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Spirit_of_Currents
 
Posts: 39
Joined: April 26th, 2014, 4:44 pm

Re: Let's make a map together!

Postby skeptical_troll » June 19th, 2017, 8:51 pm

A productive day, it's already my turn again!
(8,8) Rb ; there's need of some solid ground to stand on over there
(15,15) Md^Xm ; Impassable mountain between land and water
(24,13) Hhd^Fdf ; expanding a bit the hills north of the orcish keep

Spoiler:
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skeptical_troll
 
Posts: 280
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Re: Let's make a map together!

Postby Samonella » June 21st, 2017, 2:35 am

Great idea! I wish forum games showed up in the "view active topics" search, that's usually all I look at.

(18,14) Md^Xm
(18,15) Md
(16,15) Md

NMC
Code: Select all
border_size=1
usage=map

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EDIT:
Forest_Dragon wrote:Dd^Vht (tropical village, but with a sand base (done by manually editing the map code))
FYI, you can change only the base terrain by holding shift while clicking.
The last few months have been nothing but one big, painful reminder that TIMTLTW.

Creator of The Rising Underworld
Proud creator of Vengeance of a Drake: an RPG
Samonella
 
Posts: 231
Joined: January 8th, 2016, 5:41 pm
Location: USA

Re: Let's make a map together!

Postby ForestDragon » June 21st, 2017, 5:56 am

Samonella wrote:FYI, you can change only the base terrain by holding shift while clicking.
Thanks! :) I never known about that feature.

anyway, more changes:
Md^Xm at 15,14
Md^Xm at 16,13
Hhd at 16,14

new map code:
maintainer of add-ons made by inferno8: Era of Magic, and an extremely visually beautiful campaign: To Lands Unknown
Creator of Tale of Alan (abandoned) and The Golden Age (my era, also rather abandoned),XP Bank
"Join the code side, we have COOKIES!!!" :)
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ForestDragon
 
Posts: 1106
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Re: Let's make a map together!

Postby Spirit_of_Currents » June 23rd, 2017, 11:35 am

IMO it's odd to have cave only in bridges and not in solid ground.

(16, 14) Uh (hills, cave)
(17, 15) Uu^Uf (fungus)
(17, 16) Uu (cave)

Map Code
Code: Select all
border_size=1
usage=map

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Spirit_of_Currents
 
Posts: 39
Joined: April 26th, 2014, 4:44 pm

Re: Let's make a map together!

Postby WTrawi » June 23rd, 2017, 3:19 pm

The map looks awesome, thanks god that somebody came up with this idea! :D

My suggestions:
Rb^Ecf at 26,15 (campfire next to the orcish camp)
Uh^Vu at 29, 4 (undead village in the cave)
Uu^Ii at 29, 2 (beam of light in the cave)

Just asking: in 16,12 there is a merfolk village in normal colour water with gray water around it. Shouldn't it be in gray water as well? (Wwg^Vm instead of Ww^Vm)
(Sadly I can't upload a small screenshot in attachment :|)
Code with my additions and gray-water village
Code: Select all
border_size=1
usage=map

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Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Wog, Wwg^Vm, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Md, Xv, Xv, Xv, Xv, Xv, Xv
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Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Wog, Md^Xm, Md, Uu^Uf, Md, Xv, Xv, Xv, Xv, Xv, Co, Co, Rb^Ecf, Xv, Xv, Xv, Xv, Xv
Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Wog, Qxe, Md, Qxu^Bs/, Uu, Xv, Xv, Xv, Xv, Xv, Xv, Co, Ko, Xv, Xv, Xv, Xv, Xv, Xv
Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Wog, Qxe^Bs/, Qxe^Bs/, Qxu, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv
Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Rp, Rp, Qxu, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv
Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Rp, Rp, Xv, Xv, Hhd^Vhhr, Xv, Xv, Xv, Xv, Xv, Xv
Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv
Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv


Anyone who reads this please remember that you can combine any terrains in code, not only what the editor lets you to do! (forests on hills for example)
Mostly active developer of: Secret of Eternal Life
Check out my art here: Daily Paintings of WTrawi

Btw I use SilverMage-HUN as nickname on the official gaming server.
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WTrawi
 
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Re: Let's make a map together!

Postby Inky » June 23rd, 2017, 9:43 pm

Expanding the island:
(20, 2) Dd^Ftd
(21, 2) Dd
(21, 1) Wwg

(I kept the gray water village change.)
Map code
Code: Select all
border_size=1
usage=map

Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Wwg, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv
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Xv, Xv, Xv, Xv, Xv, Xv, Chs, Khs, Rb, Sm, Wwg, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv
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Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Md, Xv
Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv
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Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Wog, Md^Xm, Uh, Xv, Md^Xm, Xv, Xv, Xv, Xv, Xv, Hhd, Gll^Fmf, Gd^Edb, Xv, Xv, Xv, Xv, Xv
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Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Rp, Rp, Qxu, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv
Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Rp, Rp, Xv, Xv, Hhd^Vhhr, Xv, Xv, Xv, Xv, Xv, Xv
Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv
Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv
Commented playthroughs with screenshots:
Let's Play Dead Water, Let's Play Invasion from the Unknown and Let's Play After the Storm (in progress)
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Re: Let's make a map together!

Postby ForestDragon » Yesterday, 8:51 am

Since I don't know what exactly to do, I decided to just add a bit of shallow water

Wwg at 8,4
Wwg at 9,5
Wwg at 15,5

new map code:
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Creator of Tale of Alan (abandoned) and The Golden Age (my era, also rather abandoned),XP Bank
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Re: Let's make a map together!

Postby skeptical_troll » Yesterday, 9:55 am

Apparently, beyond those mushrooms there's hidden path going somewhere?

(17,13) Md^xm
(17,14) Qxu^Bs/
(18,13) Ur

Spoiler:


WTrawi wrote:Just asking: in 16,12 there is a merfolk village in normal colour water with gray water around it. Shouldn't it be in gray water as well? (Wwg^Vm instead of Ww^Vm)

well, in general it is always possible to correct/change what other people have done, but of course you have to use one of your three allowed moves to do so. In this case I suppose is fine, but in general let's not interpret what others have done and let's stick to the rules, just to be sure.
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